Made camera faster on shift
This commit is contained in:
13
main.cpp
13
main.cpp
@@ -27,7 +27,7 @@ static GFontRef fntlighttrek = NULL;
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static bool democ = true;
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static bool democ = true;
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static std::string message = "";
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static std::string message = "";
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static G3D::RealTime messageTime = 0;
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static G3D::RealTime messageTime = 0;
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static int FPSVal[7] = {10, 20, 30, 60, 120, 240, INT_MAX};
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static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
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static int index = 2;
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static int index = 2;
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static float TIMERVAL = 60.0F;
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static float TIMERVAL = 60.0F;
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static int SCOREVAL = 0;
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static int SCOREVAL = 0;
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@@ -260,6 +260,17 @@ void Demo::onUserInput(UserInput* ui) {
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{
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{
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app->debugController.setActive(false);
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app->debugController.setActive(false);
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}
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}
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if(ui->keyPressed(SDLK_LSHIFT))
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{
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app->debugController.setMoveRate(20);
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}
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else if(ui->keyReleased(SDLK_LSHIFT))
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{
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app->debugController.setMoveRate(10);
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}
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if(ui->keyDown(SDLK_LCTRL))
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if(ui->keyDown(SDLK_LCTRL))
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{
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{
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if(ui->keyPressed('d'))
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if(ui->keyPressed('d'))
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