Made camera faster on shift

This commit is contained in:
andreja6
2018-04-11 10:41:08 -07:00
parent 368aa03838
commit 57e1eb54b7

View File

@@ -27,7 +27,7 @@ static GFontRef fntlighttrek = NULL;
static bool democ = true; static bool democ = true;
static std::string message = ""; static std::string message = "";
static G3D::RealTime messageTime = 0; static G3D::RealTime messageTime = 0;
static int FPSVal[7] = {10, 20, 30, 60, 120, 240, INT_MAX}; static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
static int index = 2; static int index = 2;
static float TIMERVAL = 60.0F; static float TIMERVAL = 60.0F;
static int SCOREVAL = 0; static int SCOREVAL = 0;
@@ -260,6 +260,17 @@ void Demo::onUserInput(UserInput* ui) {
{ {
app->debugController.setActive(false); app->debugController.setActive(false);
} }
if(ui->keyPressed(SDLK_LSHIFT))
{
app->debugController.setMoveRate(20);
}
else if(ui->keyReleased(SDLK_LSHIFT))
{
app->debugController.setMoveRate(10);
}
if(ui->keyDown(SDLK_LCTRL)) if(ui->keyDown(SDLK_LCTRL))
{ {
if(ui->keyPressed('d')) if(ui->keyPressed('d'))