Merge branch 'develop' into modnark
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@@ -56,11 +56,13 @@ public:
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void setAnchored(bool anchored);
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bool isAnchored();
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float getMass();
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bool isDragging();
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void setDragging(bool value);
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//Collision
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bool collides(PartInstance * part);
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bool collides(Box);
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//Properties
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virtual std::vector<PROPGRIDITEM> getProperties();
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virtual void PropUpdate(LPPROPGRIDITEM &pItem);
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@@ -71,6 +73,7 @@ private:
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Vector3 velocity;
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Vector3 rotVelocity;
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bool changed;
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bool dragging;
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Box itemBox;
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GLuint glList;
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};
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@@ -15,5 +15,6 @@ public:
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void step(float stepSize);
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void createBody(PartInstance* partInstance);
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void deleteBody(PartInstance* partInstance);
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void updateBody(PartInstance* partInstance, CoordinateFrame * cFrame);
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void updateBody(PartInstance* partInstance);
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void resetBody(PartInstance* partInstance);
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};
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@@ -1,11 +1,11 @@
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#ifndef APP_GENER
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#define SNAPSHOT_VERSION
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//#define SNAPSHOT_VERSION
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#define APP_GENER 0
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#define APP_MAJOR 0
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#define APP_MINOR 107
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#define APP_PATCH 0
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#define APP_PATCH 2
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#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
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