Merge branch 'develop' into modnark
This commit is contained in:
@@ -56,11 +56,13 @@ public:
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void setAnchored(bool anchored);
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bool isAnchored();
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float getMass();
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bool isDragging();
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void setDragging(bool value);
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//Collision
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bool collides(PartInstance * part);
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bool collides(Box);
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//Properties
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virtual std::vector<PROPGRIDITEM> getProperties();
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virtual void PropUpdate(LPPROPGRIDITEM &pItem);
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@@ -71,6 +73,7 @@ private:
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Vector3 velocity;
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Vector3 rotVelocity;
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bool changed;
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bool dragging;
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Box itemBox;
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GLuint glList;
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};
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@@ -15,5 +15,6 @@ public:
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void step(float stepSize);
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void createBody(PartInstance* partInstance);
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void deleteBody(PartInstance* partInstance);
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void updateBody(PartInstance* partInstance, CoordinateFrame * cFrame);
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void updateBody(PartInstance* partInstance);
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void resetBody(PartInstance* partInstance);
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};
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@@ -1,11 +1,11 @@
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#ifndef APP_GENER
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#define SNAPSHOT_VERSION
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//#define SNAPSHOT_VERSION
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#define APP_GENER 0
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#define APP_MAJOR 0
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#define APP_MINOR 107
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#define APP_PATCH 0
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#define APP_PATCH 2
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#define APP_VER_STRING APP_GENER.APP_MAJOR.APP_MINOR.APP_PATCH
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@@ -117,10 +117,8 @@ Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(setti
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quit=false;
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rightButtonHolding=false;
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mouseOnScreen=false;
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// GApp replacement
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renderDevice = new RenderDevice();
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if (window != NULL) {
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renderDevice->init(window, NULL);
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}
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@@ -196,7 +194,6 @@ void Application::onInit() {
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_dataModel->setName("undefined");
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_dataModel->font = g_fntdominant;
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g_dataModel = _dataModel;
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_hideSky = false;
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#ifdef LEGACY_LOAD_G3DFUN_LEVEL
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// Anchored this baseplate for XplicitNgine tests
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@@ -334,7 +331,7 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
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for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
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{
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PartInstance* partInstance = _dataModel->getWorkspace()->partObjects[i];
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if(partInstance->getPosition().y < -500)
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if(partInstance->getPosition().y < -255)
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{
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toDelete.push_back(partInstance);
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}
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@@ -345,7 +342,8 @@ void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
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{
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PartInstance * p = toDelete.back();
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toDelete.pop_back();
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g_dataModel->getSelectionService()->removeSelected(p);
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if(g_dataModel->getSelectionService()->isSelected(p))
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g_dataModel->getSelectionService()->removeSelected(p);
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p->setParent(NULL);
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delete p;
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}
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@@ -506,6 +504,9 @@ void Application::exitApplication()
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//endProgram = true;
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}
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void Application::onGraphics(RenderDevice* rd) {
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G3D::uint8 num = 0;
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@@ -514,17 +515,27 @@ void Application::onGraphics(RenderDevice* rd) {
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if (GetCursorPos(&mousepos))
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{
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POINT pointm = mousepos;
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if (ScreenToClient(_hWndMain, &mousepos))
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if (ScreenToClient(_hWndMain, &mousepos))
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{
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//mouseOnScreen = true;
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//POINT pointm;
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///GetCursorPos(&pointm);
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if(_hwndRenderer != WindowFromPoint(pointm)) //OLD: mousepos.x < 1 || mousepos.y < 1 || mousepos.x >= rd->getViewport().width()-1 || mousepos.y >= rd->getViewport().height()-1
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{
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if(_hwndRenderer != WindowFromPoint(pointm))
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{
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mouseOnScreen = false;
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}
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else
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{
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mouseOnScreen = true;
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}
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mouseOnScreen = false;
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//ShowCursor(true);
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//_window->setMouseVisible(true);
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//rd->window()->setInputCaptureCount(0);
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}
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else
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{
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mouseOnScreen = true;
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//SetCursor(NULL);
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//_window->setMouseVisible(false);
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//rd->window()->setInputCaptureCount(1);
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}
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}
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}
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if(Globals::useMousePoint)
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@@ -537,18 +548,14 @@ void Application::onGraphics(RenderDevice* rd) {
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lighting.ambient = Color3(0.6F,0.6F,0.6F);
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renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
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// TODO: stick this into its own rendering thing
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if(!_hideSky) {
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renderDevice->clear(sky.isNull(), true, true);
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if (sky.notNull()) sky->render(renderDevice, lighting);
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} else {
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printf("ThumbnailGenerator::click\n");
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rd->setColorClearValue(Color4(0.0f, 0.0f, 0.0f, 0.0f));
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renderDevice->clear(true, true, true);
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toggleSky();
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}
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// Cyan background
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//renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f));
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renderDevice->clear(sky.isNull(), true, true);
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if (sky.notNull()) {
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sky->render(renderDevice, lighting);
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}
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// Setup lighting
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renderDevice->enableLighting();
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@@ -558,47 +565,115 @@ void Application::onGraphics(RenderDevice* rd) {
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renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor, true, true));
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renderDevice->setAmbientLightColor(lighting.ambient);
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renderDevice->setShininess(70);
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renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
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//renderDevice->setBlendFunc(RenderDevice::BLEND_ONE, RenderDevice::BLEND_ONE);
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//renderDevice->setShininess(70);
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//renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
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//float lightAmbient[] = { 0.5F, 0.5F, 0.5F, 1.0F };
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//float lightDiffuse[] = { 0.6F, 0.6F, 0.6F, 1.0F };
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//float lightSpecular[] = { 0.8F, 0.8F, 0.8F, 1.0F };
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//glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, lightAmbient);
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//glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lightDiffuse);
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//glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lightSpecular);
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//glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 70);
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rd->beforePrimitive();
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CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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//if(_dataModel->getWorkspace() != NULL)
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_dataModel->getWorkspace()->render(rd);
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//else throw std::exception("Workspace not found");
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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rd->setObjectToWorldMatrix(forDraw);
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rd->afterPrimitive();
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//Draw::box(G3D::Box(mouse.getPosition()-Vector3(2,0.5F,1),mouse.getPosition()+Vector3(2,0.5F,1)), rd, Color3::cyan(), Color4::clear());
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for(size_t i = 0; i < _dataModel->getSelectionService()->getSelection().size(); i++)
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{
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if(PartInstance* part = dynamic_cast<PartInstance*>(g_dataModel->getSelectionService()->getSelection()[i]))
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{
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Vector3 size = part->getSize();
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Vector3 pos = part->getPosition();
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drawOutline(
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Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2),
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Vector3(0-size.x/2,0-size.y/2,0-size.z/2),
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rd,
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lighting,
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Vector3(size.x/2, size.y/2, size.z/2),
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Vector3(pos.x, pos.y, pos.z), part->getCFrame()
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);
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Vector3 size = part->getSize();
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Vector3 pos = part->getPosition();
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drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame());
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}
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}
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//Vector3 gamepoint = Vector3(0, 5, 0);
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//Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
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//float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
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//if(distance < 50 && distance > -50)
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//{
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// if(distance < 0)
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// distance = distance*-1;
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// fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
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//}
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renderDevice->disableLighting();
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if (sky.notNull()) {
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sky->renderLensFlare(renderDevice, lighting);
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}
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renderDevice->push2D();
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_dataModel->getGuiRoot()->renderGUI(renderDevice, m_graphicsWatch.FPS());
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/*rd->pushState();
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rd->beforePrimitive();
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if(Globals::showMouse && mouseOnScreen)
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{
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glEnable( GL_TEXTURE_2D );
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glEnable(GL_BLEND);// you enable blending function
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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/*
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std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
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currentcursorid = cursorid;
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for(size_t i = 0; i < instances.size(); i++)
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{
|
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if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
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{
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float time = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
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//float time = testRay.intersectionTime(test->getBox());
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if (time != inf())
|
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{
|
||||
currentcursorid = cursorOvrid;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
*/
|
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/*glBindTexture( GL_TEXTURE_2D, tool->getCursorId());
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|
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|
||||
glBegin( GL_QUADS );
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glTexCoord2d(0.0,0.0);
|
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glVertex2f(mousepos.x-64, mousepos.y-64);
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glTexCoord2d( 1.0,0.0 );
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glVertex2f(mousepos.x+64, mousepos.y-64);
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glTexCoord2d(1.0,1.0 );
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glVertex2f(mousepos.x+64, mousepos.y+64 );
|
||||
glTexCoord2d( 0.0,1.0 );
|
||||
glVertex2f( mousepos.x-64, mousepos.y+64 );
|
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glEnd();
|
||||
|
||||
glDisable( GL_TEXTURE_2D );*/
|
||||
//}
|
||||
|
||||
/*rd->afterPrimitive();
|
||||
rd->popState();*/
|
||||
renderDevice->pop2D();
|
||||
}
|
||||
|
||||
@@ -635,16 +710,6 @@ G3D::RenderDevice* Application::getRenderDevice()
|
||||
return renderDevice;
|
||||
}
|
||||
|
||||
G3D::SkyRef Application::getSky()
|
||||
{
|
||||
return sky;
|
||||
}
|
||||
|
||||
void Application::toggleSky()
|
||||
{
|
||||
_hideSky = !_hideSky;
|
||||
}
|
||||
|
||||
void Application::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x, int y)
|
||||
{
|
||||
_dataModel->getGuiRoot()->onMouseLeftUp(renderDevice, x, y);
|
||||
@@ -667,6 +732,7 @@ void Application::onMouseMoved(int x,int y)
|
||||
mouse.oldy = mouse.y;
|
||||
mouse.x = x;
|
||||
mouse.y = y;
|
||||
//tool->onMouseMoved(mouse);
|
||||
mouseMoveState = true;
|
||||
|
||||
}
|
||||
@@ -746,6 +812,8 @@ void Application::run() {
|
||||
RealTime rdt = timeStep;
|
||||
SimTime sdt = timeStep * rate;
|
||||
SimTime idt = desiredFrameDuration * rate;
|
||||
|
||||
|
||||
|
||||
onSimulation(rdt,sdt,idt);
|
||||
m_simulationWatch.tock();
|
||||
|
||||
@@ -218,7 +218,7 @@ void LevelInstance::Step(SimTime sdt)
|
||||
score -= 1;
|
||||
break;
|
||||
}
|
||||
if (timer >= 0.1f){ //Due to timing used this could cause the number go into negatives for one step
|
||||
if (timer >= sdt){
|
||||
timer -= sdt;
|
||||
}
|
||||
else{
|
||||
|
||||
@@ -14,6 +14,7 @@ PartInstance::PartInstance(void)
|
||||
className = "Part";
|
||||
canCollide = true;
|
||||
anchored = false;
|
||||
dragging = false;
|
||||
size = Vector3(2,1,4);
|
||||
setCFrame(CoordinateFrame(Vector3(0,0,0)));
|
||||
color = Color3::gray();
|
||||
@@ -28,6 +29,20 @@ PartInstance::PartInstance(void)
|
||||
shape = Enum::Shape::Block;
|
||||
}
|
||||
|
||||
bool PartInstance::isDragging()
|
||||
{
|
||||
return dragging;
|
||||
}
|
||||
|
||||
void PartInstance::setDragging(bool value)
|
||||
{
|
||||
if (dragging != value)
|
||||
{
|
||||
dragging = value;
|
||||
g_dataModel->getEngine()->resetBody(this);
|
||||
}
|
||||
}
|
||||
|
||||
float PartInstance::getMass()
|
||||
{
|
||||
if(shape == Enum::Shape::Block)
|
||||
@@ -117,7 +132,10 @@ void PartInstance::setSurface(int face, Enum::SurfaceType::Value surface)
|
||||
|
||||
void PartInstance::setParent(Instance* prnt)
|
||||
{
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
if(this->physBody != NULL)
|
||||
{
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
}
|
||||
Instance * cparent = getParent();
|
||||
while(cparent != NULL)
|
||||
{
|
||||
@@ -202,8 +220,8 @@ void PartInstance::setSize(Vector3 newSize)
|
||||
|
||||
size = Vector3(sizex, sizey, sizez);
|
||||
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
g_dataModel->getEngine()->createBody(this);
|
||||
if(this->physBody != NULL)
|
||||
g_dataModel->getEngine()->resetBody(this);
|
||||
}
|
||||
Vector3 PartInstance::getSize()
|
||||
{
|
||||
@@ -224,8 +242,9 @@ void PartInstance::setShape(Enum::Shape::Value shape)
|
||||
this->shape = shape;
|
||||
this->setSize(this->getSize());
|
||||
}
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
g_dataModel->getEngine()->createBody(this);
|
||||
if(this->physBody != NULL)
|
||||
g_dataModel->getEngine()->resetBody(this);
|
||||
|
||||
changed = true;
|
||||
}
|
||||
|
||||
@@ -235,17 +254,14 @@ void PartInstance::setPosition(Vector3 pos)
|
||||
setCFrame(CoordinateFrame(cFrame.rotation, pos));
|
||||
|
||||
if (anchored)
|
||||
{
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
g_dataModel->getEngine()->createBody(this);
|
||||
}
|
||||
g_dataModel->getEngine()->resetBody(this);
|
||||
}
|
||||
|
||||
void PartInstance::setAnchored(bool anchored)
|
||||
{
|
||||
this->anchored = anchored;
|
||||
g_dataModel->getEngine()->deleteBody(this);
|
||||
g_dataModel->getEngine()->createBody(this);
|
||||
if(this->physBody != NULL)
|
||||
g_dataModel->getEngine()->resetBody(this);
|
||||
}
|
||||
|
||||
bool PartInstance::isAnchored()
|
||||
@@ -260,8 +276,8 @@ CoordinateFrame PartInstance::getCFrame()
|
||||
}
|
||||
void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
|
||||
{
|
||||
g_dataModel->getEngine()->updateBody(this, &coordinateFrame);
|
||||
setCFrameNoSync(coordinateFrame);
|
||||
g_dataModel->getEngine()->updateBody(this);
|
||||
}
|
||||
|
||||
void PartInstance::setCFrameNoSync(CoordinateFrame coordinateFrame)
|
||||
|
||||
@@ -39,6 +39,14 @@ void ArrowTool::onButton1MouseUp(Mouse mouse)
|
||||
{
|
||||
mouseDown = false;
|
||||
dragging = false;
|
||||
|
||||
for(size_t i = 0; i < g_dataModel->getSelectionService()->getSelection().size(); i++) //This will later decide primary and move all parts according to primary
|
||||
{
|
||||
if(PartInstance * part = dynamic_cast<PartInstance *>(g_dataModel->getSelectionService()->getSelection()[i]))
|
||||
{
|
||||
part->setDragging(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ArrowTool::onMouseMoved(Mouse mouse)
|
||||
@@ -88,7 +96,8 @@ void ArrowTool::onMouseMoved(Mouse mouse)
|
||||
roundDeg(rotEulerAngles.z);
|
||||
|
||||
rot = rot.fromEulerAnglesXYZ( rotEulerAngles.x * (M_PI / 180), rotEulerAngles.y * (M_PI / 180), rotEulerAngles.z * (M_PI / 180) );
|
||||
|
||||
|
||||
part->setDragging(true);
|
||||
part->setPosition(vec);
|
||||
part->setCFrame(CoordinateFrame(rot, vec));
|
||||
}
|
||||
|
||||
@@ -1,17 +1,26 @@
|
||||
#include "XplicitNgine/XplicitNgine.h"
|
||||
#include "Globals.h"
|
||||
|
||||
//#define SIDE (0.5f)
|
||||
//#define MASS (1.0)
|
||||
|
||||
// constraints
|
||||
//#define MAX_BODIES 65535
|
||||
//#define OBJ_DENSITY (5.0)
|
||||
//#define MAX_CONTACT_PER_BODY 4
|
||||
|
||||
XplicitNgine::XplicitNgine()
|
||||
{
|
||||
|
||||
physWorld = dWorldCreate();
|
||||
physSpace = dHashSpaceCreate(0);
|
||||
contactgroup = dJointGroupCreate(0);
|
||||
|
||||
dWorldSetGravity(physWorld, 0, -9.8, 0);
|
||||
dWorldSetGravity(physWorld, 0, -9.8F, 0);
|
||||
dWorldSetAutoDisableFlag(physWorld, 1);
|
||||
dWorldSetAutoDisableLinearThreshold(physWorld, 0.05F);
|
||||
dWorldSetAutoDisableAngularThreshold(physWorld, 0.05F);
|
||||
dWorldSetAutoDisableSteps(physWorld, 400);
|
||||
dWorldSetAutoDisableLinearThreshold(physWorld, 0.5F);
|
||||
dWorldSetAutoDisableAngularThreshold(physWorld, 0.5F);
|
||||
dWorldSetAutoDisableSteps(physWorld, 20);
|
||||
|
||||
this->name = "PhysicsService";
|
||||
//dGeomID ground_geom = dCreatePlane(physSpace, 0, 1, 0, 0);
|
||||
@@ -25,12 +34,19 @@ XplicitNgine::~XplicitNgine()
|
||||
dCloseODE();
|
||||
}
|
||||
|
||||
void XplicitNgine::resetBody(PartInstance* partInstance)
|
||||
{
|
||||
deleteBody(partInstance);
|
||||
createBody(partInstance);
|
||||
}
|
||||
|
||||
void collisionCallback(void *data, dGeomID o1, dGeomID o2)
|
||||
{
|
||||
int i,n;
|
||||
|
||||
dBodyID b1 = dGeomGetBody(o1);
|
||||
dBodyID b2 = dGeomGetBody(o2);
|
||||
|
||||
if (b1 && b2 && dAreConnected(b1, b2))
|
||||
return;
|
||||
|
||||
@@ -44,7 +60,7 @@ void collisionCallback(void *data, dGeomID o1, dGeomID o2)
|
||||
// Define contact surface properties
|
||||
|
||||
contact[i].surface.bounce = 0.5; //Elasticity
|
||||
contact[i].surface.mu = 0.3F; //Friction
|
||||
contact[i].surface.mu = 0.4F; //Friction
|
||||
contact[i].surface.slip1 = 0.0;
|
||||
contact[i].surface.slip2 = 0.0;
|
||||
contact[i].surface.soft_erp = 0.8F;
|
||||
@@ -68,8 +84,14 @@ void XplicitNgine::deleteBody(PartInstance* partInstance)
|
||||
{
|
||||
dBodyEnable(partInstance->physBody);
|
||||
dGeomEnable(partInstance->physGeom[0]);
|
||||
//createBody(partInstance);
|
||||
//step(0.5F);
|
||||
if(partInstance->isAnchored() || partInstance->isDragging())
|
||||
{
|
||||
dGeomSetBody(partInstance->physGeom[0], partInstance->physBody);
|
||||
dGeomEnable(partInstance->physGeom[0]);
|
||||
updateBody(partInstance);
|
||||
step(0.03F);
|
||||
}
|
||||
|
||||
for(int i = 0; i < dBodyGetNumJoints(partInstance->physBody); i++) {
|
||||
dBodyID b1 = dJointGetBody(dBodyGetJoint(partInstance->physBody, i), 0);
|
||||
dBodyID b2 = dJointGetBody(dBodyGetJoint(partInstance->physBody, i), 1);
|
||||
@@ -102,10 +124,13 @@ void XplicitNgine::createBody(PartInstance* partInstance)
|
||||
// calculate collisions
|
||||
//dSpaceCollide (physSpace,0,&collisionCallback);
|
||||
|
||||
Vector3 partSize = partInstance->getSize();
|
||||
Vector3 partPosition = partInstance->getPosition();
|
||||
if(partInstance->physBody == NULL)
|
||||
{
|
||||
|
||||
Vector3 partSize = partInstance->getSize();
|
||||
Vector3 partPosition = partInstance->getPosition();
|
||||
Vector3 velocity = partInstance->getVelocity();
|
||||
Vector3 rotVelocity = partInstance->getRotVelocity();
|
||||
// init body
|
||||
partInstance->physBody = dBodyCreate(physWorld);
|
||||
dBodySetData(partInstance->physBody, partInstance);
|
||||
@@ -152,22 +177,30 @@ void XplicitNgine::createBody(PartInstance* partInstance)
|
||||
partPosition.y,
|
||||
partPosition.z);
|
||||
|
||||
dBodySetLinearVel(partInstance->physBody, velocity.x, velocity.y, velocity.z);
|
||||
dBodySetAngularVel(partInstance->physBody, rotVelocity.x, rotVelocity.y, rotVelocity.z);
|
||||
|
||||
Matrix3 g3dRot = partInstance->getCFrame().rotation;
|
||||
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
|
||||
g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0,
|
||||
g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0};
|
||||
|
||||
dGeomSetRotation(partInstance->physGeom[0], rotation);
|
||||
dBodySetRotation(partInstance->physBody, rotation);
|
||||
|
||||
//printf("[XplicitNgine] Created Body for PartInstance\n");
|
||||
|
||||
if(!partInstance->isAnchored())
|
||||
if(!partInstance->isAnchored() && !partInstance->isDragging())
|
||||
dGeomSetBody(partInstance->physGeom[0], partInstance->physBody);
|
||||
|
||||
} else {
|
||||
if(!partInstance->isAnchored())
|
||||
if(!partInstance->isAnchored() && !partInstance->isDragging())
|
||||
{
|
||||
const dReal* velocity = dBodyGetLinearVel(partInstance->physBody);
|
||||
const dReal* rotVelocity = dBodyGetAngularVel(partInstance->physBody);
|
||||
|
||||
partInstance->setVelocity(Vector3(velocity[0],velocity[1],velocity[2]));
|
||||
partInstance->setRotVelocity(Vector3(rotVelocity[0],rotVelocity[1],rotVelocity[2]));
|
||||
|
||||
const dReal* physPosition = dBodyGetPosition(partInstance->physBody);
|
||||
|
||||
// TODO: Rotation code
|
||||
@@ -195,11 +228,11 @@ void XplicitNgine::step(float stepSize)
|
||||
//dWorldStep(physWorld, stepSize);
|
||||
}
|
||||
|
||||
void XplicitNgine::updateBody(PartInstance *partInstance, CoordinateFrame * cFrame)
|
||||
void XplicitNgine::updateBody(PartInstance *partInstance)
|
||||
{
|
||||
if(partInstance->physBody != NULL)
|
||||
{
|
||||
Vector3 position = cFrame->translation;
|
||||
Vector3 position = partInstance->getCFrame().translation;
|
||||
|
||||
dBodySetPosition(partInstance->physBody,
|
||||
position[0],
|
||||
@@ -209,7 +242,7 @@ void XplicitNgine::updateBody(PartInstance *partInstance, CoordinateFrame * cFra
|
||||
dBodyEnable(partInstance->physBody);
|
||||
dGeomEnable(partInstance->physGeom[0]);
|
||||
|
||||
Matrix3 g3dRot = cFrame->rotation;
|
||||
Matrix3 g3dRot = partInstance->getCFrame().rotation;
|
||||
float rotation [12] = { g3dRot[0][0], g3dRot[0][1], g3dRot[0][2], 0,
|
||||
g3dRot[1][0], g3dRot[1][1], g3dRot[1][2], 0,
|
||||
g3dRot[2][0], g3dRot[2][1], g3dRot[2][2], 0};
|
||||
|
||||
@@ -3917,7 +3917,7 @@ static BOOL Grid_OnGetSel(INT iItem)
|
||||
static VOID Grid_OnResetContent(VOID)
|
||||
{
|
||||
ListBox_ResetContent(g_lpInst->hwndListMap);
|
||||
|
||||
g_lpInst->lpCurrent = NULL;
|
||||
if (NULL != g_lpInst->hwndCtl1)
|
||||
{
|
||||
DestroyWindow(g_lpInst->hwndCtl1);
|
||||
|
||||
Reference in New Issue
Block a user