Datamodel V1.1
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43
PartInstance.h
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43
PartInstance.h
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#pragma once
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#include "PVInstance.h"
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#include "Enum.h"
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class PartInstance : public PVInstance
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{
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public:
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PartInstance(void);
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PartInstance(const PartInstance &oinst);
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Instance* clone() const { return new PartInstance(*this); }
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~PartInstance(void);
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virtual void render(RenderDevice*);
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Vector3 velocity;
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Enum::SurfaceType::Value top;
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Enum::SurfaceType::Value front;
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Enum::SurfaceType::Value right;
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Enum::SurfaceType::Value back;
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Enum::SurfaceType::Value left;
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Enum::SurfaceType::Value bottom;
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CoordinateFrame cFrame;
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Color3 color;
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Vector3 getPosition();
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void setPosition(Vector3);
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CoordinateFrame getCFrame();
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void setCFrame(CoordinateFrame);
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Box getBox();
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Box getScaledBox();
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CoordinateFrame getCFrameRenderBased();
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Vector3 getSize();
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void setSize(Vector3);
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bool canCollide;
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bool anchored;
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Vector3 rotVelocity;
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bool collides(Box);
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virtual std::vector<PROPGRIDITEM> getProperties();
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virtual void PropUpdate(LPPROPGRIDITEM &pItem);
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private:
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Vector3 position;
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Vector3 size;
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GLfloat vertecies[96];
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bool changed;
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Box itemBox;
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};
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