Updated instance icon, no more SDL
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@@ -109,8 +109,8 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
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PIT_CHECK
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));
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sprintf_s(timerTxt, "%g", timer);
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sprintf_s(scoreTxt, "%d", score);
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_snprintf(timerTxt, 12, "%g", timer);
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_snprintf(scoreTxt, 12, "%d", score);
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properties.push_back(createPGI("Gameplay",
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"InitialTimerValue",
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"The amount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
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