Updated instance icon, no more SDL
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@@ -1,6 +1,6 @@
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#include <G3DAll.h>
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#pragma once
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#include <iostream>
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#include <string.h>
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class AudioPlayer
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{
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public:
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@@ -1,11 +1,7 @@
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#include "AudioPlayer.h"
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#include "SDL.h"
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#include "SDL_audio.h"
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#include <stdlib.h>
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#include <malloc.h>
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#include <string.h>
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#include <Windows.h>
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#include <Mmsystem.h>
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#define NUM_SOUNDS 32
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static SDL_AudioSpec fmt;
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static bool initiated = false;
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AudioPlayer::AudioPlayer(void)
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@@ -15,98 +11,15 @@ AudioPlayer::AudioPlayer(void)
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AudioPlayer::~AudioPlayer(void)
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{
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SDL_CloseAudio();
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}
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void AudioPlayer::init()
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{
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initiated = true;
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extern void mixaudio(void *unused, Uint8 *stream, int len);
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fmt.freq = 22050;
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fmt.format = AUDIO_S16LSB;
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fmt.channels = 2;
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fmt.samples = 1024; /* A good value for games */
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fmt.callback = mixaudio;
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fmt.userdata = NULL;
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/* Open the audio device and start playing sound! */
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if ( SDL_OpenAudio(&fmt, NULL) < 0 ) {
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fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
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}
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SDL_PauseAudio(0);
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}
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static struct sample {
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Uint8 *data;
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Uint32 dpos;
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Uint32 dlen;
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} sounds[NUM_SOUNDS];
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void mixaudio(void *unused, Uint8 *stream, int len)
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{
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int i;
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Uint32 amount;
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for ( i=0; i<NUM_SOUNDS; ++i ) {
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amount = (sounds[i].dlen-sounds[i].dpos);
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if ( amount > (Uint32)len ) {
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amount = len;
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}
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SDL_MixAudio(stream, &sounds[i].data[sounds[i].dpos], amount, SDL_MIX_MAXVOLUME);
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sounds[i].dpos += amount;
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}
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}
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void AudioPlayer::playSound(std::string fileString)
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{
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if(initiated)
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{
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char *file = new char[fileString.length() + 1];
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strcpy(file, fileString.c_str());
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int index;
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SDL_AudioSpec wave;
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Uint8 *data;
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Uint32 dlen;
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SDL_AudioCVT cvt;
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/* Look for an empty (or finished) sound slot */
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for ( index=0; index<NUM_SOUNDS; ++index ) {
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if ( sounds[index].dpos == sounds[index].dlen ) {
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break;
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}
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}
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if ( index == NUM_SOUNDS )
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return;
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/* Load the sound file and convert it to 16-bit stereo at 22kHz */
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if ( SDL_LoadWAV(file, &wave, &data, &dlen) == NULL ) {
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fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
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return;
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}
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SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq,
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AUDIO_S16, 2, fmt.freq);
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cvt.buf = (Uint8*)malloc(dlen*cvt.len_mult);
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memcpy(cvt.buf, data, dlen);
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cvt.len = dlen;
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SDL_ConvertAudio(&cvt);
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SDL_FreeWAV(data);
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/* Put the sound data in the slot (it starts playing immediately) */
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if ( sounds[index].data ) {
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free(sounds[index].data);
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}
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SDL_LockAudio();
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sounds[index].data = cvt.buf;
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sounds[index].dlen = cvt.len_cvt;
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sounds[index].dpos = 0;
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SDL_UnlockAudio();
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delete [] file;
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}
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else
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{
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OutputDebugString("Audio player not initialized, sound will not play\r\n");
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}
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//TODO probably use something a bit better
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PlaySound(fileString.c_str(), NULL, SND_FILENAME | SND_ASYNC);
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}
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@@ -667,9 +667,9 @@ void DataModelInstance::drawMessage(RenderDevice* rd)
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}
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}
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char brkc[12];
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sprintf_s(brkc, "%d", brickCount);
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_snprintf(brkc, 12, "%d", brickCount);
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char instc[12];
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sprintf_s(instc, "%d", instCount);
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_snprintf(instc, 12, "%d", instCount);
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message = "Bricks: ";
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message += brkc;
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message += " Snaps: ";
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@@ -109,8 +109,8 @@ std::vector<PROPGRIDITEM> LevelInstance::getProperties()
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PIT_CHECK
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));
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sprintf_s(timerTxt, "%g", timer);
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sprintf_s(scoreTxt, "%d", score);
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_snprintf(timerTxt, 12, "%g", timer);
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_snprintf(scoreTxt, 12, "%d", score);
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properties.push_back(createPGI("Gameplay",
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"InitialTimerValue",
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"The amount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
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@@ -723,14 +723,14 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
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(LPARAM)anchored,
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PIT_CHECK
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));
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sprintf_s(pto, "%g, %g, %g", position.x, position.y, position.z);
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_snprintf(pto, 512, "%g, %g, %g", position.x, position.y, position.z);
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properties.push_back(createPGI("Item",
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"Offset",
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"The position of the object in the workspace",
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(LPARAM)pto,
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PIT_EDIT
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));
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sprintf_s(pto2, "%g, %g, %g", size.x, size.y, size.z);
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_snprintf(pto2, 512, "%g, %g, %g", size.x, size.y, size.z);
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properties.push_back(createPGI("Item",
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"Size",
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"The size of the object in the workspace",
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@@ -759,8 +759,8 @@ std::vector<PROPGRIDITEM> PartInstance::getProperties()
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TEXT("NoSound\0Victory\0Boing\0Break\0Snap\0Bomb\0Splat\0Page\0Ping\0Swoosh\0Click\0Clock\0Step\0StepOn")
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));
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sprintf_s(changeScoreTxt, "%d", changeScore);
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sprintf_s(changeTimerTxt, "%g", changeTimer);
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_snprintf(changeScoreTxt, 12, "%d", changeScore);
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_snprintf(changeTimerTxt, 12, "%g", changeTimer);
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properties.push_back(createPGI("OnTouch",
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"ChangeScore",
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"How the score is affected when touched",
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@@ -142,6 +142,12 @@ LRESULT CALLBACK G3DProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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int main(int argc, char** argv) {
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HINSTANCE hThisInstance = GetModuleHandle(NULL);
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return WinMain(hThisInstance, NULL, NULL, 1);
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}
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int WINAPI WinMain(HINSTANCE hThisInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int cmdShow)
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{
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#ifndef _DEBUG
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try{
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#endif
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@@ -158,7 +164,6 @@ int main(int argc, char** argv) {
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icc.dwICC = ICC_WIN95_CLASSES/*|ICC_COOL_CLASSES|ICC_DATE_CLASSES|
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ICC_PAGESCROLLER_CLASS|ICC_USEREX_CLASSES*/;
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InitCommonControlsEx(&icc);
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HMODULE hThisInstance = GetModuleHandle(NULL);
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if (!createWindowClass("mainHWND",WndProc,hThisInstance))
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return false;
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