Added tools and texture handler
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12
TextureHandler.cpp
Normal file
12
TextureHandler.cpp
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#include "TextureHandler.h"
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TextureHandler::TextureHandler(void)
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{
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}
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TextureHandler::~TextureHandler(void)
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{
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}
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std::map<std::string, G3D::TextureRef> TextureHandler::volTex = std::map<std::string, G3D::TextureRef>();
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std::map<std::string, G3D::RealTime> TextureHandler::volExp = std::map<std::string, G3D::RealTime>();
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std::map<std::string, G3D::TextureRef> TextureHandler::permTex = std::map<std::string, G3D::TextureRef>();
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