12 lines
427 B
C++
12 lines
427 B
C++
#include "TextureHandler.h"
|
|
|
|
TextureHandler::TextureHandler(void)
|
|
{
|
|
}
|
|
|
|
TextureHandler::~TextureHandler(void)
|
|
{
|
|
}
|
|
std::map<std::string, G3D::TextureRef> TextureHandler::volTex = std::map<std::string, G3D::TextureRef>();
|
|
std::map<std::string, G3D::RealTime> TextureHandler::volExp = std::map<std::string, G3D::RealTime>();
|
|
std::map<std::string, G3D::TextureRef> TextureHandler::permTex = std::map<std::string, G3D::TextureRef>(); |