Merge pull request #6 from andreja6/guiinstance

Merge Guiinstance
This commit is contained in:
andreja6
2018-04-19 21:42:11 -07:00
committed by GitHub
21 changed files with 926 additions and 672 deletions

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@@ -1,109 +0,0 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (Canada) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENC)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_CAN
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUT_DIALOG DIALOGEX 0, 0, 226, 151
STYLE DS_SETFONT | DS_MODALFRAME | DS_3DLOOK | DS_FIXEDSYS | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,169,130,50,14
PUSHBUTTON "Cancel",IDCANCEL,112,130,50,14
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_ABOUT_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 219
TOPMARGIN, 7
BOTTOMMARGIN, 144
END
END
#endif // APSTUDIO_INVOKED
#endif // English (Canada) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@@ -1,32 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: G3DTest - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/G3DTest.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\USERS\ANDREJA\G3D\G3DTest\main.cpp"
]
Creating command line "cl.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD70.tmp"
Creating temporary file "C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /pdb:"Debug/G3DTest.pdb" /debug /machine:I386 /out:"Debug/G3DTest.exe" /pdbtype:sept
.\Debug\main.obj
]
Creating command line "link.exe @C:\Users\Andreja\AppData\Local\Temp\RSPFD71.tmp"
<h3>Output Window</h3>
Compiling...
main.cpp
Linking...
<h3>Results</h3>
G3DTest.exe - 0 error(s), 0 warning(s)
</pre>
</body>
</html>

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@@ -1,7 +1,7 @@
 
Microsoft Visual Studio Solution File, Format Version 9.00 Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005 # Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "G3DTest", "G3DTest.vcproj", "{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "G3D_New", "G3D_New.vcproj", "{583B17DE-1A0C-4070-801A-021DC0C84B0C}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -9,10 +9,10 @@ Global
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.ActiveCfg = Debug|Win32 {583B17DE-1A0C-4070-801A-021DC0C84B0C}.Debug|Win32.ActiveCfg = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Debug|Win32.Build.0 = Debug|Win32 {583B17DE-1A0C-4070-801A-021DC0C84B0C}.Debug|Win32.Build.0 = Debug|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.ActiveCfg = Release|Win32 {583B17DE-1A0C-4070-801A-021DC0C84B0C}.Release|Win32.ActiveCfg = Release|Win32
{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}.Release|Win32.Build.0 = Release|Win32 {583B17DE-1A0C-4070-801A-021DC0C84B0C}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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@@ -1,24 +1,24 @@
# Microsoft Developer Studio Project File - Name="G3DTest" - Package Owner=<4> # Microsoft Developer Studio Project File - Name="G3D_New" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00 # Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT ** # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101 # TARGTYPE "Win32 (x86) Application" 0x0101
CFG=G3DTest - Win32 Debug CFG=G3D_New - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run !MESSAGE use the Export Makefile command and run
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "G3DTest.mak". !MESSAGE NMAKE /f "G3D_New.mak".
!MESSAGE !MESSAGE
!MESSAGE You can specify a configuration when running NMAKE !MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE !MESSAGE
!MESSAGE NMAKE /f "G3DTest.mak" CFG="G3DTest - Win32 Debug" !MESSAGE NMAKE /f "G3D_New.mak" CFG="G3D_New - Win32 Debug"
!MESSAGE !MESSAGE
!MESSAGE Possible choices for configuration are: !MESSAGE Possible choices for configuration are:
!MESSAGE !MESSAGE
!MESSAGE "G3DTest - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "G3D_New - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "G3DTest - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "G3D_New - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE !MESSAGE
# Begin Project # Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe
MTL=midl.exe MTL=midl.exe
RSC=rc.exe RSC=rc.exe
!IF "$(CFG)" == "G3DTest - Win32 Release" !IF "$(CFG)" == "G3D_New - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0 # PROP BASE Use_Debug_Libraries 0
@@ -54,7 +54,7 @@ LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "G3DTest - Win32 Debug" !ELSEIF "$(CFG)" == "G3D_New - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1 # PROP BASE Use_Debug_Libraries 1
@@ -83,23 +83,55 @@ LINK32=link.exe
# Begin Target # Begin Target
# Name "G3DTest - Win32 Release" # Name "G3D_New - Win32 Release"
# Name "G3DTest - Win32 Debug" # Name "G3D_New - Win32 Debug"
# Begin Group "Source Files" # Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# End Group # End Group
# Begin Group "Header Files" # Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl" # PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\ImageButtonInstance.h
# End Source File
# Begin Source File
SOURCE=.\Instance.h
# End Source File
# Begin Source File
SOURCE=.\PhysicalInstance.h
# End Source File
# Begin Source File
SOURCE=.\TextButtonInstance.h
# End Source File
# End Group # End Group
# Begin Group "Resource Files" # Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\ImageButtonInstance.cpp
# End Source File
# Begin Source File
SOURCE=.\Instance.cpp
# End Source File
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\PhysicalInstance.cpp
# End Source File
# Begin Source File
SOURCE=.\TextButtonInstance.cpp
# End Source File
# End Group # End Group
# End Target # End Target
# End Project # End Project

View File

@@ -3,7 +3,7 @@ Microsoft Developer Studio Workspace File, Format Version 6.00
############################################################################### ###############################################################################
Project: "G3DTest"=.\G3DTest.dsp - Package Owner=<4> Project: "G3D_New"=.\G3D_New.dsp - Package Owner=<4>
Package=<5> Package=<5>
{{{ {{{

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@@ -2,9 +2,9 @@
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="8.00" Version="8.00"
Name="G3DTest" Name="G3D_Application"
ProjectGUID="{6C4D6EEF-B1D1-456A-B850-92CAB17124BE}" ProjectGUID="{583B17DE-1A0C-4070-801A-021DC0C84B0C}"
RootNamespace="G3DTest" RootNamespace="G3D_New"
> >
<Platforms> <Platforms>
<Platform <Platform
@@ -14,6 +14,100 @@
<ToolFiles> <ToolFiles>
</ToolFiles> </ToolFiles>
<Configurations> <Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/G3D_New.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
PrecompiledHeaderFile=".\Debug/G3D_New.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="4105"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="./G3D-Fun-Debug.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/G3D_New.pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/G3D_New.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration <Configuration
Name="Release|Win32" Name="Release|Win32"
OutputDirectory=".\Release" OutputDirectory=".\Release"
@@ -42,7 +136,7 @@
MkTypLibCompatible="true" MkTypLibCompatible="true"
SuppressStartupBanner="true" SuppressStartupBanner="true"
TargetEnvironment="1" TargetEnvironment="1"
TypeLibraryName=".\Release/G3DTest.tlb" TypeLibraryName=".\Release/G3D_New.tlb"
HeaderFileName="" HeaderFileName=""
/> />
<Tool <Tool
@@ -53,7 +147,7 @@
StringPooling="true" StringPooling="true"
RuntimeLibrary="0" RuntimeLibrary="0"
EnableFunctionLevelLinking="true" EnableFunctionLevelLinking="true"
PrecompiledHeaderFile=".\Release/G3DTest.pch" PrecompiledHeaderFile=".\Release/G3D_New.pch"
AssemblerListingLocation=".\Release/" AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/" ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/" ProgramDataBaseFileName=".\Release/"
@@ -73,10 +167,10 @@
/> />
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
OutputFile=".\Release/G3DTest.exe" OutputFile="./G3D-Fun.exe"
LinkIncremental="1" LinkIncremental="1"
SuppressStartupBanner="true" SuppressStartupBanner="true"
ProgramDatabaseFile=".\Release/G3DTest.pdb" ProgramDatabaseFile=".\Release/G3D_New.pdb"
SubSystem="2" SubSystem="2"
TargetMachine="1" TargetMachine="1"
/> />
@@ -92,102 +186,7 @@
<Tool <Tool
Name="VCBscMakeTool" Name="VCBscMakeTool"
SuppressStartupBanner="true" SuppressStartupBanner="true"
OutputFile=".\Release/G3DTest.bsc" OutputFile=".\Release/G3D_New.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
ManagedExtensions="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/G3DTest.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="false"
BasicRuntimeChecks="0"
RuntimeLibrary="2"
PrecompiledHeaderFile=".\Debug/G3DTest.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="4105"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile=".\Debug/G3DTest.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/G3DTest.pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile=".\Debug/G3DTest.bsc"
/> />
<Tool <Tool
Name="VCFxCopTool" Name="VCFxCopTool"
@@ -204,51 +203,36 @@
</Configuration> </Configuration>
</Configurations> </Configurations>
<References> <References>
<AssemblyReference
RelativePath="System.dll"
AssemblyName="System, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
/>
<AssemblyReference
RelativePath="System.Data.dll"
AssemblyName="System.Data, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=x86"
/>
<AssemblyReference
RelativePath="System.Drawing.dll"
AssemblyName="System.Drawing, Version=2.0.0.0, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"
/>
<AssemblyReference
RelativePath="System.Windows.Forms.dll"
AssemblyName="System.Windows.Forms, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
/>
<AssemblyReference
RelativePath="System.XML.dll"
AssemblyName="System.Xml, Version=2.0.0.0, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL"
/>
</References> </References>
<Files> <Files>
<Filter <Filter
Name="Source Files" Name="Header Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" Filter="h;hpp;hxx;hm;inl"
> >
<File <File
RelativePath=".\Dialogs.rc" RelativePath="ImageButtonInstance.h"
> >
</File> </File>
<File <File
RelativePath=".\Instance.cpp" RelativePath="Instance.h"
> >
</File> </File>
<File <File
RelativePath="main.cpp" RelativePath="PhysicalInstance.h"
> >
<FileConfiguration </File>
Name="Release|Win32" <File
RelativePath="TextButtonInstance.h"
>
</File>
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> >
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions=""
/>
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@@ -257,32 +241,99 @@
PreprocessorDefinitions="" PreprocessorDefinitions=""
/> />
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<FileConfiguration
Name="Release|Win32"
>
<Tool
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PreprocessorDefinitions=""
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> >
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PreprocessorDefinitions=""
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<File
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PreprocessorDefinitions=""
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<FileConfiguration
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<Tool
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<File
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<Tool
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PreprocessorDefinitions=""
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<Filter <Filter
Name="Header Files" Name="Source Files"
Filter="h;hpp;hxx;hm;inl" Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath=".\Instance.h"
>
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<File
RelativePath=".\PhysicalInstance.h"
>
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<File
RelativePath=".\resource.h"
>
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
> >
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</Files> </Files>

21
ImageButtonInstance.cpp Normal file
View File

@@ -0,0 +1,21 @@
#include "ImageButtonInstance.h"
G3D::TextureRef image = NULL;
int openGLID = 0;
G3D::TextureRef image_ovr = NULL;
int openGLID_ovr = 0;
G3D::TextureRef image_dn = NULL;
int openGLID_dn = 0;
ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage = NULL, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL)
{
image = newImage;
openGLID = image->getOpenGLID();
image_ovr = overImage;
openGLID_ovr = image_ovr->getOpenGLID();
image_dn = downImage;
openGLID_dn = image_dn->getOpenGLID();
}
ImageButtonInstance::~ImageButtonInstance(void)
{
}

10
ImageButtonInstance.h Normal file
View File

@@ -0,0 +1,10 @@
#pragma once
#include "instance.h"
class ImageButtonInstance :
public Instance
{
public:
ImageButtonInstance(G3D::TextureRef,G3D::TextureRef,G3D::TextureRef);
~ImageButtonInstance(void);
};

View File

@@ -1,3 +1,4 @@
#include <G3DAll.h>
#pragma once #pragma once
class Instance class Instance

View File

@@ -1,4 +1,3 @@
#include <G3DAll.h>
#include "PhysicalInstance.h" #include "PhysicalInstance.h"
bool canCollide = true; bool canCollide = true;
@@ -27,3 +26,5 @@ PhysicalInstance::~PhysicalInstance(void)
} }

69
TextButtonInstance.cpp Normal file
View File

@@ -0,0 +1,69 @@
#include "TextButtonInstance.h"
Vector2 boxBegin;
Vector2 boxEnd;
Vector2 fontLocationRelativeTo;
Color4 textColor;
Color4 textOutlineColor;
Color4 boxColor;
Color4 boxOutlineColor;
Color4 textColorOvr;
Color4 textOutlineColorOvr;
Color4 boxColorOvr;
Color4 boxOutlineColorOvr;
Color4 textColorDn;
Color4 textOutlineColorDn;
Color4 boxColorDn;
Color4 boxOutlineColorDn;
bool centeredWithinBox;
std::string title;
G3D::GFontRef* font;
int textSize;
bool floatBottom;
bool floatRight;
bool floatCenter;
bool visible;
TextButtonInstance::TextButtonInstance(void)
{
boxBegin = Vector2(0,0);
boxEnd = Vector2(0,0);
fontLocationRelativeTo = Vector2(0,0);
centeredWithinBox = false;
title = "TextBox";
textColor = Color4(1, 1, 1, 1);
textOutlineColor = Color4(0, 0, 0, 0);
boxColor = Color4(0.6F,0.6F,0.6F,0.4F);
boxOutlineColor = Color4(0, 0, 0, 0);
textSize = 12;
floatBottom = false;
floatRight = false;
floatCenter = false;
visible = true;
className = "TextButton";
}
TextButtonInstance::~TextButtonInstance(void)
{
}
void TextButtonInstance::drawObj(RenderDevice* rd)
{
Vector3 point1;
Vector3 point2;
if(floatBottom)
{
point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0);
point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0);
}
else
{
point1 = Vector3(boxBegin.x, boxBegin.y,0);
point2 = Vector3(boxEnd.x, boxEnd.y,0);
}
Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor);
Vector2 RelativeTo = Vector2(point1.x + fontLocationRelativeTo.x, point1.y + fontLocationRelativeTo.y);
font->draw2D(rd, title, RelativeTo, textSize, textColor, textOutlineColor);
}

34
TextButtonInstance.h Normal file
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@@ -0,0 +1,34 @@
#pragma once
#include "instance.h"
class TextButtonInstance :
public Instance
{
public:
TextButtonInstance(void);
~TextButtonInstance(void);
Vector2 boxBegin;
Vector2 boxEnd;
Vector2 fontLocationRelativeTo;
Color4 textColor;
Color4 textOutlineColor;
Color4 boxColor;
Color4 boxOutlineColor;
Color4 textColorOvr;
Color4 textOutlineColorOvr;
Color4 boxColorOvr;
Color4 boxOutlineColorOvr;
Color4 textColorDn;
Color4 textOutlineColorDn;
Color4 boxColorDn;
Color4 boxOutlineColorDn;
bool centeredWithinBox;
std::string title;
G3D::GFontRef font;
bool floatBottom;
bool floatRight;
bool visible;
int textSize;
void drawObj(G3D::RenderDevice*);
};

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324
main.cpp
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@@ -11,9 +11,9 @@
@author Morgan McGuire, matrix@graphics3d.com @author Morgan McGuire, matrix@graphics3d.com
*/ */
#include <G3DAll.h> #include <G3DAll.h>
#include "resource.h"
#include "Instance.h" #include "Instance.h"
#include "PhysicalInstance.h" #include "PhysicalInstance.h"
#include "TextButtonInstance.h"
#if G3D_VER < 61000 #if G3D_VER < 61000
#error Requires G3D 6.10 #error Requires G3D 6.10
@@ -22,6 +22,7 @@ static const float VNUM = 0.01F;
static std::string title = ""; static std::string title = "";
static const std::string VERSION = "PRE-ALPHA "; static const std::string VERSION = "PRE-ALPHA ";
static std::vector<Instance*> instances; static std::vector<Instance*> instances;
static std::vector<Instance*> instances_2D;
static Instance* dataModel; static Instance* dataModel;
static GFontRef fntdominant = NULL; static GFontRef fntdominant = NULL;
static GFontRef fntlighttrek = NULL; static GFontRef fntlighttrek = NULL;
@@ -32,9 +33,16 @@ static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
static int index = 2; static int index = 2;
static float TIMERVAL = 60.0F; static float TIMERVAL = 60.0F;
static int SCOREVAL = 0; static int SCOREVAL = 0;
static int sep = 125;
static int spacing = 25;
static G3D::TextureRef go = NULL; static G3D::TextureRef go = NULL;
static G3D::TextureRef go_ovr = NULL;
static G3D::TextureRef go_dn = NULL;
static float mousex = 0;
static float mousey = 0;
static int go_id = 0;
static int go_ovr_id = 0;
static int go_dn_id = 0;
static bool mouseButton1Down = false;
static bool running = true;
/** /**
This simple demo applet uses the debug mode as the regular This simple demo applet uses the debug mode as the regular
rendering mode so you can fly around the scene. rendering mode so you can fly around the scene.
@@ -102,19 +110,151 @@ PhysicalInstance* makePart()
return part; return part;
} }
TextButtonInstance* makeTextButton()
{
TextButtonInstance* part = new TextButtonInstance();
instances.push_back(part);
instances_2D.push_back(part);
return part;
}
void initGUI()
{
TextButtonInstance* button = makeTextButton();
button->boxBegin = Vector2(0, -24);
button->boxEnd = Vector2(80, 0);
button->floatBottom = true;
button->parent = dataModel;
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Hopper";
button->fontLocationRelativeTo = Vector2(10, 3);
button = makeTextButton();
button->boxBegin = Vector2(0, -48);
button->boxEnd = Vector2(80, -24);
button->floatBottom = true;
button->parent = dataModel;
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Controller";
button->fontLocationRelativeTo = Vector2(10, 3);
button = makeTextButton();
button->boxBegin = Vector2(0, -72);
button->boxEnd = Vector2(80, -48);
button->floatBottom = true;
button->parent = dataModel;
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Color";
button->fontLocationRelativeTo = Vector2(10, 3);
button = makeTextButton();
button->boxBegin = Vector2(0, -96);
button->boxEnd = Vector2(80, -72);
button->floatBottom = true;
button->parent = dataModel;
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->textOutlineColor = Color4::clear();
button->title = "Surface";
button->fontLocationRelativeTo = Vector2(10, 3);
button = makeTextButton();
button->boxBegin = Vector2(0, -120);
button->boxEnd = Vector2(80, -96);
button->floatBottom = true;
button->parent = dataModel;
button->font = fntlighttrek;
button->textColor = Color3(0,255,255);
button->boxOutlineColor = Color3(0,255,255);
button->title = "Model";
button->fontLocationRelativeTo = Vector2(10, 3);
button = makeTextButton();
button->boxBegin = Vector2(0, 0);
button->boxEnd = Vector2(125, 25);
button->parent = dataModel;
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "File";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button = makeTextButton();
button->boxBegin = Vector2(125, 0);
button->boxEnd = Vector2(250, 25);
button->parent = dataModel;
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Edit";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button = makeTextButton();
button->boxBegin = Vector2(250, 0);
button->boxEnd = Vector2(375, 25);
button->parent = dataModel;
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "View";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button = makeTextButton();
button->boxBegin = Vector2(375, 0);
button->boxEnd = Vector2(500, 25);
button->parent = dataModel;
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Insert";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
button = makeTextButton();
button->boxBegin = Vector2(500, 0);
button->boxEnd = Vector2(625, 25);
button->parent = dataModel;
button->font = fntlighttrek;
button->textColor = Color3::white();
button->boxColor = Color4::clear();
button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
button->title = "Format";
button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0);
}
void Demo::onInit() { void Demo::onInit() {
// Called before Demo::run() beings // Called before Demo::run() beings
dataModel = new Instance(); dataModel = new Instance();
//dataModel->name = "undefined"; //dataModel->name = "undefined";
dataModel->parent = NULL; dataModel->parent = NULL;
initGUI();
PhysicalInstance* test = makePart(); PhysicalInstance* test = makePart();
test->parent = dataModel; test->parent = dataModel;
test->color = Color3(0.2F,0.3F,1); test->color = Color3(0.2F,0.3F,1);
test->size = Vector3(24,1,24); test->size = Vector3(24,1,24);
test = makePart(); test = makePart();
test->parent = dataModel; test->parent = dataModel;
test->color = Color3(.5F,1,.5F); test->color = Color3(.5F,1,.5F);
@@ -185,12 +325,12 @@ void Demo::onInit() {
setDesiredFrameRate(FPSVal[index]); setDesiredFrameRate(FPSVal[index]);
app->debugCamera.setPosition(Vector3(0, 2, 10)); app->debugCamera.setPosition(Vector3(0, 2, 10));
app->debugCamera.lookAt(Vector3(0, 2, 0)); app->debugCamera.lookAt(Vector3(0, 2, 0));
//std::string str = "Dynamica Duomillenium 5 Version " + VERSION + Convert(VNUM);
//title = dataModel->name;
GApplet::onInit(); GApplet::onInit();
} }
@@ -206,7 +346,7 @@ void OnError(int err, std::string msg = "")
std::string emsg = "An unexpected error has occured and DUOM 5 has to quit. We're sorry!" + msg; std::string emsg = "An unexpected error has occured and DUOM 5 has to quit. We're sorry!" + msg;
clearInstances(); clearInstances();
//DialogBox(NULL, MAKEINTRESOURCE(IDD_DIALOG1), NULL, NULL); //DialogBox(NULL, MAKEINTRESOURCE(IDD_DIALOG1), NULL, NULL);
MessageBox(NULL, emsg.c_str(),"Dynamica Crash", MB_OK); MessageBoxA(NULL, emsg.c_str(),"Dynamica Crash", MB_OK);
exit(err); exit(err);
} }
@@ -235,7 +375,24 @@ void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
} }
//void readMouseGUIInput()
//{
//}
double getOSVersion() {
OSVERSIONINFO osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&osvi);
std::string version = Convert(osvi.dwMajorVersion) + "." + Convert(osvi.dwMinorVersion);
return ::atof(version.c_str());
}
void Demo::onUserInput(UserInput* ui) { void Demo::onUserInput(UserInput* ui) {
if (ui->keyPressed(SDLK_ESCAPE)) { if (ui->keyPressed(SDLK_ESCAPE)) {
// Even when we aren't in debug mode, quit on escape. // Even when we aren't in debug mode, quit on escape.
endApplet = true; endApplet = true;
@@ -245,20 +402,6 @@ void Demo::onUserInput(UserInput* ui) {
{ {
app->debugController.setActive(true); app->debugController.setActive(true);
} }
if(ui->keyPressed(SDLK_KP_PLUS))
{
spacing++;
messageTime = System::time();
message = "Spacing set to " + Convert(spacing);
}
if(ui->keyPressed(SDLK_KP_MINUS))
{
spacing--;
messageTime = System::time();
message = "Spacing set to " + Convert(spacing);
OnError(3423);
}
else if(ui->keyReleased(SDL_RIGHT_MOUSE_KEY)) else if(ui->keyReleased(SDL_RIGHT_MOUSE_KEY))
{ {
app->debugController.setActive(false); app->debugController.setActive(false);
@@ -268,6 +411,8 @@ void Demo::onUserInput(UserInput* ui) {
if(ui->keyPressed(SDLK_LSHIFT)) if(ui->keyPressed(SDLK_LSHIFT))
{ {
app->debugController.setMoveRate(20); app->debugController.setMoveRate(20);
} }
else if(ui->keyReleased(SDLK_LSHIFT)) else if(ui->keyReleased(SDLK_LSHIFT))
{ {
@@ -282,10 +427,18 @@ void Demo::onUserInput(UserInput* ui) {
if(app->debugMode()) if(app->debugMode())
message = "Debug Mode Disabled"; message = "Debug Mode Disabled";
else else
message = "Debug Mode Enabled"; message = "Debug Mode Enabled, Soon to be depricated";
app->setDebugMode(!app->debugMode()); app->setDebugMode(!app->debugMode());
} }
} }
if(ui->keyDown(SDLK_LCTRL))
{
if(ui->keyPressed('v'))
{
messageTime = System::time();
message = Convert(getOSVersion());
}
}
if(ui->keyPressed(SDLK_F8)) if(ui->keyPressed(SDLK_F8))
{ {
index++; index++;
@@ -297,13 +450,18 @@ void Demo::onUserInput(UserInput* ui) {
message = "FPS has been set to " + Convert(FPSVal[index]); message = "FPS has been set to " + Convert(FPSVal[index]);
setDesiredFrameRate(FPSVal[index]); setDesiredFrameRate(FPSVal[index]);
} }
mousex = ui->getMouseX();
mousey = ui->getMouseY();
mouseButton1Down = ui->keyDown(SDL_LEFT_MOUSE_KEY);
//readMouseGUIInput();
// Add other key handling here // Add other key handling here
} }
std::string ExePath() { std::string ExePath() {
char buffer[MAX_PATH]; char buffer[MAX_PATH];
GetModuleFileName( NULL, buffer, MAX_PATH ); GetModuleFileNameA( NULL, buffer, MAX_PATH );
std::string::size_type pos = std::string( buffer ).find_last_of( "\\/" ); std::string::size_type pos = std::string( buffer ).find_last_of( "\\/" );
return std::string( buffer ).substr( 0, pos); return std::string( buffer ).substr( 0, pos);
} }
@@ -332,14 +490,37 @@ void makeFlag(Vector3 &vec, RenderDevice* &rd)
parray.push(Vector2(up.x-1, up.y-.5)); parray.push(Vector2(up.x-1, up.y-.5));
parray.push(Vector2(up.x, up.y-1)); parray.push(Vector2(up.x, up.y-1));
Draw::poly2D(parray, rd, Color3::blue()); Draw::poly2D(parray, rd, Color3::blue());
//rd->pushState(); //I know how i will approach this now
//rd->beginPrimitive(RenderDevice::QUADS); }
//rd->setColor(Color4(0,0,1,1));
// rd->sendVertex(up);
// rd->sendVertex(Vector3(up.x-1, up.y-1, up.z));
// rd->sendVertex(Vector3(up.x, up.y-2, up.z)); bool mouseInArea(float point1x, float point1y, float point2x, float point2y)
//rd->endPrimitive(); {
//rd->popState();
if(mousex >= point1x && mousey >= point1y)
{
if(mousex < point2x && mousey < point2y)
{
return true;
}
}
return false;
}
void drawButtons(RenderDevice* rd)
{
for(size_t i = 0; i < instances_2D.size(); i++)
{
Instance* instance = instances_2D.at(i);
if(instance->className == "TextButton" && instance->parent == dataModel)
{
TextButtonInstance* tbi = (TextButtonInstance*)instance;
tbi->drawObj(rd);
}
}
} }
void Demo::onGraphics(RenderDevice* rd) { void Demo::onGraphics(RenderDevice* rd) {
@@ -362,7 +543,6 @@ void Demo::onGraphics(RenderDevice* rd) {
app->renderDevice->setAmbientLightColor(Color3(1,1,1)); app->renderDevice->setAmbientLightColor(Color3(1,1,1));
Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice); Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
//makeFlag(Vector3(1, 0.5, 0.5), rd); //makeFlag(Vector3(1, 0.5, 0.5), rd);
@@ -370,7 +550,6 @@ void Demo::onGraphics(RenderDevice* rd) {
app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor)); app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
app->renderDevice->setAmbientLightColor(lighting.ambient); app->renderDevice->setAmbientLightColor(lighting.ambient);
//Draw::box(G3D::Box(Vector3(4.0/2,1.0/2,2.0/2),Vector3(0,0,0)), rd, Color3::gray(), Color4(0,0,0,0));
for(size_t i = 0; i < instances.size(); i++) for(size_t i = 0; i < instances.size(); i++)
{ {
Instance* instance = instances.at(i); Instance* instance = instances.at(i);
@@ -383,7 +562,6 @@ void Demo::onGraphics(RenderDevice* rd) {
} }
} }
//Draw::cylinder(G3D::Cylinder::Cylinder(Vector3(0,5,0),Vector3(0,10,0),1),app->renderDevice,Color4(0,0,1,0.5),Color4(0,0,0,0));
@@ -409,14 +587,12 @@ void Demo::onGraphics(RenderDevice* rd) {
fntdominant->draw2D(rd, "Timer: " + Convert(TIMERVAL), Vector2(rd->getWidth() - 120, 0+offset), 20, Color3::fromARGB(0x81C518), Color3::black()); fntdominant->draw2D(rd, "Timer: " + Convert(TIMERVAL), Vector2(rd->getWidth() - 120, 0+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
fntdominant->draw2D(rd, "Score: " + Convert(SCOREVAL), Vector2(rd->getWidth() - 120, 25+offset), 20, Color3::fromARGB(0x81C518), Color3::black()); fntdominant->draw2D(rd, "Score: " + Convert(SCOREVAL), Vector2(rd->getWidth() - 120, 25+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
//fntlighttrek->draw2D(rd, "Button: " + button, Vector2(10,30 + offset), 15, Color3::white(), Color3::black());
//GUI Boxes //GUI Boxes
Draw::box(G3D::Box(Vector3(0,offset,0),Vector3(80,330+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0)); Draw::box(G3D::Box(Vector3(0,offset,0),Vector3(80,330+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0)); //Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0)); Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
@@ -427,20 +603,15 @@ void Demo::onGraphics(RenderDevice* rd) {
fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
/*
fntlighttrek->draw2D(rd, "Model", Vector2(10,rd->getHeight() - (120 - spacing*0)), 12, Color3(0,255,255), Color4(0,0,0,0)); fntlighttrek->draw2D(rd, "Model", Vector2(10,rd->getHeight() - (120 - spacing*0)), 12, Color3(0,255,255), Color4(0,0,0,0));
fntlighttrek->draw2D(rd, "Surface", Vector2(10,rd->getHeight() - (120 - spacing*1)), 12, Color3(0,255,255), Color4(0,0,0,0)); fntlighttrek->draw2D(rd, "Surface", Vector2(10,rd->getHeight() - (120 - spacing*1)), 12, Color3(0,255,255), Color4(0,0,0,0));
fntlighttrek->draw2D(rd, "Color", Vector2(10,rd->getHeight() - (120 - spacing*2)), 12, Color3(0,255,255), Color4(0,0,0,0)); fntlighttrek->draw2D(rd, "Color", Vector2(10,rd->getHeight() - (120 - spacing*2)), 12, Color3(0,255,255), Color4(0,0,0,0));
fntlighttrek->draw2D(rd, "Controller", Vector2(10,rd->getHeight() - (120 - spacing*3)), 12, Color3(0,255,255), Color4(0,0,0,0)); fntlighttrek->draw2D(rd, "Controller", Vector2(10,rd->getHeight() - (120 - spacing*3)), 12, Color3(0,255,255), Color4(0,0,0,0));
fntlighttrek->draw2D(rd, "Hopper", Vector2(10,rd->getHeight() - (120 - spacing*4)), 12, Color3(0,255,255), Color4(0,0,0,0)); fntlighttrek->draw2D(rd, "Hopper", Vector2(10,rd->getHeight() - (120 - spacing*4)), 12, Color3(0,255,255), Color4(0,0,0,0));
*/
//Top menu
fntlighttrek->draw2D(rd,"File", Vector2(10+0*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
fntlighttrek->draw2D(rd,"Edit", Vector2(10+1*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
fntlighttrek->draw2D(rd,"View", Vector2(10+2*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
fntlighttrek->draw2D(rd,"Insert", Vector2(10+3*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
fntlighttrek->draw2D(rd,"Format", Vector2(10+4*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
//Tools menu //Tools menu
Draw::box(G3D::Box(Vector3(5, 165+offset,0),Vector3(75, 165+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F)); Draw::box(G3D::Box(Vector3(5, 165+offset,0),Vector3(75, 165+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F));
fntlighttrek->draw2D(rd,"Group", Vector2(10,170+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); fntlighttrek->draw2D(rd,"Group", Vector2(10,170+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
@@ -453,26 +624,43 @@ void Demo::onGraphics(RenderDevice* rd) {
//rd->pushState(); rd->pushState();
rd->beforePrimitive();
//rd->setTexture(0, go);
/*rd->enableAlphaWrite();
rd->setTexCoord(0, Vector2(0.0F, 0.0F));
rd->setTexCoord(0, Vector2(1.0F, 0.0F));
rd->setTexCoord(0, Vector2(0.0F, 1.0F));
rd->setTexCoord(0, Vector2(1.0F, 1.0F));
rd->setTextureCombineMode(0, RenderDevice::CombineMode::TEX_ADD);
rd->beginPrimitive(RenderDevice::QUADS);
rd->sendVertex(Vector2(10,25));
rd->sendVertex(Vector2(70,25));
rd->sendVertex(Vector2(70,85));
rd->sendVertex(Vector2(10,85));
rd->endPrimitive();
rd->setTexture(0, NULL);
//rd->popState();*/
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if(mouseInArea(10,25,70,85))
{
if(mouseButton1Down)
glBindTexture( GL_TEXTURE_2D, go_dn_id);
else
glBindTexture( GL_TEXTURE_2D, go_ovr_id);
}
else
glBindTexture( GL_TEXTURE_2D, go_id);
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f( 10, 0+offset );
glTexCoord2d( 1.0,0.0 );
glVertex2f( 70, 0+offset );
glTexCoord2d( 1.0,1.0 );
glVertex2f( 70, 60+offset );
glTexCoord2d( 0.0,1.0 );
glVertex2f( 10, 60+offset );
glEnd();
glDisable( GL_TEXTURE_2D );
rd->afterPrimitive();
rd->popState();
drawButtons(rd);
app->renderDevice->pop2D(); app->renderDevice->pop2D();
} }
@@ -484,6 +672,11 @@ void App::main() {
debugController.setActive(false); debugController.setActive(false);
// Load objects here // Load objects here
go = Texture::fromFile(GetFileInPath("/content/images/Run.png")); go = Texture::fromFile(GetFileInPath("/content/images/Run.png"));
go_ovr = Texture::fromFile(GetFileInPath("/content/images/Run_ovr.png"));
go_dn = Texture::fromFile(GetFileInPath("/content/images/Run_dn.png"));
go_id = go->getOpenGLID();
go_dn_id = go_dn->getOpenGLID();
go_ovr_id = go_ovr->getOpenGLID();
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt")); fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt")); fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
sky = Sky::create(NULL, ExePath() + "/content/sky/"); sky = Sky::create(NULL, ExePath() + "/content/sky/");
@@ -503,13 +696,12 @@ App::~App() {
int main(int argc, char** argv) { int main(int argc, char** argv) {
GAppSettings settings; GAppSettings settings;
//settings.debugFontName = "lighttrek.fnt"; if(getOSVersion() > 5.0)
//settings.useNetwork = false;
//settings.window.width = 1024;
//settings.window.height = 768;
settings.window.defaultIconFilename = GetFileInPath("/content/images/rico.png"); settings.window.defaultIconFilename = GetFileInPath("/content/images/rico.png");
else
settings.window.defaultIconFilename = GetFileInPath("/content/images/rico256c.png");
settings.window.resizable = true; settings.window.resizable = true;
settings.writeLicenseFile = false;
App app = App(settings); App app = App(settings);
//app.window()->setIcon(ExePath() + "/content/images/rico.png"); //app.window()->setIcon(ExePath() + "/content/images/rico.png");
app.run(); app.run();

View File

@@ -1,16 +0,0 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Dialogs.rc
//
#define IDD_ABOUT_DIALOG 102
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 105
#define _APS_NEXT_COMMAND_VALUE 40004
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif