Made rotation closer to real

This commit is contained in:
andreja6
2018-04-29 18:58:22 -07:00
parent 3108021007
commit 09c6a73e80

View File

@@ -300,7 +300,7 @@ void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button)
{ {
PhysicalInstance* part = (PhysicalInstance*) selectedInstance; PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
if(button->name == "Tilt") if(button->name == "Tilt")
part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(toRadians(90),0,0)); part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,0,toRadians(90)));
else if(button->name == "Rotate") else if(button->name == "Rotate")
part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0)); part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
} }