From 09c6a73e80152d3567a5ff4bc57fdcf51aebf0d4 Mon Sep 17 00:00:00 2001 From: andreja6 Date: Sun, 29 Apr 2018 18:58:22 -0700 Subject: [PATCH] Made rotation closer to real --- main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main.cpp b/main.cpp index fb1f1a2..2259083 100644 --- a/main.cpp +++ b/main.cpp @@ -300,7 +300,7 @@ void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button) { PhysicalInstance* part = (PhysicalInstance*) selectedInstance; if(button->name == "Tilt") - part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(toRadians(90),0,0)); + part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,0,toRadians(90))); else if(button->name == "Rotate") part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0)); }