Made rotation closer to real
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2
main.cpp
2
main.cpp
@@ -300,7 +300,7 @@ void RotateButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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{
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PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
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PhysicalInstance* part = (PhysicalInstance*) selectedInstance;
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if(button->name == "Tilt")
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if(button->name == "Tilt")
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(toRadians(90),0,0));
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,0,toRadians(90)));
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else if(button->name == "Rotate")
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else if(button->name == "Rotate")
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
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part->setCFrame(part->getCFrame()*Matrix3::fromEulerAnglesXYZ(0,toRadians(90),0));
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}
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}
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