Merge pull request #27 from andreja6/Shadows

Dragging
This commit is contained in:
andreja6
2018-10-27 20:39:25 -07:00
committed by GitHub
4 changed files with 173 additions and 16 deletions

4
Demo.h
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@@ -35,6 +35,7 @@ class Demo { // : public GApp {
RenderDevice* renderDevice; RenderDevice* renderDevice;
UserInput* userInput; UserInput* userInput;
PropertyWindow* _propWindow; PropertyWindow* _propWindow;
void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
private: private:
void initGUI(); void initGUI();
HWND _hWndMain; HWND _hWndMain;
@@ -47,7 +48,8 @@ class Demo { // : public GApp {
HWND _hwndToolbox; HWND _hwndToolbox;
HWND _buttonTest; HWND _buttonTest;
HWND _hwndRenderer; HWND _hwndRenderer;
G3D::TextureRef shadowMap;
double lightProjX, lightProjY, lightProjNear, lightProjFar;
protected: protected:
Stopwatch m_graphicsWatch; Stopwatch m_graphicsWatch;
Stopwatch m_logicWatch; Stopwatch m_logicWatch;

View File

@@ -8,6 +8,7 @@ LevelInstance::LevelInstance(void)
loseMessage = "You Lost. Try Again"; loseMessage = "You Lost. Try Again";
timer = 60.0F; timer = 60.0F;
score = 0; score = 0;
canDelete = false;
} }
LevelInstance::~LevelInstance(void) LevelInstance::~LevelInstance(void)

View File

@@ -21,6 +21,7 @@ TextButtonInstance::TextButtonInstance(void)
visible = true; visible = true;
className = "TextButton"; className = "TextButton";
disabled = false; disabled = false;
selected = false;
} }
bool TextButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd) bool TextButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd)
@@ -102,6 +103,11 @@ void TextButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseD
Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr); Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr);
font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr); font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr);
} }
else if(selected)
{
Draw::box(Box(point1, point2), rd, boxColorOvr, boxOutlineColorOvr);
font->draw2D(rd, title, RelativeTo, textSize, textColorOvr, textOutlineColorOvr);
}
else else
{ {
Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor); Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor);

178
main.cpp
View File

@@ -79,13 +79,15 @@ static const int RESIZE = 2;
static POINT oldGlobalMouse; static POINT oldGlobalMouse;
static int mode = CURSOR; static int mode = CURSOR;
bool dragging = false; bool dragging = false;
Vector2 oldMouse = Vector2(0,0); #include <math.h>
Vector2 mouseDownOn = Vector2(nan(), 0);
float moveRate = 0.5; float moveRate = 0.5;
static const std::string PlaceholderName = "HyperCube"; static const std::string PlaceholderName = "HyperCube";
Demo *usableApp = NULL; Demo *usableApp = NULL;
Demo::Demo(const GAppSettings& settings,HWND parentWindow) { //: GApp(settings,window) { Demo::Demo(const GAppSettings& settings,HWND parentWindow) { //: GApp(settings,window) {
lightProjX = 17; lightProjY = 17; lightProjNear = 1; lightProjFar = 40;
_hWndMain = parentWindow; _hWndMain = parentWindow;
HMODULE hThisInstance = GetModuleHandle(NULL); HMODULE hThisInstance = GetModuleHandle(NULL);
@@ -388,6 +390,7 @@ void Demo::initGUI()
button->title = "Hopper"; button->title = "Hopper";
button->fontLocationRelativeTo = Vector2(10, 3); button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame(); button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button = makeTextButton(); button = makeTextButton();
button->boxBegin = Vector2(0, -48); button->boxBegin = Vector2(0, -48);
@@ -400,6 +403,7 @@ void Demo::initGUI()
button->title = "Controller"; button->title = "Controller";
button->fontLocationRelativeTo = Vector2(10, 3); button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame(); button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button = makeTextButton(); button = makeTextButton();
button->boxBegin = Vector2(0, -72); button->boxBegin = Vector2(0, -72);
@@ -412,6 +416,7 @@ void Demo::initGUI()
button->title = "Color"; button->title = "Color";
button->fontLocationRelativeTo = Vector2(10, 3); button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame(); button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button = makeTextButton(); button = makeTextButton();
button->boxBegin = Vector2(0, -96); button->boxBegin = Vector2(0, -96);
@@ -424,6 +429,7 @@ void Demo::initGUI()
button->title = "Surface"; button->title = "Surface";
button->fontLocationRelativeTo = Vector2(10, 3); button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame(); button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button = makeTextButton(); button = makeTextButton();
button->boxBegin = Vector2(0, -120); button->boxBegin = Vector2(0, -120);
@@ -432,10 +438,10 @@ void Demo::initGUI()
button->setParent(dataModel->getGuiRoot()); button->setParent(dataModel->getGuiRoot());
button->font = fntlighttrek; button->font = fntlighttrek;
button->textColor = Color3(0,255,255); button->textColor = Color3(0,255,255);
button->boxOutlineColor = Color3(0,255,255);
button->title = "Model"; button->title = "Model";
button->fontLocationRelativeTo = Vector2(10, 3); button->fontLocationRelativeTo = Vector2(10, 3);
button->setAllColorsSame(); button->setAllColorsSame();
button->boxOutlineColorOvr = Color3(0,255,255);
button = makeTextButton(); button = makeTextButton();
button->boxBegin = Vector2(0, 0); button->boxBegin = Vector2(0, 0);
@@ -449,6 +455,7 @@ void Demo::initGUI()
button->textSize = 16; button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0); button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame(); button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton(); button = makeTextButton();
button->boxBegin = Vector2(125, 0); button->boxBegin = Vector2(125, 0);
@@ -462,6 +469,7 @@ void Demo::initGUI()
button->textSize = 16; button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0); button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame(); button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton(); button = makeTextButton();
button->boxBegin = Vector2(250, 0); button->boxBegin = Vector2(250, 0);
@@ -475,6 +483,7 @@ void Demo::initGUI()
button->textSize = 16; button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0); button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame(); button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton(); button = makeTextButton();
button->boxBegin = Vector2(375, 0); button->boxBegin = Vector2(375, 0);
@@ -488,6 +497,7 @@ void Demo::initGUI()
button->textSize = 16; button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0); button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame(); button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
button = makeTextButton(); button = makeTextButton();
button->boxBegin = Vector2(500, 0); button->boxBegin = Vector2(500, 0);
@@ -501,6 +511,7 @@ void Demo::initGUI()
button->textSize = 16; button->textSize = 16;
button->fontLocationRelativeTo = Vector2(10, 0); button->fontLocationRelativeTo = Vector2(10, 0);
button->setAllColorsSame(); button->setAllColorsSame();
button->boxColorOvr = Color4(0.6F,0.6F,0.6F,0.4F);
@@ -729,7 +740,7 @@ void Demo::onInit() {
test->color = Color3(0.2F,0.3F,1); test->color = Color3(0.2F,0.3F,1);
test->setSize(Vector3(24,1,24)); test->setSize(Vector3(24,1,24));
test->setPosition(Vector3(0,0,0)); test->setPosition(Vector3(0,0,0));
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(0),toRadians(0))); test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(54),toRadians(0)));
@@ -966,32 +977,96 @@ void Demo::onUserInput(UserInput* ui) {
dataModel->mouseButton1Down = (GetKeyState(VK_LBUTTON) & 0x100) != 0; dataModel->mouseButton1Down = (GetKeyState(VK_LBUTTON) & 0x100) != 0;
if (GetHoldKeyState(VK_LBUTTON)) { if (GetHoldKeyState(VK_LBUTTON)) {
if(!G3D::isNaN(mouseDownOn.x))
{
if(abs(mouseDownOn.x - dataModel->mousex) > 4 || abs(mouseDownOn.y - dataModel->mousey) > 4)
{
dragging = true;
}
}
else
{
mouseDownOn = Vector2(dataModel->mousex, dataModel->mousey);
}
if (dragging) { if (dragging) {
PartInstance* part = NULL; PartInstance* part = NULL;
if(g_selectedInstances.size() > 0) if(g_selectedInstances.size() > 0)
part = (PartInstance*) g_selectedInstances.at(0); part = (PartInstance*) g_selectedInstances.at(0);
Ray dragRay = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport()); Ray dragRay = cameraController.getCamera()->worldRay(dataModel->mousex, dataModel->mousey, renderDevice->getViewport());
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren(); std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
for(size_t i = 0; i < instances.size(); i++) PartInstance* moveTo;
for(size_t i = 0; i < instances.size(); i++)
{ {
if(PartInstance* moveTo = dynamic_cast<PartInstance*>(instances.at(i)))
}
float nearest=std::numeric_limits<float>::infinity();
Vector3 camPos = cameraController.getCamera()->getCoordinateFrame().translation;
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
float time = dragRay.intersectionTime(test->getBox());
if (time != inf())
{ {
if (nearest>time && test != part)
{
nearest=time;
moveTo = test;
//message = "Dragging = true.";
//messageTime = System::time();
//dragging = true;
}
}
}
}
if(nearest != inf())
{
Vector3 outLocation=Vector3(0,0,0);
Vector3 outNormal=Vector3(0,0,0);
if (moveTo!=part) {
if (CollisionDetection::collisionTimeForMovingPointFixedBox(dragRay.origin,dragRay.direction*100,moveTo->getBox(),outLocation,outNormal)!=inf())
{
part->setPosition(Vector3(floor(outLocation.x),floor(outLocation.y+1),floor(outLocation.z)));
//break;
}
}
/*
float __time = testRay.intersectionTime(moveTo->getBox()); float __time = testRay.intersectionTime(moveTo->getBox());
float __nearest=std::numeric_limits<float>::infinity(); float __nearest=std::numeric_limits<float>::infinity();
if (__time != inf()) if (__time != inf() && moveTo != part)
{ {
if (__nearest>__time) if (__nearest>__time)
{ {
Vector3 closest = (dragRay.closestPoint(moveTo->getPosition()) * 2); Vector3 closest = (dragRay.closestPoint(moveTo->getPosition()));
part->setPosition(closest); //part->setPosition(closest);
//part->setPosition(Vector3(floor(closest.x),part->getPosition().y,floor(closest.z))); part->setPosition(Vector3(floor(closest.x),floor(closest.y),floor(closest.z)));
} }
} }
*/
} }
}
Sleep(10);
Sleep(10);
} }
} }
else
{
dragging = false;
mouseDownOn = Vector2(nan(), 0);
}
// Camera KB Handling { // Camera KB Handling {
if (GetKPBool(VK_OEM_COMMA)) //Left if (GetKPBool(VK_OEM_COMMA)) //Left
usableApp->cameraController.panLeft(); usableApp->cameraController.panLeft();
@@ -1154,6 +1229,7 @@ void Demo::exitApplication()
void Demo::onGraphics(RenderDevice* rd) { void Demo::onGraphics(RenderDevice* rd) {
G3D::uint8 num = 0; G3D::uint8 num = 0;
POINT mousepos; POINT mousepos;
@@ -1193,6 +1269,20 @@ void Demo::onGraphics(RenderDevice* rd) {
} }
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM)); LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
Matrix4 lightProjectionMatrix(Matrix4::orthogonalProjection(-lightProjX, lightProjX, -lightProjY, lightProjY, lightProjNear, lightProjFar));
CoordinateFrame lightCFrame;
lightCFrame.lookAt(-lighting.lightDirection, Vector3::unitY());
lightCFrame.translation = lighting.lightDirection * 20;
Matrix4 lightMVP = lightProjectionMatrix * lightCFrame.inverse();
/*if (GLCaps::supports_GL_ARB_shadow()) {
generateShadowMap(lightCFrame);
} */
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera()); renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
// Cyan background // Cyan background
@@ -1224,6 +1314,11 @@ void Demo::onGraphics(RenderDevice* rd) {
fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER); fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
} }
*/ */
rd->pushState();
/*if (GLCaps::supports_GL_ARB_shadow()) {
rd->configureShadowMap(1, lightMVP, shadowMap);
}*/
rd->beforePrimitive(); rd->beforePrimitive();
@@ -1232,7 +1327,7 @@ void Demo::onGraphics(RenderDevice* rd) {
//((PartInstance*)dataModel->children[0]->children[0])->debugPrintVertexIDs(rd,fntdominant,-cameraController.getCoordinateFrame().rotation); //((PartInstance*)dataModel->children[0]->children[0])->debugPrintVertexIDs(rd,fntdominant,-cameraController.getCoordinateFrame().rotation);
rd->afterPrimitive(); rd->afterPrimitive();
rd->popState();
if(g_selectedInstances.size() > 0) if(g_selectedInstances.size() > 0)
{ {
for(size_t i = 0; i < g_selectedInstances.size(); i++) for(size_t i = 0; i < g_selectedInstances.size(); i++)
@@ -1308,6 +1403,20 @@ void Demo::onGraphics(RenderDevice* rd) {
std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren(); std::vector<Instance*> instances = dataModel->getWorkspace()->getAllChildren();
currentcursorid = cursorid; currentcursorid = cursorid;
bool onGUI = false;
std::vector<Instance*> guis = dataModel->getGuiRoot()->getAllChildren();
for(size_t i = 0; i < guis.size(); i++)
{
if(BaseButtonInstance* button = dynamic_cast<BaseButtonInstance*>(guis.at(i)))
{
if(button->mouseInButton(dataModel->mousex,dataModel->mousey, renderDevice))
{
onGUI = true;
break;
}
}
}
if(!onGUI)
for(size_t i = 0; i < instances.size(); i++) for(size_t i = 0; i < instances.size(); i++)
{ {
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i))) if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
@@ -1462,7 +1571,7 @@ void Demo::onMouseRightUp(int x,int y)
} }
void Demo::onMouseMoved(int x,int y) void Demo::onMouseMoved(int x,int y)
{ {
oldMouse = dataModel->getMousePos(); //oldMouse = dataModel->getMousePos();
dataModel->mousex = x; dataModel->mousex = x;
dataModel->mousey = y; dataModel->mousey = y;
@@ -1622,6 +1731,37 @@ LRESULT CALLBACK G3DProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
return 0; return 0;
} }
void Demo::generateShadowMap(const CoordinateFrame& lightViewMatrix) const {
//debugAssert(shadowMapSize < app->renderDevice->getHeight());
//debugAssert(shadowMapSize < app->renderDevice->getWidth());
//app->renderDevice->clear(debugLightMap, true, false);
Rect2D rect = Rect2D::xywh(0, 0, 512, 512);
renderDevice->pushState();
renderDevice->setViewport(rect);
// Draw from the light's point of view
renderDevice->setProjectionMatrix(Matrix4::orthogonalProjection(-lightProjX, lightProjX, -lightProjY, lightProjY, lightProjNear, lightProjFar));
renderDevice->setCameraToWorldMatrix(lightViewMatrix);
renderDevice->disableColorWrite();
// We can choose to use a large bias or render from
// the backfaces in order to avoid front-face self
// shadowing. Here, we use a large offset.
renderDevice->setPolygonOffset(8);
dataModel->render(renderDevice);
renderDevice->popState();
shadowMap->copyFromScreen(rect);
}
void Demo::run() { void Demo::run() {
usableApp = this; usableApp = this;
//setDebugMode(false); //setDebugMode(false);
@@ -1653,6 +1793,14 @@ void Demo::run() {
clickSound = GetFileInPath("/content/sounds/switch.wav"); clickSound = GetFileInPath("/content/sounds/switch.wav");
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav"); dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
sky = Sky::create(NULL, ExePath() + "/content/sky/"); sky = Sky::create(NULL, ExePath() + "/content/sky/");
if (GLCaps::supports_GL_ARB_shadow()) {
shadowMap = Texture::createEmpty(512, 512, "Shadow map", TextureFormat::depth(),
Texture::CLAMP, Texture::BILINEAR_NO_MIPMAP, Texture::DIM_2D, Texture::DEPTH_LEQUAL);
}
cursorid = cursor->openGLID(); cursorid = cursor->openGLID();
currentcursorid = cursorid; currentcursorid = cursorid;
cursorOvrid = cursorOvr->openGLID(); cursorOvrid = cursorOvr->openGLID();