Files
Blocks3D/PartInstance.cpp
2018-10-31 20:40:25 -07:00

579 lines
15 KiB
C++

#include "PartInstance.h"
#include "Globals.h"
#include <sstream>
#include <iomanip>
PartInstance::PartInstance(void) : _bevelSize(0.07f), _parseVert(0), _debugTimer(0)
{
PVInstance::PVInstance();
name = "Unnamed PVItem";
className = "Part";
canCollide = true;
anchored = true;
size = Vector3(2,1,4);
setCFrame(CoordinateFrame(Vector3(0,0,0)));
color = Color3::gray();
velocity = Vector3(0,0,0);
rotVelocity = Vector3(0,0,0);
top = Enum::SurfaceType::Smooth;
front = Enum::SurfaceType::Smooth;
right = Enum::SurfaceType::Smooth;
back = Enum::SurfaceType::Smooth;
left = Enum::SurfaceType::Smooth;
bottom = Enum::SurfaceType::Smooth;
shape = Enum::Shape::Block;
}
void PartInstance::postRender(RenderDevice *rd)
{
if(!nameShown)
return;
G3D::GFontRef fnt = NULL;
Instance* dm = parent;
while(dm != NULL)
{
if(DataModelInstance* mod = dynamic_cast<DataModelInstance*>(dm))
{
fnt = mod->font;
break;
}
dm = dm->getParent();
}
if(!fnt.isNull())
{
Vector3 gamepoint = position + Vector3(0,1.5,0);
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 100 && distance > -100)
{
if(distance < 0)
distance = distance*-1;
glDisable(GL_DEPTH_TEST);
fnt->draw3D(rd, name, CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.03*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
glEnable(GL_DEPTH_TEST);
}
}
}
PartInstance::PartInstance(const PartInstance &oinst) : _bevelSize(0.07f), _parseVert(0), _debugTimer(0)
{
PVInstance::PVInstance(oinst);
//name = oinst.name;
//className = "Part";
name = oinst.name;
canCollide = oinst.canCollide;
setParent(oinst.parent);
anchored = oinst.anchored;
size = oinst.size;
setCFrame(oinst.cFrame);
color = oinst.color;
velocity = oinst.velocity;
rotVelocity = oinst.rotVelocity;
top = oinst.top;
front = oinst.front;
right = oinst.right;
back = oinst.back;
left = oinst.left;
bottom = oinst.bottom;
shape = oinst.shape;
changed = true;
}
void PartInstance::setSize(Vector3 newSize)
{
int minsize = 1;
int maxsize = 512;
changed = true;
int sizex = (int)newSize.x;
if(sizex <= 0)
sizex = 1;
if(sizex > 512)
sizex = 512;
int sizey = (int)newSize.y;
if(sizey <= 0)
sizey = 1;
if(sizey > 512)
sizey = 512;
int sizez = (int)newSize.z;
if(sizez <= 0)
sizez = 1;
if(sizez > 512)
sizez = 512;
if(shape != Enum::Shape::Block)
{
int max = sizex;
if(sizey > max)
max = sizey;
if(sizez > max)
max = sizez;
sizex = sizey = sizez = max;
}
size = Vector3(sizex, sizey, sizez);
}
Vector3 PartInstance::getSize()
{
return size;
}
Vector3 PartInstance::getPosition()
{
return position;
}
void PartInstance::setPosition(Vector3 pos)
{
position = pos;
cFrame = CoordinateFrame(cFrame.rotation,pos);
changed = true;
}
CoordinateFrame PartInstance::getCFrame()
{
return cFrame;
}
void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
{
cFrame = coordinateFrame;
position = coordinateFrame.translation;
changed = true;
}
// Can probably be deleted
CoordinateFrame PartInstance::getCFrameRenderBased()
{
return cFrame;//CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x, getCFrame().translation.y, getCFrame().translation.z));
}
#ifdef NEW_BOX_RENDER
Box PartInstance::getBox()
{
Box box = Box(Vector3(size.x/2, size.y/2, size.z/2) ,Vector3(-size.x/2,-size.y/2,-size.z/2));
CoordinateFrame c = getCFrameRenderBased();
itemBox = c.toWorldSpace(box);
return itemBox;
}
#else
Box PartInstance::getBox()
{
if(changed)
{
Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
CoordinateFrame c = getCFrameRenderBased();
itemBox = c.toWorldSpace(box);
Vector3 v0,v1,v2,v3;
for (int f = 0; f < 6; f++) {
itemBox.getFaceCorners(f, v0,v1,v2,v3);
_vertices[f*16] = v0.x;
_vertices[(f*16)+1] = v0.y;
_vertices[(f*16)+2] = v0.z;
_vertices[(f*16)+3] = v1.x;
_vertices[(f*16)+4] = v1.y;
_vertices[(f*16)+5] = v1.z;
_vertices[(f*16)+6] = v2.x;
_vertices[(f*16)+7] = v2.y;
_vertices[(f*16)+8] = v2.z;
_vertices[(f*16)+9] = v3.x;
_vertices[(f*16)+10] = v3.y;
_vertices[(f*16)+11] = v3.z;
_vertices[(f*16)+12] = color.r;
_vertices[(f*16)+13] = color.g;
_vertices[(f*16)+14] = color.b;
_vertices[(f*16)+15] = 1;
}
}
return itemBox;
}
#endif
bool PartInstance::collides(Box box)
{
return CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), box);
}
void PartInstance::addVertex(Vector3 vertexPos,Color3 color)
{
_vertices.push_back(vertexPos.x);
_vertices.push_back(vertexPos.y);
_vertices.push_back(vertexPos.z);
_vertices.push_back(color.r);
_vertices.push_back(color.g);
_vertices.push_back(color.b);
}
void PartInstance::addNormals(Vector3 normal)
{
for (unsigned int i=0;i<3;i+=1) {
_normals.push_back(normal.x);
_normals.push_back(normal.y);
_normals.push_back(normal.z);
}
}
void PartInstance::addTriangle(Vector3 v1,Vector3 v2,Vector3 v3)
{
addVertex(v1,color);
addVertex(v2,color);
addVertex(v3,color);
addNormals(cross(v2-v1,v3-v1).direction());
}
void PartInstance::debugPrintVertexIDs(RenderDevice* rd,GFontRef font,Matrix3 rot)
{
_debugUniqueVertices.clear();
glDisable(GL_DEPTH_TEST);
for (unsigned int i=0;i<_vertices.size();i+=6)
{
std::stringstream stream;
stream << std::fixed << std::setprecision(1) << i;
Vector3 testVector = Vector3(_vertices[i],_vertices[i+1],_vertices[i+2]);
if (isUniqueVertex(testVector))
{
font->draw3D(rd, stream.str(), CoordinateFrame(testVector) * -rot, 0.05, Color3::fromARGB(0xFF4F0000), Color4::clear());
_debugUniqueVertices.push_back(testVector);
}
}
glEnable(GL_DEPTH_TEST);
}
void PartInstance::makeFace(int vertex1,int vertex2, int vertex3)
{
addTriangle(Vector3(_vertices[vertex1],_vertices[vertex1+1],_vertices[vertex1+2]),
Vector3(_vertices[vertex2],_vertices[vertex2+1],_vertices[vertex2+2]),
Vector3(_vertices[vertex3],_vertices[vertex3+1],_vertices[vertex3+2]));
}
bool PartInstance::isUniqueVertex(Vector3 pos)
{
for (unsigned int i=0;i<_debugUniqueVertices.size();i+=1)
{
if (pos==_debugUniqueVertices[i])
{
return false;
}
}
return true;
}
#ifdef NEW_BOX_RENDER
void PartInstance::render(RenderDevice* rd) {
if(nameShown)
postRenderStack.push_back(this);
if (changed)
{
getBox();
_vertices.clear();
Vector3 renderSize = size/2;
// Front
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,renderSize.z)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,renderSize.z),
Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,renderSize.z)
);
// Top
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,renderSize.y,renderSize.z-_bevelSize),
Vector3(renderSize.x-_bevelSize,renderSize.y,-renderSize.z+_bevelSize),
Vector3(-renderSize.x+_bevelSize,renderSize.y,-renderSize.z+_bevelSize)
);
// Back
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(renderSize.x-_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z)
);
addTriangle(Vector3(renderSize.x-_bevelSize,renderSize.y-_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,-renderSize.y+_bevelSize,-renderSize.z),
Vector3(-renderSize.x+_bevelSize,renderSize.y-_bevelSize,-renderSize.z)
);
// Bottom
addTriangle(Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x+_bevelSize,-renderSize.y,renderSize.z-_bevelSize),
Vector3(-renderSize.x+_bevelSize,-renderSize.y,-renderSize.z+_bevelSize),
Vector3(renderSize.x-_bevelSize,-renderSize.y,-renderSize.z+_bevelSize)
);
// Left
addTriangle(Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize)
);
addTriangle(Vector3(-renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(-renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(-renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize)
);
// Right
addTriangle(Vector3(renderSize.x,renderSize.y-_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize)
);
addTriangle(Vector3(renderSize.x,-renderSize.y+_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,renderSize.y-_bevelSize,-renderSize.z+_bevelSize),
Vector3(renderSize.x,-renderSize.y+_bevelSize,renderSize.z-_bevelSize)
);
// Bevel Top Front
makeFace(0,36,48);
makeFace(48,18,0);
// Bevel Left Front Corner
makeFace(18,156,162);
makeFace(24,18,162);
// Bevel Left Front Top Corner
makeFace(48,156,18);
// Bevel Left Front Bottom Corner
makeFace(120,6,150);
// Bevel Left Top
makeFace(48,66,156);
makeFace(144,156,66);
// Bevel Bottom
makeFace(6,120,114);
makeFace(114,12,6);
// Left Bottom
makeFace(120,150,174);
makeFace(174,132,120);
// Right Front Top Corner
makeFace(36,0,180);
// Right Front Corner
makeFace(180,0,12);
makeFace(186,180,12);
// Right Front Bottom Corner
makeFace(186,12,114);
// Right Bottom
makeFace(186,114,108);
makeFace(108,198,186);
// Right Top Corner
makeFace(180,192,36);
makeFace(192,42,36);
// Right Back Top Corner
makeFace(72,42,192);
// Right Back Bottom Corner
makeFace(78,198,108);
// Right Back Corner
makeFace(72,192,198);
makeFace(198,78,72);
// Back Bottom Corner
makeFace(78,108,132);
makeFace(132,84,78);
// Back Top
makeFace(42,72,102);
makeFace(102,66,42);
// Back Left Top Corner
makeFace(144,66,102);
// Back Left Corner
makeFace(144,102,84);
makeFace(84,174,144);
// Back Left Bottom Corner
makeFace(174,84,132);
for (unsigned short i=0;i<_vertices.size()/6;i++) {
_indices.push_back(i);
}
changed=false;
}
//rd->setObjectToWorldMatrix(cFrame);
CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
rd->setObjectToWorldMatrix(cFrame);
glVertexPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[0]);
glColorPointer(3, GL_FLOAT,6 * sizeof(GLfloat), &_vertices[3]);
glNormalPointer(GL_FLOAT,3 * sizeof(GLfloat), &_normals[0]);
glPushMatrix();
//glTranslatef(2,7,0);
glDrawElements(GL_TRIANGLES, _indices.size(), GL_UNSIGNED_SHORT, &_indices[0]);
glPopMatrix();
rd->setObjectToWorldMatrix(forDraw);
}
#else
void PartInstance::render(RenderDevice* rd)
{
if(changed)
Box box = getBox();
glColor(color);
/*glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, Globals::surfaceId);
glBegin(GL_QUADS);*/
for(int i = 0; i < 96; i+=16)
{
double add = 0.8;
Enum::SurfaceType::Value face;
if(i == 0)//Back
face = back;
else if(i == 16)//Right
face = right;
else if(i == 32)//Front
face = front;
else if(i == 48)//Top
face = top;
else if(i == 64)//Left
face = left;
else if(i == 80)//Bottom
face = bottom;
/*if(face == Snaps)
add = 0.0;
else if(face == Inlets)
add = 0.2;*/
Vector3 v0 = Vector3(_vertices[i], _vertices[i+1], _vertices[i+2]), v1 = Vector3(_vertices[i+3], _vertices[i+4], _vertices[i+5]), v3 = Vector3(_vertices[i+9], _vertices[i+10], _vertices[i+11]);
/*glNormal3fv((v1 - v0).cross(v3 - v0).direction());
glTexCoord2f(0.0F,0.0F);
glVertex3fv(v0);
glTexCoord2f(1.0F,0.0F);
glVertex3fv(v1);
glTexCoord2f(1.0F,0.25F);
glVertex3f(_vertices[i+6], _vertices[i+7], _vertices[i+8]);
glTexCoord2f(0.0F,0.25F);
glVertex3fv(v3);*/
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, Globals::surfaceId);
glBegin( GL_QUADS );
glNormal3fv((v1 - v0).cross(v3 - v0).direction());
glTexCoord2d(0.0,0.0+add);
glVertex3fv(v0);
glTexCoord2d( 1.0,0.0+add);
glVertex3fv(v1);
glTexCoord2d(1.0,0.2+add);
glVertex3f(_vertices[i+6], _vertices[i+7], _vertices[i+8]);
glTexCoord2d( 0.0,0.2+add);
glVertex3fv(v3);
glEnd();
glDisable( GL_TEXTURE_2D );
}
/*glEnd();
glDisable(GL_TEXTURE_2D);*/
glColor(Color3::white());
if(!children.empty())
{
for(size_t i = 0; i < children.size(); i++)
{
children.at(i)->render(rd);
}
}
}
#endif
PartInstance::~PartInstance(void)
{
}
char pto[512];
char pto2[512];
#include <sstream>
void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
{
if(strcmp(item->lpszPropName, "Color3") == 0)
{
color = Color3(GetRValue(item->lpCurValue)/255.0F,GetGValue(item->lpCurValue)/255.0F,GetBValue(item->lpCurValue)/255.0F);
changed=true;
}
else if(strcmp(item->lpszPropName, "Offset") == 0)
{
std::string str = (LPTSTR)item->lpCurValue;
std::vector<float> vect;
std::stringstream ss(str);
float i;
while (ss >> i)
{
vect.push_back(i);
if (ss.peek() == ',')
ss.ignore();
}
//if(vect.size() != 3)
//{
//sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z, "what");
//LPCSTR str = LPCSTR(pto);
//item->lpCurValue = (LPARAM)str;
//}
//else
if(vect.size() == 3)
{
Vector3 pos(vect.at(0),vect.at(1),vect.at(2));
setPosition(pos);
}
}
else if(strcmp(item->lpszPropName, "Size") == 0)
{
std::string str = (LPTSTR)item->lpCurValue;
std::vector<float> vect;
std::stringstream ss(str);
float i;
while (ss >> i)
{
vect.push_back(i);
if (ss.peek() == ',')
ss.ignore();
}
/*if(vect.size() != 3)
{
sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z, "what");
LPCSTR str = LPCSTR(pto);
item->lpCurValue = (LPARAM)str;
}
else*/
if(vect.size() == 3)
{
Vector3 size(vect.at(0),vect.at(1),vect.at(2));
setSize(size);
}
}
else PVInstance::PropUpdate(item);
}
std::vector<PROPGRIDITEM> PartInstance::getProperties()
{
std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
properties.push_back(createPGI(
"Properties",
"Color3",
"The color of the selected part",
RGB((color.r*255),(color.g*255),(color.b*255)),
PIT_COLOR
));
sprintf_s(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z);
properties.push_back(createPGI(
"Item",
"Offset",
"The position of the object in the workspace",
(LPARAM)pto,
PIT_EDIT
));
sprintf_s(pto2, "%g, %g, %g", size.x, size.y, size.z);
properties.push_back(createPGI(
"Item",
"Size",
"The position of the object in the workspace",
(LPARAM)pto2,
PIT_EDIT
));
return properties;
}