Files
Blocks3D/PhysicalInstance.h
2018-10-23 17:42:15 -07:00

45 lines
1000 B
C++

#pragma once
#include "instance.h"
#include "Enums.h"
class PhysicalInstance :
public Instance
{
public:
PhysicalInstance(void);
PhysicalInstance(const PhysicalInstance &oinst);
Instance* clone() const { return new PhysicalInstance(*this); }
~PhysicalInstance(void);
virtual void render(RenderDevice*);
Vector3 velocity;
SurfaceType top;
SurfaceType front;
SurfaceType right;
SurfaceType back;
SurfaceType left;
SurfaceType bottom;
CoordinateFrame cFrame;
Color3 color;
Vector3 getPosition();
void setPosition(Vector3);
CoordinateFrame getCFrame();
void setCFrame(CoordinateFrame);
Box getBox();
Box getScaledBox();
CoordinateFrame getCFrameRenderBased();
Vector3 getSize();
void setSize(Vector3);
bool canCollide;
bool anchored;
Vector3 rotVelocity;
bool collides(Box);
virtual std::vector<PROPGRIDITEM> getProperties();
virtual void PropUpdate(LPPROPGRIDITEM &pItem);
private:
Vector3 position;
Vector3 size;
GLfloat vertecies[96];
bool changed;
Box itemBox;
};