1351 lines
41 KiB
C++
1351 lines
41 KiB
C++
/**
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@file demos/main.cpp
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This is a sample main.cpp to get you started with G3D. It is
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designed to make writing an application easy. Although the
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GApp/GApplet infrastructure is helpful for most projects,
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you are not restricted to using it-- choose the level of
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support that is best for your project (see the G3D Map in the
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documentation).
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@author Morgan McGuire, matrix@graphics3d.com
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*/
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#include <G3DAll.h>
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#include "Instance.h"
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#include "resource.h"
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#include "PhysicalInstance.h"
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#include "TextButtonInstance.h"
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#include "ImageButtonInstance.h"
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#if G3D_VER < 61000
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#error Requires G3D 6.10
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#endif
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HWND hwnd;
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static const float VNUM = 0.01F;
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static std::string title = "";
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static const std::string VERSION = "PRE-ALPHA ";
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static std::vector<Instance*> instances;
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static std::vector<Instance*> instances_2D;
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static Instance* dataModel;
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GFontRef fntdominant = NULL;
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GFontRef fntlighttrek = NULL;
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static bool democ = true;
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static std::string message = "";
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static G3D::RealTime messageTime = 0;
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static G3D::RealTime inputTime = 0;
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static int FPSVal[8] = {10, 20, 30, 60, 120, 240, INT_MAX,1};
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static int index = 2;
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static float TIMERVAL = 60.0F;
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static int SCOREVAL = 0;
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static G3D::TextureRef go = NULL;
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static G3D::TextureRef go_ovr = NULL;
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static G3D::TextureRef go_dn = NULL;
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static float mousex = 0;
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static float mousey = 0;
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static int cursorid = 0;
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static G3D::TextureRef cursor = NULL;
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static bool mouseButton1Down = false;
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static bool running = true;
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static bool mouseMovedBeginMotion = false;
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static bool showMouse = true;
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//Controller
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static bool forwards = false;
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static bool backwards = false;
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static bool left = false;
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static bool right = false;
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static bool centerCam = false;
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static const int CURSOR = 0;
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static const int ARROWS = 1;
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static const int RESIZE = 2;
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static int mode = CURSOR;
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Vector3 cameraPos = Vector3(0,2,10);
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Vector2 oldMouse = Vector2(0,0);
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float moveRate = 0.5;
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Instance* selectedInstance = NULL;
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/**
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This simple demo applet uses the debug mode as the regular
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rendering mode so you can fly around the scene.
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*/
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class Demo : public GApplet {
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public:
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// Add state that should be visible to this applet.
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// If you have multiple applets that need to share
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// state, put it in the App.
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class App* app;
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virtual void exitApplication();
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Demo(App* app);
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virtual ~Demo() {}
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virtual void onInit();
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virtual void onLogic();
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virtual void onNetwork();
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virtual void onSimulation(RealTime rdt, SimTime sdt, SimTime idt);
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virtual void onGraphics(RenderDevice* rd);
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virtual void onUserInput(UserInput* ui);
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virtual void onCleanup();
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};
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/*class App : public GApp {
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protected:
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void main();
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public:
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SkyRef sky;
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Demo* applet;
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App(const GAppSettings& settings, GWindow* wnd);
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~App();
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};*/
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class App : public GApp {
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protected:
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void main();
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public:
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SkyRef sky;
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Demo* applet;
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App(const GAppSettings& settings, GWindow* wnd,HWND tempMainHWnd, SDLWindow*);
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~App();
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HWND getHWND();
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HWND getPropertyHWND();
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HWND getMainHWND();
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//void addHWND(HWND hwnd);
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private:
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HWND hwnd;
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HWND propertyHWnd;
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HWND mainHWnd;
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};
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App *usableApp = NULL;
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HWND App::getHWND()
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{
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return hwnd;
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}
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HWND App::getPropertyHWND()
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{
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return propertyHWnd;
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}
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HWND App::getMainHWND()
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{
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return mainHWnd;
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}
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Demo::Demo(App* _app) : GApplet(_app), app(_app) {
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}
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void clearInstances()
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{
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for(size_t i = 0; i < instances.size(); i++)
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{
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delete instances.at(i);
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}
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delete dataModel;
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}
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void OnError(int err, std::string msg = "")
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{
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std::string emsg = "An unexpected error has occured and DUOM 5 has to quit. We're sorry!" + msg;
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clearInstances();
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//DialogBox(NULL, MAKEINTRESOURCE(IDD_DIALOG1), NULL, NULL);
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MessageBox(NULL, emsg.c_str(),"Dynamica Crash", MB_OK);
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exit(err);
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}
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std::string ExePath() {
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char buffer[MAX_PATH];
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GetModuleFileName( NULL, buffer, MAX_PATH );
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std::string::size_type pos = std::string( buffer ).find_last_of( "\\/" );
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return std::string( buffer ).substr( 0, pos);
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}
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std::string GetFileInPath(std::string file)
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{
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std::string name = ExePath() + file;
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struct stat buf;
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if (stat(name.c_str(), &buf) != -1)
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{
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return name;
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}
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else
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OnError(202, " \r\nFile not found: " + name);
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return NULL;
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}
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#include <sstream>
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std::string Convert (float number){
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std::ostringstream buff;
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buff<<number;
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return buff.str();
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}
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PhysicalInstance* makePart()
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{
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PhysicalInstance* part = new PhysicalInstance();
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instances.push_back(part);
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return part;
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}
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TextButtonInstance* makeTextButton()
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{
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TextButtonInstance* part = new TextButtonInstance();
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instances.push_back(part);
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instances_2D.push_back(part);
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return part;
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}
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ImageButtonInstance* makeImageButton(G3D::TextureRef newImage = NULL, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL, G3D::TextureRef disableImage = NULL)
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{
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ImageButtonInstance* part = new ImageButtonInstance(newImage,overImage, downImage, disableImage);
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instances.push_back(part);
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instances_2D.push_back(part);
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return part;
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}
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class CameraButtonListener : public ButtonListener {
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public:
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void onButton1MouseClick(BaseButtonInstance*);
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};
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void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button)
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{
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CoordinateFrame frame = usableApp->debugCamera.getCoordinateFrame();
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if(button->name == "CenterCam")
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centerCam = true;
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else if(button->name == "ZoomIn")
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cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) + frame.lookVector()*2;
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else if(button->name == "ZoomOut")
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cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) - frame.lookVector()*2;
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}
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void initGUI()
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{
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TextButtonInstance* button = makeTextButton();
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button->boxBegin = Vector2(0, -24);
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button->boxEnd = Vector2(80, 0);
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button->floatBottom = true;
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button->parent = dataModel;
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button->font = fntlighttrek;
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button->textColor = Color3(0,255,255);
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button->textOutlineColor = Color4::clear();
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button->title = "Hopper";
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button->fontLocationRelativeTo = Vector2(10, 3);
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button->setAllColorsSame();
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button = makeTextButton();
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button->boxBegin = Vector2(0, -48);
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button->boxEnd = Vector2(80, -24);
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button->floatBottom = true;
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button->parent = dataModel;
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button->font = fntlighttrek;
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button->textColor = Color3(0,255,255);
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button->textOutlineColor = Color4::clear();
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button->title = "Controller";
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button->fontLocationRelativeTo = Vector2(10, 3);
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button->setAllColorsSame();
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button = makeTextButton();
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button->boxBegin = Vector2(0, -72);
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button->boxEnd = Vector2(80, -48);
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button->floatBottom = true;
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button->parent = dataModel;
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button->font = fntlighttrek;
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button->textColor = Color3(0,255,255);
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button->textOutlineColor = Color4::clear();
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button->title = "Color";
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button->fontLocationRelativeTo = Vector2(10, 3);
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button->setAllColorsSame();
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button = makeTextButton();
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button->boxBegin = Vector2(0, -96);
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button->boxEnd = Vector2(80, -72);
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button->floatBottom = true;
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button->parent = dataModel;
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button->font = fntlighttrek;
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button->textColor = Color3(0,255,255);
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button->textOutlineColor = Color4::clear();
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button->title = "Surface";
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button->fontLocationRelativeTo = Vector2(10, 3);
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button->setAllColorsSame();
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button = makeTextButton();
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button->boxBegin = Vector2(0, -120);
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button->boxEnd = Vector2(80, -96);
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button->floatBottom = true;
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button->parent = dataModel;
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button->font = fntlighttrek;
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button->textColor = Color3(0,255,255);
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button->boxOutlineColor = Color3(0,255,255);
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button->title = "Model";
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button->fontLocationRelativeTo = Vector2(10, 3);
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button->setAllColorsSame();
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button = makeTextButton();
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button->boxBegin = Vector2(0, 0);
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button->boxEnd = Vector2(125, 25);
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button->parent = dataModel;
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button->font = fntlighttrek;
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button->textColor = Color3::white();
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button->boxColor = Color4::clear();
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button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
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button->title = "File";
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button->textSize = 16;
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->setAllColorsSame();
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button = makeTextButton();
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button->boxBegin = Vector2(125, 0);
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button->boxEnd = Vector2(250, 25);
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button->parent = dataModel;
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button->font = fntlighttrek;
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button->textColor = Color3::white();
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button->boxColor = Color4::clear();
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button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
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button->title = "Edit";
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button->textSize = 16;
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->setAllColorsSame();
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button = makeTextButton();
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button->boxBegin = Vector2(250, 0);
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button->boxEnd = Vector2(375, 25);
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button->parent = dataModel;
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button->font = fntlighttrek;
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button->textColor = Color3::white();
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button->boxColor = Color4::clear();
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button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
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button->title = "View";
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button->textSize = 16;
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->setAllColorsSame();
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button = makeTextButton();
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button->boxBegin = Vector2(375, 0);
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button->boxEnd = Vector2(500, 25);
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button->parent = dataModel;
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button->font = fntlighttrek;
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button->textColor = Color3::white();
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button->boxColor = Color4::clear();
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button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
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button->title = "Insert";
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button->textSize = 16;
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->setAllColorsSame();
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button = makeTextButton();
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button->boxBegin = Vector2(500, 0);
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button->boxEnd = Vector2(625, 25);
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button->parent = dataModel;
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button->font = fntlighttrek;
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button->textColor = Color3::white();
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button->boxColor = Color4::clear();
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button->textOutlineColor = Color4(0.5F,0.5F,0.5F,0.5F);
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button->title = "Format";
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button->textSize = 16;
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button->fontLocationRelativeTo = Vector2(10, 0);
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button->setAllColorsSame();
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ImageButtonInstance* instance = makeImageButton(go, go_ovr, go_dn);
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instance->name = "go";
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instance->size = Vector2(65,65);
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instance->position = Vector2(6.5, 25);
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instance->parent = dataModel;
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/ArrowTool.png")),
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Texture::fromFile(GetFileInPath("/content/images/ArrowTool_ovr.png")),
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Texture::fromFile(GetFileInPath("/content/images/ArrowTool_dn.png")),
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Texture::fromFile(GetFileInPath("/content/images/ArrowTool_ds.png")));
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instance->size = Vector2(50,50);
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instance->position = Vector2(15, 90);
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instance->parent = dataModel;
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instance = makeImageButton(Texture::fromFile(GetFileInPath("/content/images/ScaleTool.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_ovr.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_dn.png")),Texture::fromFile(GetFileInPath("/content/images/ScaleTool_ds.png")));
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instance->size = Vector2(40,40);
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instance->position = Vector2(0, 140);
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instance->parent = dataModel;
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/MoveTool.png")),
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Texture::fromFile(GetFileInPath("/content/images/MoveTool_ovr.png")),
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Texture::fromFile(GetFileInPath("/content/images/MoveTool_dn.png")),
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Texture::fromFile(GetFileInPath("/content/images/MoveTool_ds.png")));
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instance->size = Vector2(40,40);
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instance->position = Vector2(40, 140);
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instance->parent = dataModel;
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/SelectionRotate.png")),
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Texture::fromFile(GetFileInPath("/content/images/SelectionRotate_ovr.png")),
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NULL,
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Texture::fromFile(GetFileInPath("/content/images/SelectionRotate_ds.png")));
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instance->size = Vector2(30,30);
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instance->position = Vector2(10, 175);
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instance->parent = dataModel;
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/SelectionTilt.png")),
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Texture::fromFile(GetFileInPath("/content/images/SelectionTilt_ovr.png")),
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NULL,
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Texture::fromFile(GetFileInPath("/content/images/SelectionTilt_ds.png")));
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instance->size = Vector2(30,30);
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instance->position = Vector2(40, 175);
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instance->parent = dataModel;
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/Delete.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_ovr.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_dn.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_ds.png")));
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instance->size = Vector2(40,46);
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instance->position = Vector2(20, 284);
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instance->parent = dataModel;
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/Delete.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_ovr.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_dn.png")),
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Texture::fromFile(GetFileInPath("/content/images/Delete_ds.png")));
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instance->size = Vector2(40,46);
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instance->position = Vector2(20, 284);
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instance->parent = dataModel;
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/CameraZoomIn.png")),
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Texture::fromFile(GetFileInPath("/content/images/CameraZoomIn_ovr.png")),
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Texture::fromFile(GetFileInPath("/content/images/CameraZoomIn_dn.png")));
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instance->size = Vector2(34,25);
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instance->floatBottom = true;
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instance->floatRight = true;
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instance->position = Vector2(-77, -90);
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instance->parent = dataModel;
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instance->name = "ZoomIn";
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instance->setButtonListener(new CameraButtonListener());
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/CameraZoomOut.png")),
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Texture::fromFile(GetFileInPath("/content/images/CameraZoomOut_ovr.png")),
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Texture::fromFile(GetFileInPath("/content/images/CameraZoomOut_dn.png")));
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instance->size = Vector2(34,26);
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instance->floatBottom = true;
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instance->floatRight = true;
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instance->position = Vector2(-77, -31);
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instance->parent = dataModel;
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instance->name = "ZoomOut";
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instance->setButtonListener(new CameraButtonListener());
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/CameraPanLeft.png")),
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Texture::fromFile(GetFileInPath("/content/images/CameraPanLeft_ovr.png")),
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Texture::fromFile(GetFileInPath("/content/images/CameraPanLeft_dn.png")));
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instance->size = Vector2(34,34);
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instance->floatBottom = true;
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instance->floatRight = true;
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instance->position = Vector2(-110, -50);
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instance->parent = dataModel;
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instance->name = "PanLeft";
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instance->setButtonListener(new CameraButtonListener());
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/CameraPanRight.png")),
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Texture::fromFile(GetFileInPath("/content/images/CameraPanRight_ovr.png")),
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Texture::fromFile(GetFileInPath("/content/images/CameraPanRight_dn.png")));
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instance->size = Vector2(34,34);
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instance->floatBottom = true;
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instance->floatRight = true;
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instance->position = Vector2(-45, -50);
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instance->parent = dataModel;
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instance->name = "PanRight";
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instance->setButtonListener(new CameraButtonListener());
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instance = makeImageButton(
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Texture::fromFile(GetFileInPath("/content/images/CameraCenter.png")),
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Texture::fromFile(GetFileInPath("/content/images/CameraCenter_ovr.png")),
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Texture::fromFile(GetFileInPath("/content/images/CameraCenter_dn.png")));
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instance->size = Vector2(34,20);
|
|
instance->floatBottom = true;
|
|
instance->floatRight = true;
|
|
instance->position = Vector2(-77, -60);
|
|
instance->parent = dataModel;
|
|
instance->name = "CenterCam";
|
|
instance->setButtonListener(new CameraButtonListener());
|
|
|
|
instance = makeImageButton(
|
|
Texture::fromFile(GetFileInPath("/content/images/CameraTiltUp.png")),
|
|
Texture::fromFile(GetFileInPath("/content/images/CameraTiltUp_ovr.png")),
|
|
Texture::fromFile(GetFileInPath("/content/images/CameraTiltUp_dn.png")));
|
|
instance->size = Vector2(24,24);
|
|
instance->floatBottom = true;
|
|
instance->floatRight = true;
|
|
instance->position = Vector2(-105, -75);
|
|
instance->parent = dataModel;
|
|
instance->name = "TiltUp";
|
|
instance->setButtonListener(new CameraButtonListener());
|
|
|
|
instance = makeImageButton(
|
|
Texture::fromFile(GetFileInPath("/content/images/CameraTiltDown.png")),
|
|
Texture::fromFile(GetFileInPath("/content/images/CameraTiltDown_ovr.png")),
|
|
Texture::fromFile(GetFileInPath("/content/images/CameraTiltDown_dn.png")));
|
|
instance->size = Vector2(24,24);
|
|
instance->floatBottom = true;
|
|
instance->floatRight = true;
|
|
instance->position = Vector2(-40, -75);
|
|
instance->parent = dataModel;
|
|
instance->name = "TiltDown";
|
|
instance->setButtonListener(new CameraButtonListener());
|
|
}
|
|
|
|
|
|
void Demo::onInit() {
|
|
|
|
// Called before Demo::run() beings
|
|
|
|
|
|
dataModel = new Instance();
|
|
dataModel->parent = NULL;
|
|
dataModel->name = "undefined";
|
|
|
|
initGUI();
|
|
|
|
|
|
PhysicalInstance* test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3(0.2F,0.3F,1);
|
|
test->size = Vector3(24,1,24);
|
|
test->setCFrame(CoordinateFrame(Matrix3::fromEulerAnglesXYZ(toRadians(90),toRadians(45),toRadians(45)), Vector3(0,0,0)));
|
|
selectedInstance = test;
|
|
|
|
|
|
|
|
test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3(.5F,1,.5F);
|
|
test->size = Vector3(4,1,2);
|
|
test->setPosition(Vector3(10,1,0));
|
|
test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3(.5F,1,.5F);
|
|
test->size = Vector3(4,1,2);
|
|
test->setPosition(Vector3(-10,1,0));
|
|
|
|
test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3::gray();
|
|
test->size = Vector3(4,1,2);
|
|
test->setPosition(Vector3(-7,2,0));
|
|
|
|
test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3::gray();
|
|
test->size = Vector3(4,1,2);
|
|
test->setPosition(Vector3(7,2,0));
|
|
|
|
test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3::gray();
|
|
test->size = Vector3(4,1,2);
|
|
test->setPosition(Vector3(-4,3,0));
|
|
|
|
test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3::gray();
|
|
test->size = Vector3(4,1,2);
|
|
test->setPosition(Vector3(5,3,0));
|
|
|
|
test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3::gray();
|
|
test->size = Vector3(4,1,2);
|
|
test->setPosition(Vector3(-1,4,0));
|
|
|
|
test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3::gray();
|
|
test->size = Vector3(4,1,2);
|
|
test->setPosition(Vector3(3,4,0));
|
|
|
|
test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3::gray();
|
|
test->size = Vector3(4,1,2);
|
|
test->setPosition(Vector3(2,5,0));
|
|
|
|
|
|
|
|
test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3::gray();
|
|
test->size = Vector3(4,1,2);
|
|
test->setPosition(Vector3(0,6,0));
|
|
|
|
test = makePart();
|
|
test->parent = dataModel;
|
|
test->color = Color3::gray();
|
|
test->size = Vector3(4,1,2);
|
|
test->setPosition(Vector3(-2,7,0));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
setDesiredFrameRate(FPSVal[index]);
|
|
|
|
|
|
|
|
|
|
GApplet::onInit();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void Demo::onCleanup() {
|
|
clearInstances();
|
|
go->~Texture();
|
|
go_ovr->~Texture();
|
|
go_dn->~Texture();
|
|
go_dn.~ReferenceCountedPointer();
|
|
delete go_dn.pointer();
|
|
go.~ReferenceCountedPointer();
|
|
delete go.pointer();
|
|
go_ovr.~ReferenceCountedPointer();
|
|
delete go_ovr.pointer();
|
|
app->sky->~Sky();
|
|
}
|
|
|
|
|
|
|
|
|
|
void Demo::onLogic() {
|
|
// Add non-simulation game logic and AI code here
|
|
}
|
|
|
|
|
|
void Demo::onNetwork() {
|
|
// Poll net messages here
|
|
}
|
|
|
|
|
|
void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
|
|
if(dataModel->name != title)
|
|
{
|
|
title = dataModel->name;
|
|
std::string text = "Game \"" + title + "\"";
|
|
SetWindowText(app->getMainHWND(), text.c_str());
|
|
}
|
|
|
|
CoordinateFrame frame = app->debugCamera.getCoordinateFrame();
|
|
if(forwards)
|
|
{
|
|
forwards = false;
|
|
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) + frame.lookVector()*moveRate;
|
|
}
|
|
else if(backwards)
|
|
{
|
|
backwards = false;
|
|
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) - frame.lookVector()*moveRate;
|
|
}
|
|
if(left)
|
|
{
|
|
left = false;
|
|
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) + frame.leftVector()*moveRate;
|
|
}
|
|
else if(right)
|
|
{
|
|
right = false;
|
|
cameraPos = Vector3(cameraPos.x, cameraPos.y, cameraPos.z) + frame.rightVector()*moveRate;
|
|
}
|
|
app->debugCamera.setPosition(cameraPos);
|
|
if(centerCam)
|
|
{
|
|
CoordinateFrame frame = CoordinateFrame(app->debugCamera.getCoordinateFrame().translation);
|
|
if(selectedInstance == NULL)
|
|
frame.lookAt(Vector3(0,0,0));
|
|
else
|
|
frame.lookAt(((PhysicalInstance*)selectedInstance)->getPosition());
|
|
app->debugController.setCoordinateFrame(frame);
|
|
centerCam = false;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//void readMouseGUIInput()
|
|
//{
|
|
|
|
//}
|
|
|
|
double getOSVersion() {
|
|
OSVERSIONINFO osvi;
|
|
|
|
ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
|
|
osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
|
|
|
|
GetVersionEx(&osvi);
|
|
std::string version = Convert(osvi.dwMajorVersion) + "." + Convert(osvi.dwMinorVersion);
|
|
return ::atof(version.c_str());
|
|
}
|
|
|
|
void Demo::onUserInput(UserInput* ui) {
|
|
|
|
if (ui->keyPressed(SDLK_ESCAPE)) {
|
|
// Even when we aren't in debug mode, quit on escape.
|
|
endApplet = true;
|
|
app->endProgram = true;
|
|
}
|
|
if(mouseMovedBeginMotion)
|
|
{
|
|
mouseMovedBeginMotion = false;
|
|
app->debugController.setActive(true);
|
|
}
|
|
if(ui->keyPressed(SDL_RIGHT_MOUSE_KEY))
|
|
{
|
|
oldMouse = ui->getMouseXY();
|
|
showMouse = false;
|
|
app->window()->setRelativeMousePosition(app->window()->width()/2, app->window()->height()/2);
|
|
mouseMovedBeginMotion = true;
|
|
|
|
}
|
|
else if(ui->keyReleased(SDL_RIGHT_MOUSE_KEY))
|
|
{
|
|
ui->setMouseXY(oldMouse);
|
|
showMouse = true;
|
|
app->debugController.setActive(false);
|
|
}
|
|
|
|
if(ui->keyPressed(SDLK_LSHIFT) || ui->keyPressed(SDLK_RSHIFT))
|
|
{
|
|
moveRate = 1;
|
|
}
|
|
else if(ui->keyReleased(SDLK_LSHIFT) || ui->keyReleased(SDLK_RSHIFT))
|
|
{
|
|
moveRate = 0.5;
|
|
}
|
|
|
|
if(ui->keyPressed(SDL_MOUSE_WHEEL_UP_KEY))
|
|
{
|
|
CoordinateFrame frame = app->debugCamera.getCoordinateFrame();
|
|
cameraPos = cameraPos + frame.lookVector()*2;
|
|
}
|
|
if(ui->keyPressed(SDL_MOUSE_WHEEL_DOWN_KEY))
|
|
{
|
|
CoordinateFrame frame = app->debugCamera.getCoordinateFrame();
|
|
cameraPos = cameraPos - frame.lookVector()*2;
|
|
}
|
|
|
|
if(ui->keyDown(SDLK_LCTRL))
|
|
{
|
|
if(ui->keyPressed('d'))
|
|
{
|
|
messageTime = System::time();
|
|
if(app->debugMode())
|
|
message = "Debug Mode Disabled";
|
|
else
|
|
message = "Debug Mode Enabled, Soon to be depricated";
|
|
app->setDebugMode(!app->debugMode());
|
|
}
|
|
}
|
|
if(ui->keyDown(SDLK_LCTRL))
|
|
{
|
|
if(ui->keyPressed('v'))
|
|
{
|
|
messageTime = System::time();
|
|
message = Convert(getOSVersion());
|
|
}
|
|
}
|
|
if(ui->keyPressed(SDLK_F8))
|
|
{
|
|
//index++;
|
|
//if(index >= 7)
|
|
//{
|
|
// index = 0;
|
|
//}
|
|
messageTime = System::time();
|
|
message = "FPS has been locked at " + Convert(FPSVal[index]);
|
|
//setDesiredFrameRate(FPSVal[index]);
|
|
}
|
|
if(ui->keyPressed('u'))
|
|
{
|
|
DialogBox(NULL, MAKEINTRESOURCE(IDD_ABOUT_DIALOG), NULL, NULL);
|
|
}
|
|
mousex = ui->getMouseX();
|
|
mousey = ui->getMouseY();
|
|
mouseButton1Down = ui->keyDown(SDL_LEFT_MOUSE_KEY);
|
|
messageTime = System::time();
|
|
if(ui->keyDown(SDLK_UP))
|
|
{
|
|
forwards = true;
|
|
}
|
|
else if(ui->keyDown(SDLK_DOWN))
|
|
{
|
|
backwards = true;
|
|
}
|
|
if(ui->keyDown(SDLK_LEFT))
|
|
{
|
|
left = true;
|
|
}
|
|
else if(ui->keyDown(SDLK_RIGHT))
|
|
{
|
|
|
|
right = true;
|
|
}
|
|
|
|
if(ui->keyReleased(SDL_LEFT_MOUSE_KEY))
|
|
{
|
|
|
|
for(size_t i = 0; i < instances_2D.size(); i++)
|
|
{
|
|
if(instances_2D.at(i)->className == "TextButton" || instances_2D.at(i)->className == "ImageButton")
|
|
{
|
|
BaseButtonInstance* button = (BaseButtonInstance*)instances_2D.at(i);
|
|
if(button->mouseInButton(ui->mouseXY().x, ui->mouseXY().y, app->renderDevice))
|
|
{
|
|
button->onMouseClick();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//readMouseGUIInput();
|
|
// Add other key handling here
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void makeFlag(Vector3 &vec, RenderDevice* &rd)
|
|
{
|
|
|
|
Vector3 up = Vector3(vec.x, vec.y+3, vec.z);
|
|
//Draw::lineSegment(G3D::LineSegment::fromTwoPoints(vec, up), rd, Color3::blue(), 3);
|
|
rd->setColor(Color3::blue());
|
|
rd->beforePrimitive();
|
|
|
|
glBegin(GL_LINES);
|
|
glVertex3f(vec.x, vec.y, vec.z);
|
|
glVertex3f(up.x, up.y, up.z);
|
|
glEnd();
|
|
|
|
glBegin( GL_TRIANGLES );
|
|
glVertex3f(up.x, up.y-1, up.z);
|
|
glVertex3f(up.x, up.y-0.5, up.z-1);
|
|
glVertex3f(up.x, up.y, up.z);
|
|
|
|
glVertex3f(up.x, up.y, up.z);
|
|
glVertex3f(up.x, up.y-0.5, up.z-1);
|
|
glVertex3f(up.x, up.y-1, up.z);
|
|
|
|
glEnd();
|
|
rd->afterPrimitive();
|
|
rd->setColor(Color3::white());
|
|
//I know how i will approach this now
|
|
}
|
|
|
|
|
|
|
|
bool mouseInArea(float point1x, float point1y, float point2x, float point2y)
|
|
{
|
|
|
|
|
|
if(mousex >= point1x && mousey >= point1y)
|
|
{
|
|
if(mousex < point2x && mousey < point2y)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void drawButtons(RenderDevice* rd)
|
|
{
|
|
for(size_t i = 0; i < instances_2D.size(); i++)
|
|
{
|
|
Instance* instance = instances_2D.at(i);
|
|
if((instance->className == "TextButton" || instance->className == "ImageButton") && instance->parent == dataModel)
|
|
{
|
|
BaseButtonInstance* tbi = (BaseButtonInstance*)instance;
|
|
tbi->drawObj(rd, Vector2(mousex, mousey), mouseButton1Down);
|
|
}
|
|
}
|
|
}
|
|
|
|
void drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos)
|
|
{
|
|
//rd->setLight(0, NULL);
|
|
//rd->setAmbientLightColor(Color3(1,1,1));
|
|
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
|
|
float offsetSize = 0.05F;
|
|
//X
|
|
Draw::box(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize)), rd, outline, Color4::clear());
|
|
Draw::box(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize)), rd, outline, Color4::clear());
|
|
Draw::box(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize)), rd, outline, Color4::clear());
|
|
Draw::box(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize)), rd, outline, Color4::clear());
|
|
//Y
|
|
Draw::box(Box(Vector3(from.x + offsetSize, from.y - offsetSize, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize, from.z - offsetSize)), rd, outline, Color4::clear());
|
|
Draw::box(Box(Vector3(to.x + offsetSize, from.y - offsetSize, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize, from.z - offsetSize)), rd, outline, Color4::clear());
|
|
Draw::box(Box(Vector3(to.x + offsetSize, from.y - offsetSize, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize, to.z - offsetSize)), rd, outline, Color4::clear());
|
|
Draw::box(Box(Vector3(from.x + offsetSize, from.y - offsetSize, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize, to.z - offsetSize)), rd, outline, Color4::clear());
|
|
|
|
//Z
|
|
Draw::box(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize)), rd, outline, Color4::clear());
|
|
Draw::box(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize)), rd, outline, Color4::clear());
|
|
Draw::box(Box(Vector3(to.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, from.y - offsetSize, to.z + offsetSize)), rd, outline, Color4::clear());
|
|
Draw::box(Box(Vector3(to.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, to.y - offsetSize, to.z + offsetSize)), rd, outline, Color4::clear());
|
|
|
|
mode = RESIZE;
|
|
|
|
if(mode == ARROWS)
|
|
{
|
|
rd->setLight(0, NULL);
|
|
rd->setAmbientLightColor(Color3(1,1,1));
|
|
float max = size.x;
|
|
if(abs(size.y) > max)
|
|
max = size.y;
|
|
if(abs(size.z) > max)
|
|
max = size.z;
|
|
max = max / 2;
|
|
Draw::arrow(pos, Vector3(0, 1+max, 0), rd);
|
|
Draw::arrow(pos, Vector3(1+max, 0, 0), rd);
|
|
Draw::arrow(pos, Vector3(0, 0, 1+max), rd);
|
|
Draw::arrow(pos, Vector3(0, (-1)-max, 0), rd);
|
|
Draw::arrow(pos, Vector3((-1)-max, 0, 0), rd);
|
|
Draw::arrow(pos, Vector3(0, 0, (-1)-max), rd);
|
|
rd->setAmbientLightColor(lighting.ambient);
|
|
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
|
}
|
|
else if(mode == RESIZE)
|
|
{
|
|
|
|
rd->setLight(0, NULL);
|
|
rd->setAmbientLightColor(Color3(1,1,1));
|
|
Vector3 gamepoint = pos;
|
|
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
|
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
|
if(distance < 200)
|
|
{
|
|
Color3 sphereColor = outline;
|
|
float multiplier = distance * 0.025F/2;
|
|
if(multiplier < 0.25F)
|
|
multiplier = 0.25F;
|
|
|
|
Draw::sphere(Sphere(Vector3(pos.x, pos.y + (size.y/2 + 1), pos.z), multiplier), rd, sphereColor, Color4::clear());
|
|
Draw::sphere(Sphere(Vector3(pos.x, pos.y - (size.y/2 + 1), pos.z), multiplier), rd, sphereColor, Color4::clear());
|
|
Draw::sphere(Sphere(Vector3(pos.x + (size.x/2 + 1), pos.y, pos.z), multiplier), rd, sphereColor, Color4::clear());
|
|
Draw::sphere(Sphere(Vector3(pos.x - (size.x/2 + 1), pos.y, pos.z), multiplier), rd, sphereColor, Color4::clear());
|
|
Draw::sphere(Sphere(Vector3(pos.x, pos.y, pos.z + (size.z/2 + 1)), multiplier), rd, sphereColor, Color4::clear());
|
|
Draw::sphere(Sphere(Vector3(pos.x, pos.y, pos.z - (size.z/2 + 1)), multiplier), rd, sphereColor, Color4::clear());
|
|
}
|
|
rd->setAmbientLightColor(lighting.ambient);
|
|
rd->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
|
}
|
|
|
|
}
|
|
|
|
void Demo::exitApplication()
|
|
{
|
|
endApplet = true;
|
|
app->endProgram = true;
|
|
}
|
|
|
|
void Demo::onGraphics(RenderDevice* rd) {
|
|
|
|
|
|
|
|
Vector2 mousepos = Vector2(0,0);
|
|
G3D::uint8 num = 0;
|
|
rd->window()->getRelativeMouseState(mousepos, num);
|
|
|
|
bool mouseOnScreen = true;
|
|
if(mousepos.x < 1 || mousepos.y < 1 || mousepos.x >= rd->getViewport().width()-1 || mousepos.y >= rd->getViewport().height()-1)
|
|
{
|
|
mouseOnScreen = false;
|
|
rd->window()->setInputCaptureCount(0);
|
|
}
|
|
else
|
|
{
|
|
mouseOnScreen = true;
|
|
rd->window()->setInputCaptureCount(1);
|
|
}
|
|
|
|
LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM));
|
|
app->renderDevice->setProjectionAndCameraMatrix(app->debugCamera);
|
|
|
|
|
|
|
|
|
|
|
|
// Cyan background
|
|
app->renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f));
|
|
|
|
app->renderDevice->clear(app->sky.isNull(), true, true);
|
|
if (app->sky.notNull()) {
|
|
app->sky->render(app->renderDevice, lighting);
|
|
}
|
|
|
|
|
|
|
|
// Setup lighting
|
|
app->renderDevice->enableLighting();
|
|
|
|
app->renderDevice->setAmbientLightColor(Color3(1,1,1));
|
|
Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice);
|
|
|
|
makeFlag(Vector3(-1, 3.5, 0), rd);
|
|
|
|
|
|
app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor));
|
|
app->renderDevice->setAmbientLightColor(lighting.ambient);
|
|
|
|
for(size_t i = 0; i < instances.size(); i++)
|
|
{
|
|
Instance* instance = instances.at(i);
|
|
if(instance->className == "Part" && instance->parent != NULL)
|
|
{
|
|
PhysicalInstance* part = (PhysicalInstance*)instance;
|
|
Vector3 size = part->size;
|
|
Vector3 pos = part->getCFrame().translation;
|
|
rd->setObjectToWorldMatrix(CoordinateFrame());
|
|
Vector3 pos2 = Vector3((pos.x-size.x/2)/2,(pos.y-size.y/2)/2,(pos.z-size.z/2)/2);
|
|
Vector3 pos3 = Vector3((pos.x+size.x/2)/2,(pos.y+size.y/2)/2,(pos.z+size.z/2)/2);
|
|
Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4));
|
|
CoordinateFrame c = CoordinateFrame(part->getCFrame().rotation,Vector3(part->getCFrame().translation.x/2, part->getCFrame().translation.y/2, part->getCFrame().translation.z/2));
|
|
Draw::box(c.toWorldSpace(box), app->renderDevice, part->color, Color4::clear());
|
|
if(selectedInstance == part)
|
|
{
|
|
drawOutline(pos2, pos3, rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x/2, pos.y/2, pos.z/2));
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 gamepoint = Vector3(0, 5, 0);
|
|
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
|
|
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
|
|
if(distance < 50 && distance > -50)
|
|
|
|
{
|
|
if(distance < 0)
|
|
distance = distance*-1;
|
|
fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
|
|
}
|
|
app->renderDevice->disableLighting();
|
|
|
|
if (app->sky.notNull()) {
|
|
app->sky->renderLensFlare(app->renderDevice, lighting);
|
|
}
|
|
app->renderDevice->push2D();
|
|
|
|
//std::string str = ;
|
|
|
|
int offset = 25;
|
|
if(app->debugMode())
|
|
{
|
|
offset = 60;
|
|
}
|
|
|
|
if(System::time() - 3 < messageTime)
|
|
{
|
|
fntdominant->draw2D(rd, message, Vector2((rd->getWidth()/2)-(fntdominant->get2DStringBounds(message, 20).x/2),(rd->getHeight()/2)-(fntdominant->get2DStringBounds(message, 20).y/2)), 20, Color3::yellow(), Color3::black());
|
|
}
|
|
|
|
fntdominant->draw2D(rd, "Timer: " + Convert(TIMERVAL), Vector2(rd->getWidth() - 120, 0+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
|
|
fntdominant->draw2D(rd, "Score: " + Convert(SCOREVAL), Vector2(rd->getWidth() - 120, 25+offset), 20, Color3::fromARGB(0x81C518), Color3::black());
|
|
|
|
//GUI Boxes
|
|
|
|
|
|
Draw::box(G3D::Box(Vector3(0,offset,0),Vector3(80,330+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
|
//Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
|
Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0));
|
|
|
|
|
|
//Camera menu title
|
|
|
|
|
|
|
|
fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
|
|
|
|
|
/*
|
|
fntlighttrek->draw2D(rd, "Model", Vector2(10,rd->getHeight() - (120 - spacing*0)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
|
fntlighttrek->draw2D(rd, "Surface", Vector2(10,rd->getHeight() - (120 - spacing*1)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
|
fntlighttrek->draw2D(rd, "Color", Vector2(10,rd->getHeight() - (120 - spacing*2)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
|
fntlighttrek->draw2D(rd, "Controller", Vector2(10,rd->getHeight() - (120 - spacing*3)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
|
fntlighttrek->draw2D(rd, "Hopper", Vector2(10,rd->getHeight() - (120 - spacing*4)), 12, Color3(0,255,255), Color4(0,0,0,0));
|
|
*/
|
|
|
|
|
|
//Tools menu
|
|
Draw::box(G3D::Box(Vector3(5, 185+offset,0),Vector3(75, 185+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F));
|
|
fntlighttrek->draw2D(rd,"Group", Vector2(10,190+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
|
fntlighttrek->draw2D(rd,"UnGroup", Vector2(10,215+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
|
fntlighttrek->draw2D(rd,"Duplicate", Vector2(10,240+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
|
fntlighttrek->draw2D(rd,"MENU", Vector2(10,307+offset), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F));
|
|
//G3D::GFont::draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
|
|
//app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black());
|
|
//app->debugFont->draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black());
|
|
|
|
|
|
drawButtons(rd);
|
|
rd->pushState();
|
|
rd->beforePrimitive();
|
|
|
|
if(showMouse && mouseOnScreen)
|
|
{
|
|
glEnable( GL_TEXTURE_2D );
|
|
glEnable(GL_BLEND);// you enable blending function
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
|
|
glBindTexture( GL_TEXTURE_2D, cursorid);
|
|
|
|
|
|
glBegin( GL_QUADS );
|
|
glTexCoord2d(0.0,0.0);
|
|
glVertex2f(mousepos.x-40, mousepos.y-40);
|
|
glTexCoord2d( 1.0,0.0 );
|
|
glVertex2f(mousepos.x+40, mousepos.y-40);
|
|
glTexCoord2d(1.0,1.0 );
|
|
glVertex2f(mousepos.x+40, mousepos.y+40 );
|
|
glTexCoord2d( 0.0,1.0 );
|
|
glVertex2f( mousepos.x-40, mousepos.y+40 );
|
|
glEnd();
|
|
|
|
glDisable( GL_TEXTURE_2D );
|
|
}
|
|
|
|
rd->afterPrimitive();
|
|
|
|
rd->popState();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
app->renderDevice->pop2D();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void App::main() {
|
|
usableApp = this;
|
|
setDebugMode(false);
|
|
debugController.setActive(false);
|
|
// Load objects here
|
|
go = Texture::fromFile(GetFileInPath("/content/images/Run.png"));
|
|
go_ovr = Texture::fromFile(GetFileInPath("/content/images/Run_ovr.png"));
|
|
go_dn = Texture::fromFile(GetFileInPath("/content/images/Run_dn.png"));
|
|
cursor = Texture::fromFile(GetFileInPath("/content/cursor.png"));
|
|
fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt"));
|
|
fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt"));
|
|
sky = Sky::create(NULL, ExePath() + "/content/sky/");
|
|
cursorid = cursor->openGLID();
|
|
applet->run();
|
|
}
|
|
|
|
|
|
|
|
//App::App(const GAppSettings& settings, GWindow* wnd) : GApp(settings, wnd) {
|
|
// applet = new Demo(this);
|
|
//}
|
|
|
|
App::App(const GAppSettings& settings, GWindow* wnd,HWND tempMainHWnd, SDLWindow* wndSDL) : GApp(settings, wnd) {
|
|
applet = new Demo(this);
|
|
hwnd = wndSDL->win32HWND();
|
|
mainHWnd = tempMainHWnd;
|
|
propertyHWnd = CreateWindowEx(
|
|
WS_EX_TOOLWINDOW,
|
|
"ToolWindowClass", "ToolWindow",
|
|
WS_SYSMENU | WS_THICKFRAME | WS_VISIBLE | WS_CHILD,
|
|
200, 700, 400, 64,
|
|
mainHWnd, NULL, GetModuleHandle(0), NULL
|
|
);
|
|
}
|
|
|
|
|
|
App::~App() {
|
|
delete applet;
|
|
}
|
|
|
|
|
|
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
App *app = (App *)GetWindowLongPtr(hwnd, GWL_USERDATA);
|
|
switch(msg)
|
|
{
|
|
case WM_CLOSE:
|
|
if (app != 0)
|
|
{
|
|
|
|
HWND g3DWind = app->getHWND();
|
|
app->applet->exitApplication();
|
|
//DestroyWindow(hwnd);
|
|
}
|
|
//DestroyWindow(hwnd);
|
|
break;
|
|
case WM_DESTROY:
|
|
PostQuitMessage(0);
|
|
break;
|
|
case WM_SIZE:
|
|
if(app != 0)
|
|
{
|
|
HWND g3DWind = app->getHWND();
|
|
int width = 640;
|
|
int height = 480;
|
|
RECT rect;
|
|
if(GetClientRect(hwnd, &rect))
|
|
{
|
|
width = rect.right - rect.left;
|
|
height = rect.bottom - rect.top;
|
|
}
|
|
SetWindowPos(g3DWind, NULL, 0, 0, width, height, NULL);
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
return DefWindowProc(hwnd, msg, wParam, lParam);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int main(int argc, char** argv) {
|
|
//_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
|
|
//_CrtSetBreakAlloc(1279);
|
|
|
|
GAppSettings settings;
|
|
settings.window.resizable = true;
|
|
settings.window.fsaaSamples = 8;
|
|
settings.writeLicenseFile = false;
|
|
settings.window.center = true;
|
|
//Using the damned SDL window now
|
|
SDLWindow* wnd = new SDLWindow(settings.window);
|
|
//wnd->setInputCaptureCount(200);
|
|
wnd->setMouseVisible(false);
|
|
|
|
|
|
|
|
WNDCLASSEX wc;
|
|
HINSTANCE hInstance = GetModuleHandle(NULL);
|
|
wc.cbSize = sizeof(WNDCLASSEX);
|
|
wc.style = 0;
|
|
wc.lpfnWndProc = WndProc;
|
|
wc.cbClsExtra = 0;
|
|
wc.cbWndExtra = 0;
|
|
wc.hInstance = hInstance;
|
|
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
|
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
|
wc.lpszMenuName = NULL;
|
|
wc.lpszClassName = "containerHWND";
|
|
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
|
|
|
|
if (!RegisterClassEx (&wc))
|
|
return false;
|
|
|
|
HMODULE hThisInstance = GetModuleHandle(NULL);
|
|
HWND hwnd = wnd->win32HWND();
|
|
HWND hwndMain = CreateWindowEx(
|
|
WS_EX_ACCEPTFILES | WS_EX_CLIENTEDGE,
|
|
"containerHWND",
|
|
"Main test",
|
|
WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
800,
|
|
600,
|
|
NULL, // parent
|
|
NULL, // menu
|
|
hThisInstance,
|
|
NULL
|
|
);
|
|
ShowWindow(hwndMain, SW_SHOW);
|
|
if(hwndMain == NULL)
|
|
{
|
|
MessageBox(NULL, "Failed to create HWND","Dynamica Crash", MB_OK);
|
|
return 0;
|
|
}
|
|
SetParent(hwnd, hwndMain);
|
|
App app = App(settings, wnd, hwndMain, wnd);
|
|
RECT rect;
|
|
int width = 640;
|
|
int height = 480;
|
|
if(GetClientRect(hwndMain, &rect))
|
|
{
|
|
width = rect.right - rect.left;
|
|
height = rect.bottom - rect.top;
|
|
}
|
|
SetWindowPos(hwnd, NULL, 0, 0, width, height, NULL);
|
|
|
|
LONG lStyle = GetWindowLong(hwnd, GWL_STYLE);
|
|
lStyle &= ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SYSMENU);
|
|
SetWindowLong(hwnd, GWL_STYLE, lStyle);
|
|
|
|
LONG lExStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
|
|
lExStyle &= ~(WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE);
|
|
SetWindowLong(hwnd, GWL_EXSTYLE, lExStyle);
|
|
|
|
//SetWindowLong(hwnd, GWL_STYLE, WS_VISIBLE | WS_CHILD);
|
|
SetWindowLongPtr(hwndMain, GWL_USERDATA, (LONG)&app);
|
|
|
|
HICON hicon = (HICON)LoadImage(GetModuleHandleW(NULL), (LPCSTR)MAKEINTRESOURCEW(IDI_ICON1), IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR | LR_DEFAULTSIZE);
|
|
SendMessage(hwndMain, WM_SETICON, ICON_BIG, (LPARAM)hicon);
|
|
SetWindowPos(hwndMain, NULL, 0, 0, 800, 600, NULL);
|
|
app.run();
|
|
return 0;
|
|
}
|