131 lines
2.9 KiB
C++
131 lines
2.9 KiB
C++
#include "DataModelInstance.h"
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DataModelInstance::DataModelInstance(void)
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{
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Instance::Instance();
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workspace = new WorkspaceInstance();
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guiRoot = new Instance();
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children.push_back(workspace);
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className = "dataModel";
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mousex = 0;
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mousey = 0;
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mouseButton1Down = false;
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showMessage = false;
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canDelete = false;
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winMessage = "You Won!";
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loseMessage = "You Lost. Try Again";
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timer = 60.0F;
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score = 0;
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}
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DataModelInstance::~DataModelInstance(void)
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{
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}
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void DataModelInstance::setMessage(std::string msg)
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{
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message = msg;
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showMessage = true;
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}
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void DataModelInstance::clearMessage()
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{
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showMessage = false;
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message = "";
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}
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void DataModelInstance::drawMessage(RenderDevice* rd)
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{
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if(showMessage && !font.isNull())
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{
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int x = rd->getWidth()/2;
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int y = rd->getHeight()/2;
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int width = rd->getWidth()/2 + 100;
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int height = width / 3;
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Draw::box(Box(Vector3(x-(width/2), y-(height/2), 0), Vector3(x+(width/2), y+(height/2), 0)), rd, Color4::fromARGB(0x55B2B2B2), Color3::fromARGB(0xB2B2B2));
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font->draw2D(rd, message, Vector2(x,y), height/8, Color3::white(), Color4::clear(), GFont::XALIGN_CENTER, GFont::YALIGN_CENTER);
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}
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}
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WorkspaceInstance* DataModelInstance::getWorkspace()
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{
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return workspace;
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}
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Vector2 DataModelInstance::getMousePos()
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{
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return Vector2(mousex,mousey);
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}
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void DataModelInstance::setMousePos(int x,int y)
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{
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mousex=x;
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mousey=y;
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}
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void DataModelInstance::setMousePos(Vector2 pos)
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{
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mousex=pos.x;
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mousey=pos.y;
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}
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Instance* DataModelInstance::getGuiRoot()
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{
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return guiRoot;
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}
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char timerTxt[12];
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char scoreTxt[12];
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std::vector<PROPGRIDITEM> DataModelInstance::getProperties()
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{
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std::vector<PROPGRIDITEM> properties = Instance::getProperties();
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properties.push_back(createPGI("Messages",
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"WinMessage",
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"The message that shows when the player wins.",
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(LPARAM)winMessage.c_str(),
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PIT_EDIT));
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properties.push_back(createPGI("Messages",
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"LoseMessage",
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"The message that shows when the player loses.",
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(LPARAM)loseMessage.c_str(),
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PIT_EDIT));
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sprintf(timerTxt, "%g", timer);
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sprintf(scoreTxt, "%d", score);
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properties.push_back(createPGI("Gameplay",
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"InitialTimerValue",
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"The ammount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.",
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(LPARAM)timerTxt,
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PIT_EDIT));
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properties.push_back(createPGI("Gameplay",
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"InitialScoreValue",
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"The ammount of points the player starts with.",
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(LPARAM)scoreTxt,
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PIT_EDIT));
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return properties;
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}
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void DataModelInstance::PropUpdate(LPPROPGRIDITEM &pItem)
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{
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if(strcmp(pItem->lpszPropName, "InitialTimerValue") == 0)
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{
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timer = atoi((LPSTR)pItem->lpCurValue);
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}
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if(strcmp(pItem->lpszPropName, "InitialScoreValue") == 0)
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{
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score = atof((LPSTR)pItem->lpCurValue);
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}
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if(strcmp(pItem->lpszPropName, "LoseMessage") == 0)
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{
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loseMessage = (LPSTR)pItem->lpCurValue;
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}
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if(strcmp(pItem->lpszPropName, "WinMessage") == 0)
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{
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winMessage = (LPSTR)pItem->lpCurValue;
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}
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else
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Instance::PropUpdate(pItem);
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} |