Files
Blocks3D/Instance.h
2018-10-22 18:20:28 -07:00

28 lines
686 B
C++

#include <G3DAll.h>
#include "Property.h"
#pragma once
class Instance
{
public:
Property *properties;
Instance(void);
Instance(const Instance&);
virtual ~Instance(void);
std::string name;
virtual void render(RenderDevice*);
std::vector<Instance*> children; // All children.
std::string getClassName();
Instance* findFirstChild(std::string);
std::vector<Instance* > getChildren();
std::vector<Instance* > getAllChildren();
void setParent(Instance*);
void addChild(Instance*);
void removeChild(Instance*);
Instance* getParent();
virtual Instance* clone() const { return new Instance(*this); }
protected:
std::string className;
Instance* parent; // Another pointer.
};