Files
Blocks3D/BaseButtonInstance.cpp
2018-05-02 16:47:14 -07:00

60 lines
1.2 KiB
C++

#include "BaseButtonInstance.h"
#include "Globals.h"
bool floatBottom = false;
bool floatRight = false;
bool floatCenter = false;
bool disabled = false;
bool selected = false;
ButtonListener* listener = NULL;
BaseButtonInstance::BaseButtonInstance(void)
{
listener = NULL;
}
void BaseButtonInstance::render(RenderDevice* rd)
{
DataModelInstance* dataModel = Globals::dataModel;
Vector2 pos = Vector2(dataModel->mousex,dataModel->mousey);
drawObj(rd, pos, dataModel->mouseButton1Down);
Instance::render(rd);
}
BaseButtonInstance::~BaseButtonInstance(void)
{
delete listener;
}
void BaseButtonInstance::setButtonListener(ButtonListener* buttonListener)
{
listener = buttonListener;
}
void BaseButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown){}
bool BaseButtonInstance::mouseInButton(float mousex, float mousey, RenderDevice* rd){return false;}
void BaseButtonInstance::onMouseClick()
{
if(listener != NULL)
{
listener->onButton1MouseClick(this);
}
}
bool BaseButtonInstance::mouseInArea(float point1x, float point1y, float point2x, float point2y, float mousex, float mousey)
{
if(mousex >= point1x && mousey >= point1y)
{
if(mousex < point2x && mousey < point2y)
{
return true;
}
}
return false;
}