414 lines
8.9 KiB
C++
414 lines
8.9 KiB
C++
#include "DataModelV2/PartInstance.h"
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#include "Globals.h"
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#include "../../Renderer.h"
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#include <sstream>
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#include <iomanip>
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PartInstance::PartInstance(void)
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{
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PVInstance::PVInstance();
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glList = glGenLists(1);
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name = "Unnamed PVItem";
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className = "Part";
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canCollide = true;
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anchored = false;
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size = Vector3(2,1,4);
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setCFrame(CoordinateFrame(Vector3(0,0,0)));
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color = Color3::gray();
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velocity = Vector3(0,0,0);
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rotVelocity = Vector3(0,0,0);
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top = Enum::SurfaceType::Smooth;
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front = Enum::SurfaceType::Smooth;
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right = Enum::SurfaceType::Smooth;
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back = Enum::SurfaceType::Smooth;
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left = Enum::SurfaceType::Smooth;
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bottom = Enum::SurfaceType::Smooth;
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shape = Enum::Shape::Block;
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}
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Vector3 PartInstance::getVelocity()
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{
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return velocity;
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}
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Vector3 PartInstance::getRotVelocity()
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{
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return rotVelocity;
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}
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void PartInstance::setVelocity(Vector3 v)
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{
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velocity = v;
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}
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void PartInstance::setRotVelocity(Vector3 v)
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{
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rotVelocity = v;
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}
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void PartInstance::postRender(RenderDevice *rd)
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{
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if(!nameShown)
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return;
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G3D::GFontRef fnt = NULL;
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Instance* dm = parent;
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while(dm != NULL)
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{
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if(DataModelInstance* mod = dynamic_cast<DataModelInstance*>(dm))
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{
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fnt = mod->font;
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break;
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}
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dm = dm->getParent();
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}
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if(!fnt.isNull())
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{
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Vector3 gamepoint = position + Vector3(0,1.5,0);
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Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
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float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
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if(distance < 100 && distance > -100)
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{
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if(distance < 0)
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distance = distance*-1;
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glDisable(GL_DEPTH_TEST);
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fnt->draw3D(rd, name, CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.03*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
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glEnable(GL_DEPTH_TEST);
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}
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}
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}
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void PartInstance::setParent(Instance* prnt)
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{
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Instance * cparent = getParent();
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while(cparent != NULL)
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{
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if(WorkspaceInstance* workspace = dynamic_cast<WorkspaceInstance*>(cparent))
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{
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std::cout << "Removed from partarray " << std::endl;
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workspace->partObjects.erase(std::remove(workspace->partObjects.begin(), workspace->partObjects.end(), this), workspace->partObjects.end());
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break;
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}
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cparent = cparent->getParent();
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}
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Instance::setParent(prnt);
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while(parent != NULL)
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{
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if(WorkspaceInstance* workspace = dynamic_cast<WorkspaceInstance*>(parent))
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{
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workspace->partObjects.push_back(this);
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break;
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}
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parent = parent->getParent();
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}
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}
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PartInstance::PartInstance(const PartInstance &oinst)
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{
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PVInstance::PVInstance(oinst);
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glList = glGenLists(1);
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//name = oinst.name;
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//className = "Part";
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name = oinst.name;
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canCollide = oinst.canCollide;
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setParent(oinst.parent);
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anchored = oinst.anchored;
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size = oinst.size;
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setCFrame(oinst.cFrame);
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color = oinst.color;
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velocity = oinst.velocity;
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rotVelocity = oinst.rotVelocity;
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top = oinst.top;
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front = oinst.front;
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right = oinst.right;
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back = oinst.back;
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left = oinst.left;
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bottom = oinst.bottom;
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shape = oinst.shape;
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changed = true;
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}
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void PartInstance::setSize(Vector3 newSize)
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{
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int minsize = 1;
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int maxsize = 512;
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changed = true;
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int sizex = (int)newSize.x;
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if(sizex <= 0)
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sizex = 1;
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if(sizex > 512)
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sizex = 512;
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int sizey = (int)newSize.y;
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if(sizey <= 0)
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sizey = 1;
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if(sizey > 512)
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sizey = 512;
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int sizez = (int)newSize.z;
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if(sizez <= 0)
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sizez = 1;
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if(sizez > 512)
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sizez = 512;
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if(shape != Enum::Shape::Block)
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{
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int max = sizex;
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if(sizey > max)
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max = sizey;
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if(sizez > max)
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max = sizez;
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sizex = sizey = sizez = max;
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}
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size = Vector3(sizex, sizey, sizez);
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}
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Vector3 PartInstance::getSize()
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{
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return size;
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}
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Vector3 PartInstance::getPosition()
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{
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return position;
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}
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void PartInstance::setShape(Enum::Shape::Value shape)
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{
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switch(shape)
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{
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case Enum::Shape::Block:
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this->shape = shape;
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break;
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default:
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this->shape = shape;
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this->setSize(this->getSize());
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}
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changed = true;
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}
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void PartInstance::setPosition(Vector3 pos)
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{
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position = pos;
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cFrame = CoordinateFrame(cFrame.rotation, pos);
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changed = true;
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}
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CoordinateFrame PartInstance::getCFrame()
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{
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return cFrame;
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}
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void PartInstance::setCFrame(CoordinateFrame coordinateFrame)
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{
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cFrame = coordinateFrame;
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position = coordinateFrame.translation;
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changed = true;
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}
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bool PartInstance::collides(PartInstance * part)
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{
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if(shape == Enum::Shape::Block)
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{
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if(part->shape == Enum::Shape::Block)
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return G3D::CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), part->getBox());
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else
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return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidBox(part->getSphere(), getBox());
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}
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else
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{
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if(part->shape == Enum::Shape::Block)
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return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidBox(getSphere(), part->getBox());
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else
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return G3D::CollisionDetection::fixedSolidSphereIntersectsFixedSolidSphere(getSphere(), part->getSphere());
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}
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}
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Box PartInstance::getBox()
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{
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Box box = Box(Vector3(size.x/2, size.y/2, size.z/2) ,Vector3(-size.x/2,-size.y/2,-size.z/2));
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CoordinateFrame c = getCFrame();
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itemBox = c.toWorldSpace(box);
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return itemBox;
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}
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Sphere PartInstance::getSphere()
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{
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Sphere sphere = Sphere(Vector3(0,0,0), size.y/2);
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CoordinateFrame c = getCFrame();
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return sphere;
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}
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bool PartInstance::collides(Box box)
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{
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return CollisionDetection::fixedSolidBoxIntersectsFixedSolidBox(getBox(), box);
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}
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void PartInstance::render(RenderDevice* rd) {
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if (changed)
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{
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changed=false;
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Vector3 renderSize = size/2;
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glNewList(glList, GL_COMPILE);
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renderShape(this->shape, renderSize, color);
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glEndList();
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}
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rd->setObjectToWorldMatrix(cFrame);
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glCallList(glList);
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postRender(rd);
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}
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PartInstance::~PartInstance(void)
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{
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glDeleteLists(glList, 1);
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}
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char pto[512];
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char pto2[512];
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#include <sstream>
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static Enum::Shape::Value strEnum(TCHAR* shape)
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{
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if(strcmp("Block", shape) == 0)
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return Enum::Shape::Block;
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if(strcmp("Cylinder", shape) == 0)
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return Enum::Shape::Cylinder;
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return Enum::Shape::Ball;
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}
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static TCHAR* enumStr(int shape)
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{
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switch(shape)
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{
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case Enum::Shape::Block:
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return "Block";
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case Enum::Shape::Ball:
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return "Ball";
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case Enum::Shape::Cylinder:
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return "Cylinder";
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}
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return "Block";
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}
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void PartInstance::PropUpdate(LPPROPGRIDITEM &item)
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{
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if(strcmp(item->lpszPropName, "Color3") == 0)
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{
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color = Color3(GetRValue(item->lpCurValue)/255.0F,GetGValue(item->lpCurValue)/255.0F,GetBValue(item->lpCurValue)/255.0F);
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changed=true;
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}
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if(strcmp(item->lpszPropName, "Anchored") == 0)
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{
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anchored= item->lpCurValue == TRUE;
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changed=true;
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}
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else if(strcmp(item->lpszPropName, "Offset") == 0)
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{
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std::string str = (LPTSTR)item->lpCurValue;
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std::vector<float> vect;
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std::stringstream ss(str);
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float i;
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while (ss >> i)
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{
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vect.push_back(i);
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if (ss.peek() == ',')
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ss.ignore();
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}
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//if(vect.size() != 3)
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//{
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//sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z, "what");
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//LPCSTR str = LPCSTR(pto);
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//item->lpCurValue = (LPARAM)str;
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//}
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//else
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if(vect.size() == 3)
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{
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Vector3 pos(vect.at(0),vect.at(1),vect.at(2));
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setPosition(pos);
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}
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}
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else if(strcmp(item->lpszPropName, "Size") == 0)
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{
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std::string str = (LPTSTR)item->lpCurValue;
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std::vector<float> vect;
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std::stringstream ss(str);
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float i;
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while (ss >> i)
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{
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vect.push_back(i);
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if (ss.peek() == ',')
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ss.ignore();
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}
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/*if(vect.size() != 3)
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{
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sprintf(pto, "%g, %g, %g", cFrame.translation.x, cFrame.translation.y, cFrame.translation.z, "what");
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LPCSTR str = LPCSTR(pto);
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item->lpCurValue = (LPARAM)str;
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}
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else*/
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if(vect.size() == 3)
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{
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Vector3 size(vect.at(0),vect.at(1),vect.at(2));
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setSize(size);
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}
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}
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if(strcmp(item->lpszPropName, "Shape") == 0)
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{
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printf("%s", enumStr(strEnum((TCHAR*)item->lpCurValue)));
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setShape(strEnum((TCHAR*)item->lpCurValue));
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}
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else PVInstance::PropUpdate(item);
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}
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std::vector<PROPGRIDITEM> PartInstance::getProperties()
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{
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std::vector<PROPGRIDITEM> properties = PVInstance::getProperties();
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properties.push_back(createPGI(
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"Properties",
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"Color3",
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"The color of the selected part",
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RGB((color.r*255),(color.g*255),(color.b*255)),
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PIT_COLOR
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));
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properties.push_back(createPGI(
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"Item",
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"Anchored",
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"Whether the block can move or not",
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(LPARAM)anchored,
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PIT_CHECK
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));
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sprintf_s(pto, "%g, %g, %g", position.x, position.y, position.z);
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properties.push_back(createPGI(
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"Item",
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"Offset",
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"The position of the object in the workspace",
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(LPARAM)pto,
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PIT_EDIT
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));
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sprintf_s(pto2, "%g, %g, %g", size.x, size.y, size.z);
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properties.push_back(createPGI(
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"Item",
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"Size",
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"The position of the object in the workspace",
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(LPARAM)pto2,
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PIT_EDIT
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));
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properties.push_back(createPGI(
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"Item",
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"Shape",
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"The shape of the object in the workspace",
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(LPARAM)enumStr(shape),
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PIT_COMBO,
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TEXT("Ball\0Block\0Cylinder\0")
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));
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return properties;
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}
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