Files
Blocks3D/Demo.h
andreja6 e83a67ade2 hm
2018-10-27 02:24:08 -07:00

61 lines
1.7 KiB
C++

#pragma once
#include <G3DAll.h>
#include "CameraController.h"
#include "PropertyWindow.h"
class Demo { // : public GApp {
public:
Demo(const GAppSettings& settings,HWND parentWindow);
void Boop();
virtual ~Demo() {}
virtual void exitApplication();
virtual void onInit();
virtual void onLogic();
virtual void onNetwork();
virtual void onSimulation(RealTime rdt, SimTime sdt, SimTime idt);
virtual void onGraphics(RenderDevice* rd);
virtual void onUserInput(UserInput* ui);
virtual void onCleanup();
std::vector<Instance*> getSelection();
void run();
void QuitApp();
void resizeWithParent(HWND parentWindow);
void onCreate(HWND parentWindow);
void onKeyPressed(int key);
void onKeyUp(int key);
void onMouseLeftPressed(HWND hwnd,int x, int y);
void onMouseLeftUp(int x, int y);
void onMouseRightPressed(int x, int y);
void onMouseRightUp(int x, int y);
void onMouseMoved(int x, int y);
void onMouseWheel(int x, int y, short delta);
CameraController cameraController;
RenderDevice* renderDevice;
UserInput* userInput;
PropertyWindow* _propWindow;
void generateShadowMap(const CoordinateFrame& lightViewMatrix) const;
private:
void initGUI();
HWND _hWndMain;
SkyRef sky;
bool quit;
bool mouseOnScreen;
bool rightButtonHolding;
void main();
GWindow* _window;
HWND _hwndToolbox;
HWND _buttonTest;
HWND _hwndRenderer;
G3D::TextureRef shadowMap;
double lightProjX, lightProjY, lightProjNear, lightProjFar;
protected:
Stopwatch m_graphicsWatch;
Stopwatch m_logicWatch;
Stopwatch m_networkWatch;
Stopwatch m_userInputWatch;
Stopwatch m_simulationWatch;
Stopwatch m_waitWatch;
};