Files
Blocks3D/PhysicalInstance.cpp
andreja6 59f6652396 Added instance types
I feel like the way it works now isn't the best
2018-04-10 21:59:55 -07:00

27 lines
432 B
C++

#include <G3DAll.h>
#include "PhysicalInstance.h"
bool collides = true;
bool anchored = false;
Vector3 size;
Vector3 position;
Color3 color;
//static const int type = PHYSICAL_INSTANCE;
PhysicalInstance::PhysicalInstance(void)
{
name = "Default PhysicalInstance";
collides = true;
anchored = true;
size = Vector3(2,1,4);
position = Vector3(0,0,0);
color = Color3::gray();
}
PhysicalInstance::~PhysicalInstance(void)
{
}