Files
Blocks3D/src/source/Application.cpp
2022-10-02 18:05:40 -07:00

895 lines
25 KiB
C++

#include <G3DAll.h>
#include <initguid.h>
#include <iomanip>
#include "resource.h"
#include "DataModelV2/Instance.h"
#include "DataModelV2/PartInstance.h"
#include "DataModelV2/TextButtonInstance.h"
#include "DataModelV2/ImageButtonInstance.h"
#include "DataModelV2/DataModelInstance.h"
#include "DataModelV2/GuiRootInstance.h"
#include "XplicitNgine/XplicitNgine.h"
#include "CameraController.h"
#include "AudioPlayer.h"
#include "Globals.h"
#include "Application.h"
#include "win32Defines.h"
#include "WindowFunctions.h"
#include <limits.h>
#include <mshtml.h>
#include <exdisp.h>
#include <vector>
#include <string>
#include "ax.h"
#include <cguid.h>
#include "PropertyWindow.h"
#include <commctrl.h>
#include "StringFunctions.h"
#include "Listener/GUDButtonListener.h"
#include "Listener/ModeSelectionListener.h"
#include "Listener/DeleteListener.h"
#include "Listener/CameraButtonListener.h"
#include "Listener/RotateButtonListener.h"
#include "Faces.h"
#define LEGACY_LOAD_G3DFUN_LEVEL
//Ray testRay;
//static int cursorid = 0;
//static int cursorOvrid = 0;
//static int currentcursorid = 0;
static bool mouseMovedBeginMotion = false;
static POINT oldGlobalMouse;
Vector2 oldMouse = Vector2(0,0);
float moveRate = 0.5;
void Application::clearInstances()
{
delete _dataModel;
}
PartInstance* Application::makePart()
{
PartInstance* part = new PartInstance();
return part;
}
void Application::setFocus(bool focus)
{
if(_propWindow != NULL)
if(focus)
{
ShowWindow(_propWindow->_hwndProp, SW_SHOW);
SetWindowPos(_propWindow->_hwndProp, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
else
{
SetWindowPos(_propWindow->_hwndProp, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
}
Application::Application(HWND parentWindow) : _propWindow(NULL) { //: GApp(settings,window) {
std::string tempPath = ((std::string)getenv("temp")) + "/"+g_appName;
CreateDirectory(tempPath.c_str(), NULL);
_hWndMain = parentWindow;
HMODULE hThisInstance = GetModuleHandle(NULL);
_hwndToolbox = CreateWindowEx(
WS_EX_ACCEPTFILES,
"AX",
"{8856F961-340A-11D0-A96B-00C04FD705A2}",
WS_CHILD | WS_VISIBLE,
0,
560,
800,
60,
_hWndMain, // parent
NULL, // menu
hThisInstance,
NULL
);
_hwndRenderer = CreateWindowEx(
WS_EX_ACCEPTFILES,
"G3DWindow",
"3D",
WS_CHILD,
CW_USEDEFAULT,
CW_USEDEFAULT,
1,
1,
_hWndMain, // parent
NULL, // menu
hThisInstance,
NULL
);
_settings.window.resizable = true;
_settings.writeLicenseFile = false;
_settings.logFilename = tempPath + "/g3dlog.txt";
_settings.window.center = true;
Win32Window* window = Win32Window::create(_settings.window,_hwndRenderer);
ShowWindow(_hwndRenderer, SW_SHOW);
ShowWindow(_hWndMain, SW_SHOW);
quit=false;
rightButtonHolding=false;
mouseOnScreen=false;
// GApp replacement
renderDevice = new RenderDevice();
if (window != NULL) {
renderDevice->init(window, NULL);
}
else
{
MessageBox(NULL,"Window not found!","Error",MB_OK | MB_ICONSTOP);
return;
}
_window = renderDevice->window();
_window->makeCurrent();
SetWindowLongPtr(_hWndMain,GWL_USERDATA,(LONG)this);
SetWindowLongPtr(_hwndRenderer,GWL_USERDATA,(LONG)this);
_propWindow = new PropertyWindow(0, 0, 200, 640, hThisInstance);
webBrowser = new IEBrowser(_hwndToolbox);
SetProp(_hwndToolbox,"Browser",(HANDLE)webBrowser);
//navigateToolbox("http://androdome.com/res/ClientToolbox.php");
navigateToolbox(GetFileInPath("/content/page/surface.html"));
//navigateToolbox(GetFileInPath("/content/page/controller.html"));
}
void Application::navigateToolbox(std::string path)
{
int len = path.size() + 1;
wchar_t * nstr = new wchar_t[len];
MultiByteToWideChar(0, 0, path.c_str(), len, nstr, len);
webBrowser->navigateSyncURL(nstr);
delete[] nstr;
}
void Application::deleteInstance()
{
if(g_selectedInstances.size() > 0)
{
size_t undeletable = 0;
while(g_selectedInstances.size() > undeletable)
{
if(g_selectedInstances.at(0)->canDelete)
{
AudioPlayer::playSound(GetFileInPath("/content/sounds/pageturn.wav"));
Instance* selectedInstance = g_selectedInstances.at(0);
selectedInstance->setParent(NULL);
delete selectedInstance;
selectedInstance = NULL;
g_selectedInstances.erase(g_selectedInstances.begin());
}
else
{
undeletable++;
}
}
}
if(g_selectedInstances.size() == 0)
g_usableApp->_propWindow->ClearProperties();
}
void Application::onInit() {
tool = new Tool();
// Called before Application::run() beings
cameraController.setFrame(Vector3(0,2,10));
_dataModel = new DataModelInstance();
_dataModel->setParent(NULL);
_dataModel->setName("undefined");
_dataModel->font = g_fntdominant;
g_dataModel = _dataModel;
#ifdef LEGACY_LOAD_G3DFUN_LEVEL
// Anchored this baseplate for XplicitNgine tests
PartInstance* test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3(0.2F,0.3F,1);
test->setSize(Vector3(24,1,24));
test->setPosition(Vector3(0,0,0));
test->setCFrame(test->getCFrame() * Matrix3::fromEulerAnglesXYZ(0,toRadians(0),toRadians(0)));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test->setAnchored(true);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3(.5F,1,.5F);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-10,1,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3(.5F,1,.5F);
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(10,1,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(7,2,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-7,2,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(4,3,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-5,3,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(1,4,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-3,4,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(-2,5,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(0,6,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
test = makePart();
test->setParent(_dataModel->getWorkspace());
test->color = Color3::gray();
test->setSize(Vector3(4,1,2));
test->setPosition(Vector3(2,7,0));
test->setSurface(TOP, Enum::SurfaceType::Bumps);
#else
_dataModel->debugGetOpen();
#endif
//setDesiredFrameRate(60);
//GApplet::onInit();
}
void Application::onCleanup() {
clearInstances();
sky->~Sky();
}
void Application::onLogic() {
}
void Application::onNetwork() {
// Poll net messages here
}
//double getVectorDistance(Vector3 vector1, Vector3 vector2)
//{
// return pow(pow((double)vector1.x - (double)vector2.x, 2) + pow((double)vector1.y - (double)vector2.y, 2) + pow((double)vector1.z - (double)vector2.z, 2), 0.5);
//}
std::vector<Instance*> Application::getSelection()
{
return g_selectedInstances;
}
void Application::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) {
if(_dataModel->isRunning())
{
// XplicitNgine Start
std::vector<PartInstance *> toDelete;
for(size_t i = 0; i < _dataModel->getWorkspace()->partObjects.size(); i++)
{
PartInstance* partInstance = _dataModel->getWorkspace()->partObjects[i];
if(partInstance->getPosition().y < -255)
{
toDelete.push_back(partInstance);
}
else
_dataModel->getEngine()->createBody(partInstance);
}
while(toDelete.size() > 0)
{
PartInstance * p = toDelete.back();
toDelete.pop_back();
p->setParent(NULL);
delete p;
}
for(int i = 0; i < 6; i++)
{
_dataModel->getEngine()->step(sdt*2);
}
onLogic();
}
_dataModel->getGuiRoot()->update();
if(_dataModel->name != _title)
{
_title = _dataModel->name;
std::string text = "Game \"" + _title + "\"";
SetWindowText(_hWndMain, text.c_str());
}
cameraController.update(this);
}
void Application::onUserInput(UserInput* ui) {
if(mouseMoveState)
{
mouseMoveState = false;
tool->onMouseMoved(mouse);
}
if(GetHoldKeyState(VK_F8))
{
_dataModel->getGuiRoot()->setDebugMessage("FOV Set to 10", System::time());
}
mouse.setMouseDown((GetKeyState(VK_LBUTTON) & 0x100) != 0);
// Camera KB Handling
if (GetKPBool(VK_OEM_COMMA)) //Left
g_usableApp->cameraController.panLeft();
else if (GetKPBool(VK_OEM_PERIOD)) // Right
g_usableApp->cameraController.panRight();
else if (GetKPBool(0x49)) // Zoom In (I)
g_usableApp->cameraController.Zoom(1);
else if (GetKPBool(0x4F)) // Zoom Out (O)
g_usableApp->cameraController.Zoom(-1);
}
void Application::changeTool(Tool * newTool)
{
tool->onDeselect(mouse);
delete tool;
if(newTool != NULL)
tool = newTool;
else
tool = new Tool(); //Nulltool
tool->onSelect(mouse);
}
void Application::setMode(int mode)
{
_mode = mode;
}
void Application::unSetMode()
{
_mode = NULL;
}
int Application::getMode()
{
return _mode;
}
void Application::drawOutline(Vector3 from, Vector3 to, RenderDevice* rd, LightingParameters lighting, Vector3 size, Vector3 pos, CoordinateFrame c)
{
rd->disableLighting();
Color3 outline = Color3::cyan();//Color3(0.098F,0.6F,1.0F);
float offsetSize = 0.05F;
//X
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, from.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, to.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, to.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x - offsetSize, from.y + offsetSize, to.z + offsetSize), Vector3(to.x + offsetSize, from.y - offsetSize, to.z - offsetSize))), rd, outline, Color4::clear());
//Y
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, from.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize - 0.1, from.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(to.x - offsetSize, to.y + offsetSize-0.1, to.z - offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y - offsetSize + 0.1, to.z + offsetSize), Vector3(from.x - offsetSize, to.y + offsetSize - 0.1, to.z - offsetSize))), rd, outline, Color4::clear());
//Z
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(from.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(from.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, from.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, from.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
Draw::box(c.toWorldSpace(Box(Vector3(to.x + offsetSize, to.y + offsetSize, from.z - offsetSize), Vector3(to.x - offsetSize, to.y - offsetSize, to.z + offsetSize))), rd, outline, Color4::clear());
if(_mode == ARROWS)
{
AABox box;
c.toWorldSpace(Box(from, to)).getBounds(box);
float max = box.high().y - pos.y;
Draw::arrow(pos, Vector3(0, 1.5+max, 0), rd);
Draw::arrow(pos, Vector3(0, (-1.5)-max, 0), rd);
max = box.high().x - pos.x;
Draw::arrow(pos, Vector3(1.5+max, 0, 0), rd);
Draw::arrow(pos, Vector3((-1.5)-max, 0, 0), rd);
max = box.high().z - pos.z;
Draw::arrow(pos, Vector3(0, 0, 1.5+max), rd);
Draw::arrow(pos, Vector3(0, 0, (-1.5)-max), rd);
}
else if(_mode == RESIZE)
{
Color3 sphereColor = outline;
Vector3 gamepoint = pos;
Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
if(distance < 200)
{
float multiplier = distance * 0.025F/2;
if(multiplier < 0.25F)
multiplier = 0.25F;
Vector3 position = pos + (c.lookVector()*((size.z)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.lookVector()*((size.z)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.rightVector()*((size.x)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.rightVector()*((size.x)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos + (c.upVector()*((size.y)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
position = pos - (c.upVector()*((size.y)+1));
Draw::sphere(Sphere(position, multiplier), rd, sphereColor, Color4::clear());
}
}
rd->enableLighting();
}
void Application::exitApplication()
{
//endApplet = true;
//endProgram = true;
}
void Application::onGraphics(RenderDevice* rd) {
G3D::uint8 num = 0;
POINT mousepos;
mouseOnScreen = true;
if (GetCursorPos(&mousepos))
{
POINT pointm = mousepos;
if (ScreenToClient(_hWndMain, &mousepos))
{
//mouseOnScreen = true;
//POINT pointm;
///GetCursorPos(&pointm);
if(_hwndRenderer != WindowFromPoint(pointm)) //OLD: mousepos.x < 1 || mousepos.y < 1 || mousepos.x >= rd->getViewport().width()-1 || mousepos.y >= rd->getViewport().height()-1
{
mouseOnScreen = false;
//ShowCursor(true);
//_window->setMouseVisible(true);
//rd->window()->setInputCaptureCount(0);
}
else
{
mouseOnScreen = true;
//SetCursor(NULL);
//_window->setMouseVisible(false);
//rd->window()->setInputCaptureCount(1);
}
}
}
if(Globals::useMousePoint)
{
mousepos = Globals::mousepoint;
ScreenToClient(_hWndMain, &mousepos);
}
LightingParameters lighting(G3D::toSeconds(2, 00, 00, PM));
lighting.ambient = Color3(0.6F,0.6F,0.6F);
renderDevice->setProjectionAndCameraMatrix(*cameraController.getCamera());
// Cyan background
//renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f));
renderDevice->clear(sky.isNull(), true, true);
if (sky.notNull()) {
sky->render(renderDevice, lighting);
}
// Setup lighting
renderDevice->enableLighting();
renderDevice->setShadeMode(RenderDevice::SHADE_SMOOTH);
renderDevice->setAmbientLightColor(Color3(1,1,1));
renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor, true, true));
renderDevice->setAmbientLightColor(lighting.ambient);
//renderDevice->setBlendFunc(RenderDevice::BLEND_ONE, RenderDevice::BLEND_ONE);
renderDevice->setShininess(70);
renderDevice->setSpecularCoefficient(Color3(0.1F, 0.1F, 0.1F));
//float lightAmbient[] = { 0.5F, 0.6F, 0.9F, 1.0F };
//float lightDiffuse[] = { 0.6F, 0.4F, 0.9F, 1.0F };
//float lightSpecular[] = { 0.8F, 0.6F, 1.0F, 1.0F };
//glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, lightAmbient);
//glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, lightDiffuse);
//glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lightSpecular);
//glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 70);
rd->beforePrimitive();
CoordinateFrame forDraw = rd->getObjectToWorldMatrix();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
//if(_dataModel->getWorkspace() != NULL)
_dataModel->getWorkspace()->render(rd);
//else throw std::exception("Workspace not found");
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
rd->setObjectToWorldMatrix(forDraw);
rd->afterPrimitive();
//Draw::box(G3D::Box(mouse.getPosition()-Vector3(2,0.5F,1),mouse.getPosition()+Vector3(2,0.5F,1)), rd, Color3::cyan(), Color4::clear());
if(g_selectedInstances.size() > 0)
{
for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
if(PartInstance* part = dynamic_cast<PartInstance*>(g_selectedInstances.at(i)))
{
Vector3 size = part->getSize();
Vector3 pos = part->getPosition();
drawOutline(Vector3(0+size.x/2, 0+size.y/2, 0+size.z/2) ,Vector3(0-size.x/2,0-size.y/2,0-size.z/2), rd, lighting, Vector3(size.x/2, size.y/2, size.z/2), Vector3(pos.x, pos.y, pos.z), part->getCFrame());
}
}
}
//Vector3 gamepoint = Vector3(0, 5, 0);
//Vector3 camerapoint = rd->getCameraToWorldMatrix().translation;
//float distance = pow(pow((double)gamepoint.x - (double)camerapoint.x, 2) + pow((double)gamepoint.y - (double)camerapoint.y, 2) + pow((double)gamepoint.z - (double)camerapoint.z, 2), 0.5);
//if(distance < 50 && distance > -50)
//{
// if(distance < 0)
// distance = distance*-1;
// fntdominant->draw3D(rd, "Testing", CoordinateFrame(rd->getCameraToWorldMatrix().rotation, gamepoint), 0.04*distance, Color3::yellow(), Color3::black(), G3D::GFont::XALIGN_CENTER, G3D::GFont::YALIGN_CENTER);
//}
renderDevice->disableLighting();
if (sky.notNull()) {
sky->renderLensFlare(renderDevice, lighting);
}
renderDevice->push2D();
_dataModel->getGuiRoot()->renderGUI(renderDevice, m_graphicsWatch.FPS());
/*rd->pushState();
rd->beforePrimitive();
if(Globals::showMouse && mouseOnScreen)
{
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/*
std::vector<Instance*> instances = _dataModel->getWorkspace()->getAllChildren();
currentcursorid = cursorid;
for(size_t i = 0; i < instances.size(); i++)
{
if(PartInstance* test = dynamic_cast<PartInstance*>(instances.at(i)))
{
float time = cameraController.getCamera()->worldRay(_dataModel->mousex, _dataModel->mousey, renderDevice->getViewport()).intersectionTime(test->getBox());
//float time = testRay.intersectionTime(test->getBox());
if (time != inf())
{
currentcursorid = cursorOvrid;
break;
}
}
}
*/
/*glBindTexture( GL_TEXTURE_2D, tool->getCursorId());
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f(mousepos.x-64, mousepos.y-64);
glTexCoord2d( 1.0,0.0 );
glVertex2f(mousepos.x+64, mousepos.y-64);
glTexCoord2d(1.0,1.0 );
glVertex2f(mousepos.x+64, mousepos.y+64 );
glTexCoord2d( 0.0,1.0 );
glVertex2f( mousepos.x-64, mousepos.y+64 );
glEnd();
glDisable( GL_TEXTURE_2D );*/
//}
/*rd->afterPrimitive();
rd->popState();*/
renderDevice->pop2D();
}
void Application::onKeyPressed(int key)
{
if(key==VK_DELETE)
{
deleteInstance();
}
if ((GetHoldKeyState(VK_LCONTROL) || GetHoldKeyState(VK_RCONTROL)) && key=='O')
{
_dataModel->getOpen();
}
tool->onKeyDown(key);
}
void Application::onKeyUp(int key)
{
tool->onKeyUp(key);
}
void Application::onMouseLeftPressed(HWND hwnd,int x,int y)
{
//Removed set focus
//std::cout << "Click: " << x << "," << y << std::endl;
bool onGUI = _dataModel->getGuiRoot()->mouseInGUI(renderDevice, x, y);
if(!onGUI)
{
tool->onButton1MouseDown(mouse);
}
}
void Application::selectInstance(Instance* selectedInstance, PropertyWindow* propWindow)
{
if(!GetHoldKeyState(VK_RCONTROL) && !GetHoldKeyState(VK_LCONTROL))
{
printf("No control key hold \n");
g_selectedInstances.clear();
}
else printf("Control held\n");
if(std::find(g_selectedInstances.begin(), g_selectedInstances.end(),selectedInstance)==g_selectedInstances.end())
g_selectedInstances.push_back(selectedInstance);
propWindow->UpdateSelected(selectedInstance);
}
G3D::RenderDevice* Application::getRenderDevice()
{
return renderDevice;
}
void Application::onMouseLeftUp(G3D::RenderDevice* renderDevice, int x, int y)
{
//std::cout << "Release: " << x << "," << y << std::endl;
_dataModel->getGuiRoot()->onMouseLeftUp(renderDevice, x, y);
_dragging = false;
tool->onButton1MouseUp(mouse);
//_message = "Dragging = false.";
//_messageTime = System::time();
}
void Application::onMouseRightPressed(int x,int y)
{
tool->onButton2MouseDown(mouse);
}
void Application::onMouseRightUp(int x,int y)
{
tool->onButton2MouseUp(mouse);
}
void Application::onMouseMoved(int x,int y)
{
oldMouse = Vector2(mouse.x, mouse.y);
mouse.oldx = mouse.x;
mouse.oldy = mouse.y;
mouse.x = x;
mouse.y = y;
//tool->onMouseMoved(mouse);
mouseMoveState = true;
//_dataModel->mousex = x;
//_dataModel->mousey = y;
}
void Application::onMouseWheel(int x,int y,short delta)
{
if (mouseOnScreen==true)
if (cameraController.onMouseWheel(x, y, delta))
{
AudioPlayer::playSound(cameraSound);
}
tool->onMouseScroll(mouse);
}
void Application::run() {
g_usableApp = this;
//setDebugMode(false);
//debugController.setActive(false);
/*
if (!createWindowClass("ToolWindowClass",ToolProc,GetModuleHandle(0)))
{
return;
}
HWND propertyHWnd = CreateWindowEx(
WS_EX_TOOLWINDOW,"ToolWindowClass", "ToolWindow",
WS_SYSMENU | WS_VISIBLE | WS_CHILD,
0, 0, 800, 64,
hWndMain, NULL, GetModuleHandle(0), NULL);
ShowWindow(propertyHWnd,SW_SHOW);
*/
UpdateWindow(_hWndMain);
// Load objects here=
Globals::surface = Texture::fromFile(GetFileInPath("/content/images/surfacebr.png"));
Globals::surfaceId = Globals::surface->getOpenGLID();
cameraSound = GetFileInPath("/content/sounds/SWITCH3.wav");
clickSound = GetFileInPath("/content/sounds/switch.wav");
dingSound = GetFileInPath("/content/sounds/electronicpingshort.wav");
sky = Sky::create(NULL, ExePath() + "/content/sky/");
RealTime now=0, lastTime=0;
double simTimeRate = 1.0f;
float fps=30.0f;
RealTime desiredFrameDuration=1.0/fps;
onInit();
RealTime lastWaitTime=0;
MSG messages;
//RECT cRect;
//GetClientRect(_hWndMain,&cRect);
//renderDevice->notifyResize(cRect.right,cRect.bottom);
//Rect2D viewportRect = Rect2D::xywh(0,0,cRect.right,cRect.bottom);
//renderDevice->setViewport(viewportRect);
//window()->setInputCaptureCount(1);
resizeWithParent(_hWndMain);
glEnable(GL_CULL_FACE);
while (!quit)
{
lastTime = now;
now = System::getTick();
RealTime timeStep = now - lastTime;
m_userInputWatch.tick();
onUserInput(userInput);
//m_moduleManager->onUserInput(_userInput);
m_userInputWatch.tock();
m_simulationWatch.tick();
//debugController.doSimulation(clamp(timeStep, 0.0, 0.1));
//g3dCamera.setCoordinateFrame
//(debugController.getCoordinateFrame());
double rate = simTimeRate;
RealTime rdt = timeStep;
SimTime sdt = timeStep * rate;
SimTime idt = desiredFrameDuration * rate;
onSimulation(rdt,sdt,idt);
m_simulationWatch.tock();
m_waitWatch.tick();
{
RealTime now = System::time();
// Compute accumulated time
System::sleep(max(0.0, desiredFrameDuration - (now - lastWaitTime)));
lastWaitTime = System::time();
}
m_waitWatch.tock();
m_graphicsWatch.tick();
renderDevice->beginFrame();
renderDevice->pushState();
onGraphics(renderDevice);
renderDevice->popState();
//renderDebugInfo();
renderDevice->endFrame();
//debugText.clear();
m_graphicsWatch.tock();
while (PeekMessage (&messages, NULL, 0, 0,PM_REMOVE))
{
if (IsDialogMessage(_hWndMain, &messages) == 0)
{
TranslateMessage(&messages);
DispatchMessage(&messages);
}
}
}
onCleanup();
}
void Application::resizeWithParent(HWND parentWindow)
{
RECT rect;
GetClientRect(parentWindow,&rect);
SetWindowPos(_hwndRenderer,NULL,0,0,rect.right,rect.bottom-60,SWP_NOMOVE);
SetWindowPos(_hwndToolbox,NULL,0,rect.bottom-60,rect.right,60,SWP_NOACTIVATE | SWP_SHOWWINDOW);
GetClientRect(_hwndRenderer,&rect);
int viewWidth=rect.right;
int viewHeight=rect.bottom;
renderDevice->notifyResize(viewWidth,viewHeight);
Rect2D viewportRect = Rect2D::xywh(0,0,viewWidth,viewHeight);
renderDevice->setViewport(viewportRect);
}
void Application::QuitApp()
{
PostQuitMessage(0);
quit=true;
}
void Application::onCreate(HWND parentWindow)
{
//SetWindowLongPtr(hwndRenderer,GWL_USERDATA,(LONG)this);
//SetWindowLongPtr(hwndToolbox,GWL_USERDATA,(LONG)this);
//SetWindowLongPtr(hwndMain,GWL_USERDATA,(LONG)&app);
}