Files
Blocks3D/src/source/DataModelV3/GroupInstance.cpp

63 lines
1.4 KiB
C++

#include "DataModelV3/GroupInstance.h"
using namespace B3D;
GroupInstance::GroupInstance(std::string className)
{
PVInstance::PVInstance(className);
name = "Model";
primaryPart = NULL;
}
GroupInstance::GroupInstance(void)
{
GroupInstance::GroupInstance("Model");
}
GroupInstance::~GroupInstance(void)
{
}
std::vector<Instance *> GroupInstance::unGroup()
{
while(children.size() > 0)
{
children[0]->setParent(parent);
}
return std::vector<Instance *>();
}
void GroupInstance::render(RenderDevice * rd)
{
Instance::render(rd);
//Controllerflag!
if(primaryPart != NULL && controllerFlagShown.getValue() && getControllerColor(controller.getValue()) != Color3::gray())
{
rd->disableLighting();
Vector3 vec = Vector3(0,0,0);
Vector3 up = Vector3(0,8,0);
rd->setColor(getControllerColor(controller.getValue()));
rd->setObjectToWorldMatrix(primaryPart->getCFrame());
rd->beforePrimitive();
glBegin(GL_LINES);
glVertex3f(vec.x, vec.y, vec.z);
glVertex3f(up.x, up.y, up.z);
glEnd();
glBegin( GL_TRIANGLES );
glVertex3f(up.x, up.y-2, up.z);
glVertex3f(up.x, up.y-1, up.z-2);
glVertex3f(up.x, up.y, up.z);
glVertex3f(up.x, up.y, up.z);
glVertex3f(up.x, up.y-1, up.z-2);
glVertex3f(up.x, up.y-2, up.z);
glEnd();
rd->afterPrimitive();
rd->setColor(Color3::white());
rd->enableLighting();
}
}