Files
Blocks3D/CameraController.cpp
2018-10-26 13:34:55 -07:00

236 lines
5.2 KiB
C++

#include "CameraController.h"
#include "win32Defines.h"
#include <iostream>
#include "PartInstance.h"
#include "Demo.h"
#include "AudioPlayer.h"
CameraController::CameraController() :
yaw(0),
pitch(0),
moveRate(1.0f),
forwards(false),
backwards(false),
left(false),
right(false),
zoom(14.f),
rightButtonHolding(false),
focusPosition(Vector3(0,0,0)) {}
GCamera* CameraController::getCamera()
{
return &g3dCamera;
}
void CameraController::lookAt(const Vector3& position) {
const Vector3 look = (position - g3dCamera.getCoordinateFrame().translation);
yaw = aTan2(look.x, -look.z);
pitch = -aTan2(look.y, distance(look.x, look.z));
CoordinateFrame frame = g3dCamera.getCoordinateFrame().translation;
frame.rotation = Matrix3::fromEulerAnglesZYX(0, -yaw, -pitch);
g3dCamera.setCoordinateFrame(frame);
}
void CameraController::setFrame(const CoordinateFrame& cf) {
Vector3 look = cf.getLookVector();
g3dCamera.setCoordinateFrame(cf);
lookAt(cf.translation + look);
focusPosition=cf.translation+cf.lookVector()*zoom;
}
CoordinateFrame CameraController::getCoordinateFrame() {
CoordinateFrame cf;
cf.translation=translation;
cf.rotation = Matrix3::fromEulerAnglesZYX(0, -yaw, -pitch);
return cf;
}
void CameraController::refreshZoom(const CoordinateFrame& frame)
{
CoordinateFrame zoomFrame = focusPosition-frame.lookVector()*zoom;
zoomFrame.lookAt(focusPosition);
setFrame(zoomFrame);
}
void CameraController::pan(CoordinateFrame* frame,float spdX, float spdY)
{
yaw+=spdX;
pitch+=spdY;
if (pitch>1.4f) pitch=1.4f;
if (pitch<-1.4f) pitch=-1.4f;
frame->translation = Vector3(sin(-yaw)*zoom*cos(pitch),sin(pitch)*zoom,cos(-yaw)*zoom*cos(pitch))+focusPosition;
frame->lookAt(focusPosition);
}
bool CameraController::onMouseWheel(int x, int y, short delta)
{
Zoom(delta);
return true;
}
void CameraController::Zoom(short delta)
{
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
if (delta>0) { // Mouse wheel up
CoordinateFrame zoomFrame = frame+frame.lookVector()*(zoom/5);
zoom=(zoomFrame.translation-focusPosition).magnitude();
if (zoom>CAM_ZOOM_MIN)
{
setFrame(zoomFrame);
}
else
{
zoom=CAM_ZOOM_MIN;
refreshZoom(frame);
}
}
else {
CoordinateFrame zoomFrame = frame-frame.lookVector()*(zoom/5);
zoom=(zoomFrame.translation-focusPosition).magnitude();
if (zoom<CAM_ZOOM_MAX)
{
setFrame(zoomFrame);
}
else
{
zoom=CAM_ZOOM_MAX;
refreshZoom(frame);
}
}
}
void CameraController::panLeft()
{
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
pan(&frame,toRadians(-45),0);
setFrame(frame);
}
void CameraController::panRight()
{
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
pan(&frame,toRadians(45),0);
setFrame(frame);
}
void CameraController::tiltUp()
{
CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().rotation, g3dCamera.getCoordinateFrame().translation);
pan(&frame,0,toRadians(25));
setFrame(frame);
}
void CameraController::tiltDown()
{
CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().rotation, g3dCamera.getCoordinateFrame().translation);
pan(&frame,0,toRadians(-25));
setFrame(frame);
}
void CameraController::centerCamera(Instance* selection)
{
CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().translation);
if(selection == NULL)
{
lookAt(Vector3(0,0,0));
focusPosition=Vector3(0,0,0);
}
else if(PartInstance* part = dynamic_cast<PartInstance*>(selection))
{
Vector3 partPos = (part)->getPosition()/2;
lookAt(partPos);
focusPosition=partPos;
zoom=((partPos-frame.translation).magnitude());
}
else
{
lookAt(Vector3(0,0,0));
focusPosition=Vector3(0,0,0);
}
}
void CameraController::update(Demo* demo)
{
float offsetSize = 0.05F;
Vector3 cameraPos = g3dCamera.getCoordinateFrame().translation;
CoordinateFrame frame = g3dCamera.getCoordinateFrame();
bool moving=false;
if(GetHoldKeyState('U')) {
forwards = true;
moving=true;
}
if(GetHoldKeyState('J')) {
backwards = true;
moving=true;
}
if(GetHoldKeyState('H')) {
left = true;
moving=true;
}
if(GetHoldKeyState('K')) {
right = true;
moving=true;
}
if(forwards) {
forwards = false;
frame.translation += frame.lookVector()*moveRate;
}
else if(backwards) {
backwards = false;
frame.translation -= frame.lookVector()*moveRate;
}
if(left) {
left = false;
frame.translation += frame.leftVector()*moveRate;
}
else if(right) {
right = false;
frame.translation += frame.rightVector()*moveRate;
}
if (moving)
{
zoom=7;
focusPosition=frame.translation+frame.lookVector()*zoom;
}
if(rightButtonHolding) {
Globals::useMousePoint = true;
Globals::mousepoint = oldDesktopMouse;
POINT mouse;
GetCursorPos(&mouse);
pan(&frame,(mouse.x-oldDesktopMouse.x)/100.f,(mouse.y-oldDesktopMouse.y)/100.f);
SetCursorPos(oldDesktopMouse.x,oldDesktopMouse.y);
}
else
{
Globals::useMousePoint = false;
}
if(GetHoldKeyState(VK_RSHIFT) || GetHoldKeyState(VK_LSHIFT)) {
moveRate = 2;
}
else {
moveRate = 1;
}
if(GetHoldKeyState(VK_RBUTTON))
{
if (rightButtonHolding==false)
{
GetCursorPos(&oldDesktopMouse);
rightButtonHolding = true;
}
}
else
{
rightButtonHolding = false;
}
g3dCamera.setCoordinateFrame(frame);
}