Files
Blocks3D/Mouse.cpp
2020-03-13 16:28:12 -07:00

89 lines
1.9 KiB
C++

#include "Mouse.h"
#include "Application.h"
#include "Globals.h"
Mouse::Mouse(){
x = y = 0;
}
Mouse::~Mouse(){}
PartInstance * selectedInstance = NULL;
Ray testRay;
float nearest=std::numeric_limits<float>::infinity();
void eprt(PartInstance * instance)
{
float time = testRay.intersectionTime(instance->getBox());
if (time != inf())
{
if (nearest>time)
{
nearest=time;
selectedInstance = instance;
//This is where dead code below was
}
}
}
PartInstance * Mouse::getTarget()
{
selectedInstance = NULL;
testRay = g_usableApp->cameraController.getCamera()->worldRay(x, y, g_usableApp->getRenderDevice()->getViewport());
nearest=std::numeric_limits<float>::infinity();
//Vector3 camPos = g_usableApp->cameraController.getCamera()->getCoordinateFrame().translation;
for_each (g_dataModel->getWorkspace()->partObjects.begin(), g_dataModel->getWorkspace()->partObjects.end(), eprt);
return selectedInstance;
}
Vector3 Mouse::getPosition()
{
return Vector3();
//Not implemented
}
bool Mouse::isMouseOnScreen()
{
//hm
return true;
}
bool Mouse::isMouseDown()
{
return mouseDown;
}
void Mouse::setMouseDown(bool bval)
{
mouseDown = bval;
}
//bool found = false;
/*for(size_t i = 0; i < g_selectedInstances.size(); i++)
{
if(g_selectedInstances.at(i) == test)
{
found = true;
//ShowWindow(_propWindow->_hwndProp, SW_SHOW);
//SetActiveWindow(_propWindow->_hwndProp);
//SetForegroundWindow(_propWindow->_hwndProp);
break;
}
}
if(!found)
{
selectedInstance = test;
//if(!GetHoldKeyState(VK_RCONTROL) && !GetHoldKeyState(VK_LCONTROL))
//g_selectedInstances.clear();
//if(std::find(g_selectedInstances.begin(), g_selectedInstances.end(),test)==g_selectedInstances.end())
//g_selectedInstances.push_back(test);
}
//selectInstance(test, _propWindow);
//_message = "Dragging = true.";
//_messageTime = System::time();
//_dragging = true;*/