Files
Blocks3D/ToggleImageButtonInstance.cpp
2020-03-06 23:28:49 -08:00

139 lines
3.7 KiB
C++

#include "ToggleImageButtonInstance.h"
ToggleImageButtonInstance::ToggleImageButtonInstance(G3D::TextureRef newImage,
G3D::TextureRef overImage,
G3D::TextureRef downImage,
G3D::TextureRef disableImage,
G3D::TextureRef newImage2,
G3D::TextureRef overImage2,
G3D::TextureRef downImage2,
G3D::TextureRef disableImage2) : ImageButtonInstance(newImage, overImage, downImage, disableImage)
{
image2 = newImage2;
openGLID2 = image2->getOpenGLID();
image_ovr2 = overImage2;
if(!image_ovr2.isNull())
openGLID2_ovr = image_ovr2->getOpenGLID();
image_dn2 = downImage2;
if(!image_dn2.isNull())
openGLID2_dn = image_dn2->getOpenGLID();
image_ds2 = disableImage2;
if(!image_ds2.isNull())
openGLID2_ds = image_ds2->getOpenGLID();
checked = false;
className = "ToggleImageButton";
}
ToggleImageButtonInstance::~ToggleImageButtonInstance(void)
{
//Delete everything on destruction
image2.~ReferenceCountedPointer();
delete image2.getPointer();
image_ovr2.~ReferenceCountedPointer();
delete image_ovr2.getPointer();
image_ds2.~ReferenceCountedPointer();
delete image_ds2.getPointer();
image_dn2.~ReferenceCountedPointer();
delete image_dn2.getPointer();
image = NULL;
image_ovr = NULL;
image_ds = NULL;
image_dn = NULL;
delete listener;
listener = NULL;
selected = false;
}
void ToggleImageButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown)
{
bool drawDisabledBox = false;
Vector2 positionRelative = position;
if(floatRight && floatBottom)
{
positionRelative = Vector2(rd->getWidth() + position.x, rd->getHeight() + position.y);
}
else if(floatBottom)
{
positionRelative = Vector2(position.x, rd->getHeight() + position.y);
}
else if(floatRight)
{
positionRelative = Vector2(rd->getWidth() + position.x, position.y);
}
int renderimage = openGLID;
if(checked)
{
renderimage = openGLID2;
if(selected == true && !image_dn2.isNull() && !disabled)
{
renderimage = openGLID2_dn;
}
else if(disabled)
{
if(!image_ds2.isNull())
renderimage = openGLID2_ds;
else
drawDisabledBox = true;
}
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
{
if(mouseDown && !image_dn2.isNull())
{
renderimage = openGLID2_dn;
}
else if(!image_ovr2.isNull())
{
renderimage = openGLID2_ovr;
}
}
}
else
{
if(selected == true && !image_dn.isNull() && !disabled)
{
renderimage = openGLID_dn;
}
else if(disabled)
{
if(!image_ds.isNull())
renderimage = openGLID_ds;
else
drawDisabledBox = true;
}
else if(mouseInArea(positionRelative.x, positionRelative.y, positionRelative.x + size.x, positionRelative.y + size.y, mousePos.x, mousePos.y))
{
if(mouseDown && !image_dn.isNull())
{
renderimage = openGLID_dn;
}
else if(!image_ovr.isNull())
{
renderimage = openGLID_ovr;
}
}
}
glEnable( GL_TEXTURE_2D );
glEnable(GL_BLEND);// you enable blending function
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture( GL_TEXTURE_2D, renderimage);
glBegin( GL_QUADS );
glTexCoord2d(0.0,0.0);
glVertex2f( positionRelative.x, positionRelative.y );
glTexCoord2d( 1.0,0.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y );
glTexCoord2d( 1.0,1.0 );
glVertex2f( positionRelative.x + size.x, positionRelative.y + size.y );
glTexCoord2d( 0.0,1.0 );
glVertex2f( positionRelative.x, positionRelative.y + size.y );
glEnd();
glDisable( GL_TEXTURE_2D );
if(drawDisabledBox)
{
Draw::box(Box(Vector3(positionRelative.x, positionRelative.y, 0), Vector3(positionRelative.x+size.x, positionRelative.y+size.y, 0)), rd, Color4(0.7F,0.7F,0.7F,0.3F), Color4::clear());
}
}