#pragma once #include #include "CameraController.h" class Demo { // : public GApp { public: Demo(const GAppSettings& settings,HWND parentWindow); void Boop(); virtual ~Demo() {} virtual void exitApplication(); virtual void onInit(); virtual void onLogic(); virtual void onNetwork(); virtual void onSimulation(RealTime rdt, SimTime sdt, SimTime idt); virtual void onGraphics(RenderDevice* rd); virtual void onUserInput(UserInput* ui); virtual void onCleanup(); Instance* getSelection(); void run(); void QuitApp(); void resizeWithParent(HWND parentWindow); void onCreate(HWND parentWindow); void onKeyPressed(int key); void onKeyUp(int key); void onMouseLeftPressed(HWND hwnd,int x, int y); void onMouseLeftUp(int x, int y); void onMouseRightPressed(int x, int y); void onMouseRightUp(int x, int y); void onMouseMoved(int x, int y); void onMouseWheel(int x, int y, short delta); CameraController cameraController; RenderDevice* renderDevice; UserInput* userInput; private: void initGUI(); HWND _hWndMain; SkyRef sky; bool quit; bool mouseOnScreen; bool rightButtonHolding; void main(); GWindow* _window; HWND _hwndToolbox; HWND _buttonTest; HWND _hwndRenderer; protected: Stopwatch m_graphicsWatch; Stopwatch m_logicWatch; Stopwatch m_networkWatch; Stopwatch m_userInputWatch; Stopwatch m_simulationWatch; Stopwatch m_waitWatch; };