#include "PhysicalInstance.h" bool canCollide = true; bool anchored = false; Vector3 size; Vector3 position; Vector3 velocity; Vector3 rotVelocity; CoordinateFrame cFrame; Color3 color; PhysicalInstance::PhysicalInstance(void) { name = "Default PhysicalInstance"; className = "Part"; canCollide = true; anchored = true; size = Vector3(2,1,4); position = Vector3(0,0,0); cFrame = CoordinateFrame(position); color = Color3::gray(); velocity = Vector3(0,0,0); rotVelocity = Vector3(0,0,0); } Vector3 PhysicalInstance::getPosition() { return position; } void PhysicalInstance::setPosition(Vector3 pos) { position = pos; cFrame = CoordinateFrame(pos); } CoordinateFrame PhysicalInstance::getCFrame() { return cFrame; } void PhysicalInstance::setCFrame(CoordinateFrame coordinateFrame) { cFrame = coordinateFrame; position = coordinateFrame.translation; } CoordinateFrame PhysicalInstance::getCFrameRenderBased() { return CoordinateFrame(getCFrame().rotation,Vector3(getCFrame().translation.x/2, getCFrame().translation.y/2, getCFrame().translation.z/2)); } Box PhysicalInstance::getBox() { Box box = Box(Vector3(0+size.x/4, 0+size.y/4, 0+size.z/4) ,Vector3(0-size.x/4,0-size.y/4,0-size.z/4)); CoordinateFrame c = getCFrameRenderBased(); return c.toWorldSpace(box); } PhysicalInstance::~PhysicalInstance(void) { }