#include "CameraController.h" #include "win32Defines.h" #include #include "PhysicalInstance.h" #include "Demo.h" #include "AudioPlayer.h" CameraController::CameraController(){ yaw=0; pitch=0; moveRate=0.5f; forwards=false; backwards=false; left=false; right=false; zoom=7.f; rightButtonHolding=false; focusPosition=Vector3(0,0,0); } GCamera* CameraController::getCamera() { return &g3dCamera; } void CameraController::lookAt(const Vector3& position) { //g3dCamera.lookAt(position,g3dCamera.getCoordinateFrame().upVector()); const Vector3 look = (position - g3dCamera.getCoordinateFrame().translation); yaw = aTan2(look.x, -look.z); pitch = -aTan2(look.y, distance(look.x, look.z)); std::cout << distance(look.x, look.z) << "pitch:" << pitch << std::endl; CoordinateFrame frame = g3dCamera.getCoordinateFrame().translation; frame.rotation = Matrix3::fromEulerAnglesZYX(0, -yaw, -pitch); g3dCamera.setCoordinateFrame(frame); } void CameraController::setFrame(const CoordinateFrame& cf) { Vector3 look = cf.getLookVector(); g3dCamera.setCoordinateFrame(cf); lookAt(cf.translation + look); focusPosition=cf.translation+cf.lookVector()*zoom; } CoordinateFrame CameraController::getCoordinateFrame() { CoordinateFrame cf; cf.translation=translation; cf.rotation = Matrix3::fromEulerAnglesZYX(0, -yaw, -pitch); return cf; } void CameraController::pan(CoordinateFrame* frame,float spdX, float spdY) { yaw+=spdX; pitch+=spdY; if (pitch>1.4f) pitch=1.4f; if (pitch<-1.4f) pitch=-1.4f; frame->translation = Vector3(sin(-yaw)*zoom*cos(pitch),sin(pitch)*zoom,cos(-yaw)*zoom*cos(pitch))+focusPosition; frame->lookAt(focusPosition); } bool CameraController::onMouseWheel(int x, int y, short delta) { CoordinateFrame frame = g3dCamera.getCoordinateFrame(); if (delta>0) { // Mouse wheel up if (zoom>CAM_ZOOM_MIN) frame = frame+frame.lookVector()*(zoom/5); //setFrame(frame); } else { //zoom+=0.5; if (zoomCAM_ZOOM_MAX) zoom=CAM_ZOOM_MAX; setFrame(frame); return true; } void CameraController::panLeft() { CoordinateFrame frame = g3dCamera.getCoordinateFrame(); /* float y = frame.translation.y; CoordinateFrame frame2 = CoordinateFrame(frame.rotation, frame.translation + frame.lookVector()*25); Vector3 focus = Vector3(0,0,0); //frame.translation+frame.lookVector()*25; frame2 = frame2 * Matrix3::fromEulerAnglesXYZ(0,toRadians(-45),0); frame2 = frame2 - frame2.lookVector()*25; Vector3 cameraPos = Vector3(frame2.translation.x, y, frame2.translation.z); CoordinateFrame newFrame = CoordinateFrame(frame2.rotation, Vector3(frame2.translation.x, y, frame2.translation.z)); newFrame.lookAt(focus,frame2.upVector()); setFrame(CoordinateFrame(focus)); */ pan(&frame,toRadians(-45),0); setFrame(frame); } void CameraController::panRight() { CoordinateFrame frame = g3dCamera.getCoordinateFrame(); /* float y = frame.translation.y; CoordinateFrame frame2 = CoordinateFrame(frame.rotation, frame.translation + frame.lookVector()*25); Vector3 focus = frame.translation+frame.lookVector()*25; frame2 = frame2 * Matrix3::fromEulerAnglesXYZ(0,toRadians(45),0); frame2 = frame2 - frame2.lookVector()*25; Vector3 cameraPos = Vector3(frame2.translation.x, y, frame2.translation.z); CoordinateFrame newFrame = CoordinateFrame(frame2.rotation, Vector3(frame2.translation.x, y, frame2.translation.z)); newFrame.lookAt(focus); setFrame(newFrame); */ pan(&frame,toRadians(45),0); setFrame(frame); } void CameraController::tiltUp() { CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().rotation, g3dCamera.getCoordinateFrame().translation); pan(&frame,0,toRadians(25)); setFrame(frame); } void CameraController::tiltDown() { CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().rotation, g3dCamera.getCoordinateFrame().translation); pan(&frame,0,toRadians(-25)); setFrame(frame); } void CameraController::centerCamera(Instance* selection) { CoordinateFrame frame = CoordinateFrame(g3dCamera.getCoordinateFrame().translation); if(selection == NULL) { lookAt(Vector3(0,0,0)); focusPosition=Vector3(0,0,0); } else { Vector3 partPos = ((PhysicalInstance*)selection)->getPosition()/2; lookAt(partPos); focusPosition=partPos; zoom=((partPos-frame.translation).magnitude()); } } void CameraController::update(Demo* demo) { float offsetSize = 0.05F; Vector3 cameraPos = g3dCamera.getCoordinateFrame().translation; CoordinateFrame frame = g3dCamera.getCoordinateFrame(); bool moving=false; if(GetHoldKeyState('U')) { forwards = true; moving=true; } if(GetHoldKeyState('J')) { backwards = true; moving=true; } if(GetHoldKeyState('H')) { left = true; moving=true; } if(GetHoldKeyState('K')) { right = true; moving=true; } if(forwards) { forwards = false; frame.translation += frame.lookVector()*moveRate; } else if(backwards) { backwards = false; frame.translation -= frame.lookVector()*moveRate; } if(left) { left = false; frame.translation += frame.leftVector()*moveRate; } else if(right) { right = false; frame.translation += frame.rightVector()*moveRate; } if (moving) { zoom=7; focusPosition=frame.translation+frame.lookVector()*zoom; } if(rightButtonHolding) { POINT mouse; GetCursorPos(&mouse); pan(&frame,(mouse.x-oldDesktopMouse.x)/100.f,(mouse.y-oldDesktopMouse.y)/100.f); //yaw+=(mouse.x-oldDesktopMouse.x)/100.f; //pitch+=(mouse.y-oldDesktopMouse.y)/100.f; SetCursorPos(oldDesktopMouse.x,oldDesktopMouse.y); //std::cout << pitch << std::endl; //if (pitch>1.4) pitch=1.4; //if (pitch<-1.4) pitch=-1.4; //frame.translation = Vector3(sin(-yaw)*zoom*cos(pitch),sin(pitch)*zoom,cos(-yaw)*zoom*cos(pitch))+focusPosition; //frame.lookAt(focusPosition); } if(GetHoldKeyState(VK_RSHIFT) || GetHoldKeyState(VK_LSHIFT)) { moveRate = 1; } else { moveRate = 0.5; } if(GetHoldKeyState(VK_RBUTTON)) { if (rightButtonHolding==false) { GetCursorPos(&oldDesktopMouse); rightButtonHolding = true; } } else { rightButtonHolding = false; } g3dCamera.setCoordinateFrame(frame); }