#pragma once #include "DataModelV2/DataModelInstance.h" class Application; class Globals { public: Globals(void); ~Globals(void); static DataModelInstance* dataModel; //static bool showMouse; static POINT mousepoint; static bool useMousePoint; static const int gen; static const int major; static const int minor; static const int patch; static G3D::TextureRef surface; static int surfaceId; static const std::string g_appName; static COLORREF g_acrCustClr[16]; //Will be dynamic later static HWND mainHwnd; }; extern std::vector postRenderStack; extern std::vector g_selectedInstances; extern bool running; extern DataModelInstance* g_dataModel; extern Application* g_usableApp; extern GFontRef g_fntdominant; extern GFontRef g_fntlighttrek; extern COLORREF g_acrCustClr[16]; //Will be dynamic later extern std::string cameraSound; extern std::string clickSound; extern std::string dingSound; extern HWND mainHwnd; const std::string g_appName = "Blocks3D";