#pragma once #include "instance.h" #include "enum.h" class PVInstance : public Instance { public: PVInstance(void); ~PVInstance(void); PVInstance(const PVInstance &oinst); virtual void postRender(RenderDevice* rd); virtual std::vector getProperties(); virtual void PropUpdate(LPPROPGRIDITEM &pItem); bool nameShown; bool controllerFlagShown; Enum::Controller::Value controller; protected: static G3D::Color3 getControllerColor(int controller) { switch(controller) { case Enum::Controller::KeyboardLeft: return Color3::red(); case Enum::Controller::KeyboardRight: return Color3::blue(); case Enum::Controller::Chase: return Color3::black(); case Enum::Controller::Flee: return Color3::yellow(); } return Color3::gray(); } };