#include "CameraButtonListener.h" #include "Globals.h" #include "AudioPlayer.h" #include "Application.h" void CameraButtonListener::onButton1MouseClick(BaseButtonInstance* button) { AudioPlayer::playSound(cameraSound); CoordinateFrame frame = g_usableApp->cameraController.getCamera()->getCoordinateFrame(); if(button->name == "CenterCam" && g_selectedInstances.size() > 0) g_usableApp->cameraController.centerCamera(g_selectedInstances.at(0)); else if(button->name == "ZoomIn") g_usableApp->cameraController.Zoom(1); else if(button->name == "ZoomOut") g_usableApp->cameraController.Zoom(-1); else if(button->name == "PanRight") g_usableApp->cameraController.panRight(); else if(button->name == "PanLeft") g_usableApp->cameraController.panLeft(); else if(button->name == "TiltUp") g_usableApp->cameraController.tiltUp(); else if(button->name == "TiltDown") g_usableApp->cameraController.tiltDown(); }