#include "LevelInstance.h" LevelInstance::LevelInstance(void) { Instance::Instance(); name = "Level"; winMessage = "You Won!"; loseMessage = "You Lost. Try Again"; timer = 60.0F; score = 0; } LevelInstance::~LevelInstance(void) { } char timerTxt[12]; char scoreTxt[12]; std::vector LevelInstance::getProperties() { std::vector properties = Instance::getProperties(); properties.push_back(createPGI("Messages", "WinMessage", "The message that shows when the player wins.", (LPARAM)winMessage.c_str(), PIT_EDIT)); properties.push_back(createPGI("Messages", "LoseMessage", "The message that shows when the player loses.", (LPARAM)loseMessage.c_str(), PIT_EDIT)); sprintf(timerTxt, "%g", timer); sprintf(scoreTxt, "%d", score); properties.push_back(createPGI("Gameplay", "InitialTimerValue", "The ammount of time in seconds the player has to complete this level.\r\n\r\nPut 0 if time is limitless.", (LPARAM)timerTxt, PIT_EDIT)); properties.push_back(createPGI("Gameplay", "InitialScoreValue", "The ammount of points the player starts with.", (LPARAM)scoreTxt, PIT_EDIT)); return properties; } void LevelInstance::PropUpdate(LPPROPGRIDITEM &pItem) { if(strcmp(pItem->lpszPropName, "InitialTimerValue") == 0) { timer = atoi((LPSTR)pItem->lpCurValue); } if(strcmp(pItem->lpszPropName, "InitialScoreValue") == 0) { score = atof((LPSTR)pItem->lpCurValue); } if(strcmp(pItem->lpszPropName, "LoseMessage") == 0) { loseMessage = (LPSTR)pItem->lpCurValue; } if(strcmp(pItem->lpszPropName, "WinMessage") == 0) { winMessage = (LPSTR)pItem->lpCurValue; } else Instance::PropUpdate(pItem); }