#ifndef RENDERUTIL #define RENDERUTIL #include "Enum.h" #include "DataModelV2/Instance.h" void renderShape(const Enum::Shape::Value& shape, const Vector3& size, const Color3& ncolor); void renderSurface(const char face, const Enum::SurfaceType::Value& surface, const Vector3& size, const Enum::Controller::Value& controller, const Color3& color); #endif