#pragma once #include "Instance.h" class ImageButtonInstance; class TextButtonInstance; class GuiRoot : public Instance { public: GuiRoot(); TextButtonInstance* makeTextButton(); void drawButtons(RenderDevice* rd); ImageButtonInstance* makeImageButton(G3D::TextureRef newImage, G3D::TextureRef overImage, G3D::TextureRef downImage, G3D::TextureRef disableImage); void renderGUI(G3D::RenderDevice* rd); void setDebugMessage(std::string msg, G3D::RealTime msgTime); void update(); bool mouseInGUI(G3D::RenderDevice* renderDevice,int x,int y); void onMouseLeftUp(G3D::RenderDevice* renderDevice, int x,int y); private: std::string _message; G3D::RealTime _messageTime; };