#include "ImageButtonInstance.h" G3D::TextureRef image = NULL; int openGLID = 0; G3D::TextureRef image_ovr = NULL; int openGLID_ovr = 0; G3D::TextureRef image_dn = NULL; int openGLID_dn = 0; ImageButtonInstance::ImageButtonInstance(G3D::TextureRef newImage = NULL, G3D::TextureRef overImage = NULL, G3D::TextureRef downImage = NULL) { image = newImage; openGLID = image->getOpenGLID(); image_ovr = overImage; openGLID_ovr = image_ovr->getOpenGLID(); image_dn = downImage; openGLID_dn = image_dn->getOpenGLID(); } ImageButtonInstance::~ImageButtonInstance(void) { }