#pragma once #include "instance.h" class PhysicalInstance : public Instance { public: PhysicalInstance(void); ~PhysicalInstance(void); Vector3 size; Vector3 velocity; Vector3 rotvelocity; CoordinateFrame cFrame; Color3 color; Vector3 getPosition(); void setPosition(Vector3); CoordinateFrame getCFrame(); void setCFrame(CoordinateFrame); private: Vector3 position; };