#include "TextButtonInstance.h" Vector2 boxBegin; Vector2 boxEnd; Vector2 fontLocationRelativeTo; Color4 textColor; Color4 textOutlineColor; Color4 boxColor; Color4 boxOutlineColor; Color4 textColorOvr; Color4 textOutlineColorOvr; Color4 boxColorOvr; Color4 boxOutlineColorOvr; Color4 textColorDn; Color4 textOutlineColorDn; Color4 boxColorDn; Color4 boxOutlineColorDn; bool centeredWithinBox; std::string title; G3D::GFontRef font; int textSize; TextButtonInstance::TextButtonInstance(void) { boxBegin = Vector2(0,0); boxEnd = Vector2(0,0); fontLocationRelativeTo = Vector2(0,0); centeredWithinBox = false; title = "TextBox"; textColor = Color4(1, 1, 1, 1); textOutlineColor = Color4(0, 0, 0, 0); boxColor = Color4(0.6F,0.6F,0.6F,0.4F); boxOutlineColor = Color4(0, 0, 0, 0); textSize = 12; } TextButtonInstance::~TextButtonInstance(void) { }