/** @file demos/main.cpp This is a sample main.cpp to get you started with G3D. It is designed to make writing an application easy. Although the GApp/GApplet infrastructure is helpful for most projects, you are not restricted to using it-- choose the level of support that is best for your project (see the G3D Map in the documentation). @author Morgan McGuire, matrix@graphics3d.com */ #include #include "Instance.h" #include "PhysicalInstance.h" #if G3D_VER < 61000 #error Requires G3D 6.10 #endif static const float VNUM = 0.01F; static const std::string VERSION = "PRE-ALPHA "; static std::vector instances; static Instance* dataModel; static GFontRef fntdominant = NULL; static GFontRef fntlighttrek = NULL; static bool democ = true; static std::string message = ""; static G3D::RealTime messageTime = 0; static int FPSVal[7] = {10, 20, 30, 60, 120, 240, INT_MAX}; static int index = 2; static float TIMERVAL = 60.0F; static int SCOREVAL = 0; static int sep = 125; static int spacing = 25; static G3D::TextureRef go = NULL; /** This simple demo applet uses the debug mode as the regular rendering mode so you can fly around the scene. */ class Demo : public GApplet { public: // Add state that should be visible to this applet. // If you have multiple applets that need to share // state, put it in the App. class App* app; Demo(App* app); virtual ~Demo() {} virtual void onInit(); virtual void onLogic(); virtual void onNetwork(); virtual void onSimulation(RealTime rdt, SimTime sdt, SimTime idt); virtual void onGraphics(RenderDevice* rd); virtual void onUserInput(UserInput* ui); virtual void onCleanup(); }; class App : public GApp { protected: void main(); public: SkyRef sky; Demo* applet; App(const GAppSettings& settings); ~App(); }; Demo::Demo(App* _app) : GApplet(_app), app(_app) { } #include std::string Convert (float number){ std::ostringstream buff; buff<name = "undefined"; dataModel->parent = NULL; Instance* test = new PhysicalInstance(); setDesiredFrameRate(FPSVal[index]); app->debugCamera.setPosition(Vector3(0, 2, 10)); app->debugCamera.lookAt(Vector3(0, 2, 0)); //std::string str = "Dynamica Duomillenium 5 Version " + VERSION + Convert(VNUM); std::string str = "Game \"" + dataModel->name + "\""; app->renderDevice->setCaption(str); GApplet::onInit(); } void clearInstances() { for(size_t i = 0; i < instances.size(); i++) delete instances.at(i); delete dataModel; } void OnError(int err, std::string msg = "") { std::string emsg = "An unexpected error has occured and DUOM 5 has to quit. We're sorry!" + msg; clearInstances(); MessageBox(NULL, emsg.c_str(),"Dynamica Crash", MB_OK); exit(err); } void Demo::onCleanup() { clearInstances(); } void Demo::onLogic() { // Add non-simulation game logic and AI code here } void Demo::onNetwork() { // Poll net messages here } void Demo::onSimulation(RealTime rdt, SimTime sdt, SimTime idt) { } void Demo::onUserInput(UserInput* ui) { if (ui->keyPressed(SDLK_ESCAPE)) { // Even when we aren't in debug mode, quit on escape. endApplet = true; app->endProgram = true; } if(ui->keyPressed(SDL_RIGHT_MOUSE_KEY)) { app->debugController.setActive(true); } if(ui->keyPressed(SDLK_KP_PLUS)) { spacing++; messageTime = System::time(); message = "Spacing set to " + Convert(spacing); } if(ui->keyPressed(SDLK_KP_MINUS)) { spacing--; messageTime = System::time(); message = "Spacing set to " + Convert(spacing); OnError(3423); } else if(ui->keyReleased(SDL_RIGHT_MOUSE_KEY)) { app->debugController.setActive(false); } if(ui->keyDown(SDLK_LCTRL)) { if(ui->keyPressed('d')) { messageTime = System::time(); if(app->debugMode()) message = "Debug Mode Disabled"; else message = "Debug Mode Enabled"; app->setDebugMode(!app->debugMode()); } } if(ui->keyPressed(SDLK_F8)) { index++; if(index >= 7) { index = 0; } messageTime = System::time(); message = "FPS has been set to " + Convert(FPSVal[index]); setDesiredFrameRate(FPSVal[index]); } // Add other key handling here } std::string ExePath() { char buffer[MAX_PATH]; GetModuleFileName( NULL, buffer, MAX_PATH ); std::string::size_type pos = std::string( buffer ).find_last_of( "\\/" ); return std::string( buffer ).substr( 0, pos); } std::string GetFileInPath(std::string file) { std::string name = ExePath() + file; struct stat buf; if (stat(name.c_str(), &buf) != -1) { return name; } else OnError(202, " \r\nFile not found: " + name); return NULL; } void makeFlag(Vector3 &vec, RenderDevice* &rd) { Vector3 up = Vector3(vec.x, vec.y+3, vec.z); Draw::lineSegment(G3D::LineSegment::fromTwoPoints(vec, up), rd, Color3::blue()); G3D::Array parray; parray.push(Vector2(up.x, up.y)); parray.push(Vector2(up.x-1, up.y-.5)); parray.push(Vector2(up.x, up.y-1)); Draw::poly2D(parray, rd, Color3::blue()); //rd->pushState(); //rd->beginPrimitive(RenderDevice::QUADS); //rd->setColor(Color4(0,0,1,1)); // rd->sendVertex(up); // rd->sendVertex(Vector3(up.x-1, up.y-1, up.z)); // rd->sendVertex(Vector3(up.x, up.y-2, up.z)); //rd->endPrimitive(); //rd->popState(); } void Demo::onGraphics(RenderDevice* rd) { LightingParameters lighting(G3D::toSeconds(11, 00, 00, AM)); app->renderDevice->setProjectionAndCameraMatrix(app->debugCamera); // Cyan background app->renderDevice->setColorClearValue(Color3(0.0f, 0.5f, 1.0f)); app->renderDevice->clear(app->sky.isNull(), true, true); if (app->sky.notNull()) { app->sky->render(app->renderDevice, lighting); } // Setup lighting app->renderDevice->enableLighting(); app->renderDevice->setAmbientLightColor(Color3(1,1,1)); Draw::axes(CoordinateFrame(Vector3(0, 0, 0)), app->renderDevice); makeFlag(Vector3(1, 0.5, 0.5), rd); app->renderDevice->setLight(0, GLight::directional(lighting.lightDirection, lighting.lightColor)); app->renderDevice->setAmbientLightColor(lighting.ambient); Draw::box(G3D::Box(Vector3(4.0/2,1.0/2,2.0/2),Vector3(0,0,0)), rd, Color3::gray(), Color4(0,0,0,0)); Draw::cylinder(G3D::Cylinder::Cylinder(Vector3(0,5,0),Vector3(0,10,0),1),app->renderDevice,Color4(0,0,1,0.5),Color4(0,0,0,0)); app->renderDevice->disableLighting(); if (app->sky.notNull()) { app->sky->renderLensFlare(app->renderDevice, lighting); } app->renderDevice->push2D(); //std::string str = ; int offset = 25; if(app->debugMode()) { offset = 60; } if(System::time() - 3 < messageTime) { fntdominant->draw2D(rd, message, Vector2((rd->getWidth()/2)-(fntdominant->get2DStringBounds(message, 20).x/2),(rd->getHeight()/2)-(fntdominant->get2DStringBounds(message, 20).y/2)), 20, Color3::yellow(), Color3::black()); } fntdominant->draw2D(rd, "Timer: " + Convert(TIMERVAL), Vector2(rd->getWidth() - 120, 0+offset), 20, Color3::fromARGB(0x81C518), Color3::black()); fntdominant->draw2D(rd, "Score: " + Convert(SCOREVAL), Vector2(rd->getWidth() - 120, 25+offset), 20, Color3::fromARGB(0x81C518), Color3::black()); //fntlighttrek->draw2D(rd, "Button: " + button, Vector2(10,30 + offset), 15, Color3::white(), Color3::black()); //GUI Boxes Draw::box(G3D::Box(Vector3(0,offset,0),Vector3(80,330+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0)); Draw::box(G3D::Box(Vector3(0,rd->getHeight() - 120,0),Vector3(80,rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0)); Draw::box(G3D::Box(Vector3(rd->getWidth() - 120,rd->getHeight() - 120,0),Vector3(rd->getWidth(),rd->getHeight(),0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0,0,0,0)); //Camera menu title fntlighttrek->draw2D(rd, "CameraMenu", Vector2(rd->getWidth()-(fntlighttrek->get2DStringBounds("CameraMenu", 14).x+1),rd->getHeight() - 120), 14, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); fntlighttrek->draw2D(rd, "Model", Vector2(10,rd->getHeight() - (120 - spacing*0)), 12, Color3(0,255,255), Color4(0,0,0,0)); fntlighttrek->draw2D(rd, "Surface", Vector2(10,rd->getHeight() - (120 - spacing*1)), 12, Color3(0,255,255), Color4(0,0,0,0)); fntlighttrek->draw2D(rd, "Color", Vector2(10,rd->getHeight() - (120 - spacing*2)), 12, Color3(0,255,255), Color4(0,0,0,0)); fntlighttrek->draw2D(rd, "Controller", Vector2(10,rd->getHeight() - (120 - spacing*3)), 12, Color3(0,255,255), Color4(0,0,0,0)); fntlighttrek->draw2D(rd, "Hopper", Vector2(10,rd->getHeight() - (120 - spacing*4)), 12, Color3(0,255,255), Color4(0,0,0,0)); //Top menu fntlighttrek->draw2D(rd,"File", Vector2(10+0*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); fntlighttrek->draw2D(rd,"Edit", Vector2(10+1*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); fntlighttrek->draw2D(rd,"View", Vector2(10+2*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); fntlighttrek->draw2D(rd,"Insert", Vector2(10+3*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); fntlighttrek->draw2D(rd,"Format", Vector2(10+4*sep,0), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); //Tools menu Draw::box(G3D::Box(Vector3(5, 165+offset,0),Vector3(75, 165+offset,0)),rd,Color4(0.6F,0.6F,0.6F,0.4F), Color4(0.6F,0.6F,0.6F,0.4F)); fntlighttrek->draw2D(rd,"Group", Vector2(10,170+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); fntlighttrek->draw2D(rd,"UnGroup", Vector2(10,195+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); fntlighttrek->draw2D(rd,"Duplicate", Vector2(10,220+offset), 12, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); fntlighttrek->draw2D(rd,"MENU", Vector2(10,305+offset), 16, Color3::white(), Color4(0.5F,0.5F,0.5F,0.5F)); //G3D::GFont::draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black()); //app->debugFont->draw2D("Dynamica 2004-2005 Simulation Client version " + VERSION + str, Vector2(0,0), 20, Color3::white(), Color3::black()); //app->debugFont->draw2D("Debug Mode Enabled", Vector2(0,30), 20, Color3::white(), Color3::black()); //rd->pushState(); //rd->setTexture(0, go); /*rd->enableAlphaWrite(); rd->setTexCoord(0, Vector2(0.0F, 0.0F)); rd->setTexCoord(0, Vector2(1.0F, 0.0F)); rd->setTexCoord(0, Vector2(0.0F, 1.0F)); rd->setTexCoord(0, Vector2(1.0F, 1.0F)); rd->setTextureCombineMode(0, RenderDevice::CombineMode::TEX_ADD); rd->beginPrimitive(RenderDevice::QUADS); rd->sendVertex(Vector2(10,25)); rd->sendVertex(Vector2(70,25)); rd->sendVertex(Vector2(70,85)); rd->sendVertex(Vector2(10,85)); rd->endPrimitive(); rd->setTexture(0, NULL); //rd->popState();*/ app->renderDevice->pop2D(); } void App::main() { setDebugMode(false); debugController.setActive(false); // Load objects here go = Texture::fromFile(GetFileInPath("/content/images/Run.png")); fntdominant = GFont::fromFile(GetFileInPath("/content/font/dominant.fnt")); fntlighttrek = GFont::fromFile(GetFileInPath("/content/font/lighttrek.fnt")); sky = Sky::create(NULL, ExePath() + "/content/sky/"); applet->run(); } App::App(const GAppSettings& settings) : GApp(settings) { applet = new Demo(this); } App::~App() { delete applet; } int main(int argc, char** argv) { GAppSettings settings; //settings.debugFontName = "lighttrek.fnt"; //settings.useNetwork = false; //settings.window.width = 1024; //settings.window.height = 768; settings.window.defaultIconFilename = GetFileInPath("/content/images/rico.png"); settings.window.resizable = true; App app = App(settings); //app.window()->setIcon(ExePath() + "/content/images/rico.png"); app.run(); return 0; }