#include #include "PhysicalInstance.h" static const std::string className = "Part"; bool canCollide = true; bool anchored = false; Vector3 size; Vector3 position; Color3 color; PhysicalInstance::PhysicalInstance(void) { name = "Default PhysicalInstance"; canCollide = true; anchored = true; size = Vector3(2,1,4); position = Vector3(0,0,0); color = Color3::gray(); } PhysicalInstance::~PhysicalInstance(void) { }