#pragma once #include "ErrorFunctions.h" //BE WARNED, IF YOU TOUCH REFLECTION YOUR BUILD WILL TAKE AGES namespace B3D{ namespace Reflection{ //I do not like this... Structs? class EnumMeta { public: EnumMeta(int maxLength, const char ** nameValues) { this->maxLength = maxLength; this->nameValues = nameValues; } int maxLength; const char ** nameValues; }; enum ReflectionType { TYPE_INT, TYPE_FLOAT, TYPE_STRING, TYPE_VECTOR3, TYPE_COLOR3, TYPE_COLOR4, TYPE_CFRAME, TYPE_BOOLEAN, TYPE_ENUM, LENGTH }; } }