#include "BaseButtonInstance.h" bool floatBottom; bool floatRight; bool floatCenter; BaseButtonInstance::BaseButtonInstance(void) { } BaseButtonInstance::~BaseButtonInstance(void) { } void BaseButtonInstance::drawObj(RenderDevice* rd, Vector2 mousePos, bool mouseDown){} bool BaseButtonInstance::mouseInArea(float point1x, float point1y, float point2x, float point2y, float mousex, float mousey) { if(mousex >= point1x && mousey >= point1y) { if(mousex < point2x && mousey < point2y) { return true; } } return false; }