#pragma once #include "instance.h" class LevelInstance : public Instance { public: LevelInstance(void); ~LevelInstance(void); bool HighScoreIsGood; Enum::ActionType::Value TimerUpAction; Enum::AffectType::Value TimerAffectsScore; bool RunOnOpen; float timer; int score; virtual std::vector getProperties(); std::string winMessage; std::string loseMessage; virtual void PropUpdate(LPPROPGRIDITEM &pItem); void Step(SimTime sdt); };