#include "Tool.h" Tool::Tool(void) { cursorRef = Texture::fromFile(GetFileInPath("/content/images/ArrowCursor.png")); cursorId = cursorRef->openGLID(); } Tool::~Tool(void) { } void Tool::onButton1MouseDown(Mouse mouse){} void Tool::onButton2MouseDown(Mouse mouse){} void Tool::onButton3MouseDown(Mouse mouse){} void Tool::onButton1MouseUp(Mouse mouse){} void Tool::onButton2MouseUp(Mouse mouse){} void Tool::onButton3MouseUp(Mouse mouse){} void Tool::onMouseMoved(Mouse mouse){} void Tool::onSelect(Mouse mouse){} void Tool::onDeselect(Mouse mouse){} void Tool::onMouseScroll(Mouse mouse){} void Tool::onKeyDown(char key){} void Tool::onKeyUp(char key){} void Tool::setCursor(std::string) { } int Tool::getCursorId() { return cursorId; } void Tool::setCursorId(int id) { cursorId = id; }