#include "DataModelInstance.h" WorkspaceInstance* workspace; Instance* guiRoot; float mousex; float mousey; bool mouseButton1Down; DataModelInstance::DataModelInstance(void) { workspace = new WorkspaceInstance(); guiRoot = new Instance(); children.push_back(workspace); className = "dataModel"; mousex = 0; mousey = 0; mouseButton1Down = false; } DataModelInstance::~DataModelInstance(void) { } WorkspaceInstance* DataModelInstance::getWorkspace() { return workspace; } Instance* DataModelInstance::getGuiRoot() { return guiRoot; }