#include "Reflection\ReflectionProperty.h" using namespace B3D::Reflection; template ReflectionProperty::ReflectionProperty(T * value, ReflectionType type, ReflectionDataTable * containerTable, bool archivable = true, bool locked = false, bool propertyHidden = false) { this->value = value; this->type = type; this->containerTable = containerTable; this->locked = locked; this->archivable = archivable; this->propertyHidden = propertyHidden; } template ReflectionProperty::ReflectionProperty(void) { } template ReflectionProperty::~ReflectionProperty(void) { }