#include "Globals.h" #include "Application.h" int const Globals::gen = 0; int const Globals::major = 0; int const Globals::minor = 4; int const Globals::patch = 2; int Globals::surfaceId = 2; bool Globals::showMouse = true; bool Globals::useMousePoint = false; std::vector postRenderStack = std::vector(); std::vector g_selectedInstances = std::vector(); DataModelInstance* g_dataModel = NULL; bool running = false; G3D::TextureRef Globals::surface; POINT Globals::mousepoint; GFontRef fntdominant = NULL; GFontRef fntlighttrek = NULL; Globals::Globals(void){} Globals::~Globals(void){} std::string cameraSound=""; std::string clickSound=""; std::string dingSound=""; Application *g_usableApp = NULL;