#include "TextButtonInstance.h" Vector2 boxBegin; Vector2 boxEnd; Vector2 fontLocationRelativeTo; Color4 textColor; Color4 textOutlineColor; Color4 boxColor; Color4 boxOutlineColor; Color4 textColorOvr; Color4 textOutlineColorOvr; Color4 boxColorOvr; Color4 boxOutlineColorOvr; Color4 textColorDn; Color4 textOutlineColorDn; Color4 boxColorDn; Color4 boxOutlineColorDn; bool centeredWithinBox; std::string title; G3D::GFontRef* font; int textSize; bool floatBottom; bool floatRight; bool floatCenter; bool visible; TextButtonInstance::TextButtonInstance(void) { boxBegin = Vector2(0,0); boxEnd = Vector2(0,0); fontLocationRelativeTo = Vector2(0,0); centeredWithinBox = false; title = "TextBox"; textColor = Color4(1, 1, 1, 1); textOutlineColor = Color4(0, 0, 0, 0); boxColor = Color4(0.6F,0.6F,0.6F,0.4F); boxOutlineColor = Color4(0, 0, 0, 0); textSize = 12; floatBottom = false; floatRight = false; floatCenter = false; visible = true; className = "TextButton"; } TextButtonInstance::~TextButtonInstance(void) { } void TextButtonInstance::drawObj(RenderDevice* rd) { Vector3 point1; Vector3 point2; if(floatBottom) { point1 = Vector3(boxBegin.x, rd->getHeight() + boxBegin.y,0); point2 = Vector3(boxEnd.x, rd->getHeight() + boxEnd.y,0); } else { point1 = Vector3(boxBegin.x, boxBegin.y,0); point2 = Vector3(boxEnd.x, boxEnd.y,0); } Draw::box(Box(point1, point2), rd, boxColor, boxOutlineColor); Vector2 RelativeTo = Vector2(point1.x + fontLocationRelativeTo.x, point1.y + fontLocationRelativeTo.y); font->draw2D(rd, title, RelativeTo, textSize, textColor, textOutlineColor); }